* IN THE SOFTWARE.
*/
-#include "os/os_misc.h"
+#include <sys/sysinfo.h>
+
+#include "common/v3d_device_info.h"
+#include "util/os_misc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_hash_table.h"
+#include "util/u_screen.h"
+#include "util/u_transfer_helper.h"
#include "util/ralloc.h"
+#include "util/xmlconfig.h"
#include <xf86drm.h>
#include "v3d_screen.h"
#include "v3d_context.h"
#include "v3d_resource.h"
#include "compiler/v3d_compiler.h"
+#include "drm-uapi/drm_fourcc.h"
static const char *
v3d_screen_get_name(struct pipe_screen *pscreen)
if (!screen->name) {
screen->name = ralloc_asprintf(screen,
- "VC5 V3D %d.%d",
+ "V3D %d.%d",
screen->devinfo.ver / 10,
screen->devinfo.ver % 10);
}
util_hash_table_destroy(screen->bo_handles);
v3d_bufmgr_destroy(pscreen);
slab_destroy_parent(&screen->transfer_pool);
+ free(screen->ro);
if (using_v3d_simulator)
v3d_simulator_destroy(screen);
v3d_compiler_free(screen->compiler);
+ u_transfer_helper_destroy(pscreen->transfer_helper);
close(screen->fd);
ralloc_free(pscreen);
}
+static bool
+v3d_has_feature(struct v3d_screen *screen, enum drm_v3d_param feature)
+{
+ struct drm_v3d_get_param p = {
+ .param = feature,
+ };
+ int ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &p);
+
+ if (ret != 0)
+ return false;
+
+ return p.value;
+}
+
static int
v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TGSI_INSTANCEID:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_PRIMITIVE_RESTART:
- case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_COMPUTE:
case PIPE_CAP_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
+ case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ return 1;
+
+ case PIPE_CAP_PACKED_UNIFORMS:
+ /* We can't enable this flag, because it results in load_ubo
+ * intrinsics across a 16b boundary, but v3d's TMU general
+ * memory accesses wrap on 16b boundaries.
+ */
+ return 0;
+
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ /* XXX perf: we don't want to emit these extra blits for
+ * glReadPixels(), since we still have to do an uncached read
+ * from the GPU of the result after waiting for the TFU blit
+ * to happen. However, disabling this introduces instability
+ * in
+ * dEQP-GLES31.functional.image_load_store.early_fragment_tests.*
+ * and corruption in chromium's rendering.
+ */
return 1;
+ case PIPE_CAP_COMPUTE:
+ return screen->has_csd && screen->devinfo.ver >= 41;
+
+ case PIPE_CAP_GENERATE_MIPMAP:
+ return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
+
case PIPE_CAP_INDEP_BLEND_ENABLE:
return screen->devinfo.ver >= 40;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ if (screen->devinfo.ver < 40)
+ return 0;
+ return 4;
+
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
- return 400;
+ return 330;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;
- case PIPE_CAP_MAX_VIEWPORTS:
- return 1;
-
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
return 1;
-
- /* Stream output. */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
- case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
- case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
- return 64;
-
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- return -8;
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- return 7;
-
- /* Unsupported features. */
- case PIPE_CAP_ANISOTROPIC_FILTER:
- case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- case PIPE_CAP_CUBE_MAP_ARRAY:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_SEAMLESS_CUBE_MAP:
- case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
- case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- case PIPE_CAP_TGSI_TEXCOORD:
- case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_CONDITIONAL_RENDER:
- case PIPE_CAP_TEXTURE_BARRIER:
- case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_DEPTH_CLIP_DISABLE:
- case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_FAKE_SW_MSAA:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_MAX_VERTEX_STREAMS:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
- case PIPE_CAP_CLIP_HALFZ:
- case PIPE_CAP_VERTEXID_NOBASE:
- case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
- case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
- case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_INVALIDATE_BUFFER:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_STRING_MARKER:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- case PIPE_CAP_QUERY_MEMORY_INFO:
- case PIPE_CAP_PCI_GROUP:
- case PIPE_CAP_PCI_BUS:
