void trace_dump_shader_state(const struct pipe_shader_state *state)
{
static char str[8192];
+ unsigned i;
if (!trace_dumping_enabled_locked())
return;
trace_dump_string(str);
trace_dump_member_end();
+ trace_dump_member_begin("stream_output");
+ trace_dump_struct_begin("pipe_stream_output_info");
+ trace_dump_member(uint, &state->stream_output, num_outputs);
+ trace_dump_member(uint, &state->stream_output, stride);
+ trace_dump_array_begin();
+ for(i = 0; i < state->stream_output.num_outputs; ++i) {
+ trace_dump_elem_begin();
+ trace_dump_struct_begin(""); /* anonymous */
+ trace_dump_member(uint, &state->stream_output.output[i], register_index);
+ trace_dump_member(uint, &state->stream_output.output[i], register_mask);
+ trace_dump_member(uint, &state->stream_output.output[i], output_buffer);
+ trace_dump_struct_end();
+ trace_dump_elem_end();
+ }
+ trace_dump_array_end();
+ trace_dump_struct_end();
+ trace_dump_member_end();
+
trace_dump_struct_end();
}
trace_dump_member(uint, state, min_index);
trace_dump_member(uint, state, max_index);
+ trace_dump_member(ptr, state, count_from_stream_output);
+
trace_dump_struct_end();
}