{
struct v3d_context *v3d = v3d_context(pctx);
- if (!(flags & ~PIPE_BARRIER_UPDATE))
+ /* We only need to flush for SSBOs and images, because for everything
+ * else we flush the job automatically when we needed.
+ */
+ const unsigned int flush_flags = PIPE_BARRIER_SHADER_BUFFER |
+ PIPE_BARRIER_IMAGE;
+
+ if (!(flags & flush_flags))
return;
/* We only need to flush jobs writing to SSBOs/images. */