const struct swr_sampler_static_state *static_state;
- unsigned shader_type;
+ enum pipe_shader_type shader_type;
};
struct lp_build_sampler_soa *
swr_sampler_soa_create(const struct swr_sampler_static_state *static_state,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
struct swr_sampler_soa *sampler;