static void
swr_update_texture_state(struct swr_context *ctx,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned num_sampler_views,
swr_jit_texture *textures)
{
static void
swr_update_sampler_state(struct swr_context *ctx,
- unsigned shader_type,
+ enum pipe_shader_type shader_type,
unsigned num_samplers,
swr_jit_sampler *samplers)
{