- case PIPE_CAP_PCI_DEVICE:
- case PIPE_CAP_PCI_FUNCTION:
- case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_CULL_DISTANCE:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_DOUBLES:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_NATIVE_FENCE_FD:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_LOAD_CONSTBUF:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_CONTEXT_PRIORITY_MASK:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
- return 0;
- /* Geometry shader output, unsupported. */
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- return 0;
+ case PIPE_CAP_MAX_VARYINGS:
+ return V3D_MAX_FS_INPUTS / 4;
/* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
+ if (screen->devinfo.ver < 40)
+ return 2048;
+ else if (screen->nonmsaa_texture_size_limit)
+ return 7680;
+ else
+ return 4096;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return VC5_MAX_MIP_LEVELS;
+ if (screen->devinfo.ver < 40)
+ return 12;
+ else
+ return V3D_MAX_MIP_LEVELS;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return 2048;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 4;
- /* Queries. */
- case PIPE_CAP_QUERY_TIME_ELAPSED:
- case PIPE_CAP_QUERY_TIMESTAMP:
- return 0;
-
- case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2048;
-
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
-
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return 64;
-
case PIPE_CAP_VENDOR_ID:
return 0x14E4;
- case PIPE_CAP_DEVICE_ID:
- return 0xFFFFFFFF;
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY: {
case PIPE_CAP_UMA:
return 1;
- default:
- fprintf(stderr, "unknown param %d\n", param);
+ case PIPE_CAP_ALPHA_TEST:
return 0;
+
+ default:
+ return u_pipe_screen_get_param_defaults(pscreen, param);
}
}
v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
enum pipe_shader_cap param)
{
- if (shader != PIPE_SHADER_VERTEX &&
- shader != PIPE_SHADER_FRAGMENT) {
+ struct v3d_screen *screen = v3d_screen(pscreen);
+
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_FRAGMENT:
+ break;
+ case PIPE_SHADER_COMPUTE:
+ if (!screen->has_csd)
+ return 0;
+ break;
+ default:
return 0;
}
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
- return VC5_MAX_FS_INPUTS / 4;
+ return V3D_MAX_FS_INPUTS / 4;
else
- return VC5_MAX_ATTRIBUTES;
+ return V3D_MAX_VS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return 4;
else
- return VC5_MAX_FS_INPUTS / 4;
+ return V3D_MAX_FS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
+ /* Note: Limited by the offset size in
+ * v3d_unit_data_create().
+ */
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 16;
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
- case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ return 1;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
- case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ return V3D_MAX_TEXTURE_SAMPLERS;
+
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
- return VC5_MAX_TEXTURE_SAMPLERS;
+ if (shader == PIPE_SHADER_VERTEX)
+ return 0;
+
+ return PIPE_MAX_SHADER_BUFFERS;
+
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ if (screen->devinfo.ver < 41)
+ return 0;
+ else
+ return PIPE_MAX_SHADER_IMAGES;
+
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 0;
+ return 1 << PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
return 0;
}
-static boolean
+static int
+v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param, void *ret)
+{
+ struct v3d_screen *screen = v3d_screen(pscreen);
+
+ if (!screen->has_csd)
+ return 0;
+
+#define RET(x) do { \
+ if (ret) \
+ memcpy(ret, x, sizeof(x)); \
+ return sizeof(x); \
+ } while (0)
+
+ switch (param) {
+ case PIPE_COMPUTE_CAP_ADDRESS_BITS:
+ RET((uint32_t []) { 32 });
+ break;
+
+ case PIPE_COMPUTE_CAP_IR_TARGET:
+ sprintf(ret, "v3d");
+ return strlen(ret);
+
+ case PIPE_COMPUTE_CAP_GRID_DIMENSION:
+ RET((uint64_t []) { 3 });
+
+ case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
+ /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
+ * 16-bit field for the number of workgroups in each
+ * dimension.
+ */
+ RET(((uint64_t []) { 65535, 65535, 65535 }));
+
+ case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
+ /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
+ RET(((uint64_t []) { 256, 256, 256 }));
+
+ case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
+ case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
+ /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
+ * limited by WG_SIZE in the CSD.
