struct pipe_resource base;
struct v3d_bo *bo;
struct renderonly_scanout *scanout;
- struct v3d_resource_slice slices[VC5_MAX_MIP_LEVELS];
+ struct v3d_resource_slice slices[V3D_MAX_MIP_LEVELS];
uint32_t cube_map_stride;
uint32_t size;
int cpp;
void v3d_resource_context_init(struct pipe_context *pctx);
struct pipe_resource *v3d_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl);
+void v3d_update_shadow_texture(struct pipe_context *pctx,
+ struct pipe_sampler_view *view);
uint32_t v3d_layer_offset(struct pipe_resource *prsc, uint32_t level,
uint32_t layer);