struct v3d_key local_key;
struct v3d_key *key = &local_key;
- if (!(v3d->dirty & (~0 | /* XXX */
- VC5_DIRTY_VERTTEX |
- VC5_DIRTY_UNCOMPILED_FS))) {
+ if (!(v3d->dirty & (VC5_DIRTY_UNCOMPILED_CS |
+ VC5_DIRTY_COMPTEX))) {
return;
}
struct v3d_context *v3d = v3d_context(pctx);
v3d->prog.bind_compute = state;
+ v3d->dirty |= VC5_DIRTY_UNCOMPILED_CS;
}
static void *