}
}
+void
+v3d_job_add_tf_write_resource(struct v3d_job *job, struct pipe_resource *prsc)
+{
+ v3d_job_add_write_resource(job, prsc);
+
+ if (!job->tf_write_prscs)
+ job->tf_write_prscs = _mesa_pointer_set_create(job);
+
+ _mesa_set_add(job->tf_write_prscs, prsc);
+}
+
void
v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
struct pipe_resource *prsc)