#include "v3d_context.h"
#include "v3d_screen.h"
-#ifdef HAVE_VALGRIND
-#include <valgrind.h>
-#include <memcheck.h>
-#define VG(x) x
-#else
-#define VG(x)
-#endif
-
static bool dump_stats = false;
static void
strerror(errno));
free(bo->map);
free(bo);
- return NULL;
+ bo = NULL;
+ goto done;
}
bo->offset = get.offset;
assert(bo->offset != 0);