v3d: Fix a typo in a comment in job handling.
[mesa.git] / src / gallium / drivers / v3d / v3d_job.c
index 54b2c8dfac7cf56a62deca68b6fc22c63222416a..d45f89d096248503a8b3842e1b341d4d510849c6 100644 (file)
@@ -47,8 +47,6 @@ remove_from_ht(struct hash_table *ht, void *key)
 static void
 v3d_job_free(struct v3d_context *v3d, struct v3d_job *job)
 {
-        struct set_entry *entry;
-
         set_foreach(job->bos, entry) {
                 struct v3d_bo *bo = (struct v3d_bo *)entry->key;
                 v3d_bo_unreference(&bo);
@@ -57,8 +55,6 @@ v3d_job_free(struct v3d_context *v3d, struct v3d_job *job)
         remove_from_ht(v3d->jobs, &job->key);
 
         if (job->write_prscs) {
-                struct set_entry *entry;
-
                 set_foreach(job->write_prscs, entry) {
                         const struct pipe_resource *prsc = entry->key;
 
@@ -175,7 +171,6 @@ v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
 
         v3d_flush_jobs_writing_resource(v3d, prsc);
 
-        struct hash_entry *entry;
         hash_table_foreach(v3d->jobs, entry) {
                 struct v3d_job *job = entry->data;
 
@@ -227,7 +222,7 @@ v3d_job_set_tile_buffer_size(struct v3d_job *job)
 /**
  * Returns a v3d_job struture for tracking V3D rendering to a particular FBO.
  *
- * If we've already started rendering to this FBO, then return old same job,
+ * If we've already started rendering to this FBO, then return the same job,
  * otherwise make a new one.  If we're beginning rendering to an FBO, make
  * sure that any previous reads of the FBO (or writes to its color/Z surfaces)
  * have been flushed.
@@ -344,13 +339,13 @@ v3d_get_job_for_fbo(struct v3d_context *v3d)
 static void
 v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
 {
-        if (!(V3D_DEBUG & V3D_DEBUG_CL))
+        if (!(V3D_DEBUG & (V3D_DEBUG_CL | V3D_DEBUG_CLIF)))
                 return;
 
         struct clif_dump *clif = clif_dump_init(&v3d->screen->devinfo,
-                                                stderr);
+                                                stderr,
+                                                V3D_DEBUG & V3D_DEBUG_CL);
 
-        struct set_entry *entry;
         set_foreach(job->bos, entry) {
                 struct v3d_bo *bo = (void *)entry->key;
                 char *name = ralloc_asprintf(NULL, "%s_0x%x",
@@ -362,16 +357,7 @@ v3d_clif_dump(struct v3d_context *v3d, struct v3d_job *job)
                 ralloc_free(name);
         }
 
-        fprintf(stderr, "BCL: 0x%08x..0x%08x\n",
-                job->submit.bcl_start, job->submit.bcl_end);
-
-        clif_dump_add_cl(clif, job->submit.bcl_start, job->submit.bcl_end);
-
-        fprintf(stderr, "RCL: 0x%08x..0x%08x\n",
-                job->submit.rcl_start, job->submit.rcl_end);
-        clif_dump_add_cl(clif, job->submit.rcl_start, job->submit.rcl_end);
-
-        clif_dump(clif);
+        clif_dump(clif, &job->submit);
 
         clif_dump_destroy(clif);
 }