+ */
+ RET((uint64_t []) { 256 });
+
+ case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
+ RET((uint64_t []) { 1024 * 1024 * 1024 });
+
+ case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
+ /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
+ RET((uint64_t []) { 32768 });
+
+ case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
+ RET((uint64_t []) { 4096 });
+
+ case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
+ struct sysinfo si;
+ sysinfo(&si);
+ RET((uint64_t []) { si.totalram });
+ }
+
+ case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
+ /* OpenCL only */
+ RET((uint32_t []) { 0 });
+
+ case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
+ RET((uint32_t []) { 16 });
+
+ }
+
+ return 0;
+}
+
+static bool
v3d_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
+ unsigned storage_sample_count,
unsigned usage)
{
struct v3d_screen *screen = v3d_screen(pscreen);
- if (sample_count > 1 && sample_count != VC5_MAX_SAMPLES)
- return FALSE;
+ if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
+ return false;
+
+ if (sample_count > 1 && sample_count != V3D_MAX_SAMPLES)
+ return false;
if (target >= PIPE_MAX_TEXTURE_TYPES) {
- return FALSE;
+ return false;
}
if (usage & PIPE_BIND_VERTEX_BUFFER) {
case PIPE_FORMAT_B10G10R10A2_SSCALED:
break;
default:
- return FALSE;
+ return false;
}
}
+ /* FORMAT_NONE gets allowed for ARB_framebuffer_no_attachments's probe
+ * of FRAMEBUFFER_MAX_SAMPLES
+ */
if ((usage & PIPE_BIND_RENDER_TARGET) &&
+ format != PIPE_FORMAT_NONE &&
!v3d_rt_format_supported(&screen->devinfo, format)) {
- return FALSE;
+ return false;
}
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
!v3d_tex_format_supported(&screen->devinfo, format)) {
- return FALSE;
+ return false;
}
if ((usage & PIPE_BIND_DEPTH_STENCIL) &&
format == PIPE_FORMAT_Z16_UNORM ||
format == PIPE_FORMAT_Z32_FLOAT ||
format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) {
- return FALSE;
+ return false;
}
if ((usage & PIPE_BIND_INDEX_BUFFER) &&
!(format == PIPE_FORMAT_I8_UINT ||
format == PIPE_FORMAT_I16_UINT ||
format == PIPE_FORMAT_I32_UINT)) {
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
#define PTR_TO_UINT(x) ((unsigned)((intptr_t)(x)))
return PTR_TO_UINT(key1) != PTR_TO_UINT(key2);
}
-static bool
-v3d_get_device_info(struct v3d_screen *screen)
-{
- struct drm_v3d_get_param ident0 = {
- .param = DRM_V3D_PARAM_V3D_CORE0_IDENT0,
- };
- struct drm_v3d_get_param ident1 = {
- .param = DRM_V3D_PARAM_V3D_CORE0_IDENT1,
- };
- int ret;
-
- ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident0);
- if (ret != 0) {
- fprintf(stderr, "Couldn't get V3D core IDENT0: %s\n",
- strerror(errno));
- return false;
- }
- ret = v3d_ioctl(screen->fd, DRM_IOCTL_V3D_GET_PARAM, &ident1);
- if (ret != 0) {
- fprintf(stderr, "Couldn't get V3D core IDENT1: %s\n",
- strerror(errno));
- return false;
- }
-
- uint32_t major = (ident0.value >> 24) & 0xff;
- uint32_t minor = (ident1.value >> 0) & 0xf;
- screen->devinfo.ver = major * 10 + minor;
-
- switch (screen->devinfo.ver) {
- case 33:
- case 41:
- case 42:
- break;
- default:
- fprintf(stderr,
- "V3D %d.%d not supported by this version of Mesa.\n",
- screen->devinfo.ver / 10,
- screen->devinfo.ver % 10);
- return false;
- }
-
- return true;
-}
-
static const void *
v3d_screen_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir, unsigned shader)
return &v3d_nir_options;
}
+static void
+v3d_screen_query_dmabuf_modifiers(struct pipe_screen *pscreen,
+ enum pipe_format format, int max,
+ uint64_t *modifiers,
+ unsigned int *external_only,
+ int *count)
+{
+ int i;
+ uint64_t available_modifiers[] = {
+ DRM_FORMAT_MOD_BROADCOM_UIF,
+ DRM_FORMAT_MOD_LINEAR,
+ };
+ int num_modifiers = ARRAY_SIZE(available_modifiers);
+
+ if (!modifiers) {
+ *count = num_modifiers;
+ return;
+ }
+
+ *count = MIN2(max, num_modifiers);
+ for (i = 0; i < *count; i++) {
+ modifiers[i] = available_modifiers[i];
+ if (external_only)
+ external_only[i] = false;
+ }
+}
+
struct pipe_screen *
-v3d_screen_create(int fd)
+v3d_screen_create(int fd, const struct pipe_screen_config *config,
+ struct renderonly *ro)
{
struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
struct pipe_screen *pscreen;
pscreen->get_param = v3d_screen_get_param;
pscreen->get_paramf = v3d_screen_get_paramf;
pscreen->get_shader_param = v3d_screen_get_shader_param;
+ pscreen->get_compute_param = v3d_get_compute_param;
pscreen->context_create = v3d_context_create;
pscreen->is_format_supported = v3d_screen_is_format_supported;
screen->fd = fd;
+ if (ro) {
+ screen->ro = renderonly_dup(ro);
+ if (!screen->ro) {
+ fprintf(stderr, "Failed to dup renderonly object\n");
+ ralloc_free(screen);
+ return NULL;
+ }
+ }
list_inithead(&screen->bo_cache.time_list);
(void)mtx_init(&screen->bo_handles_mutex, mtx_plain);
screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
v3d_simulator_init(screen);
#endif
- if (!v3d_get_device_info(screen))
+ if (!v3d_get_device_info(screen->fd, &screen->devinfo, &v3d_ioctl))
goto fail;
+ /* We have to driCheckOption for the simulator mode to not assertion
+ * fail on not having our XML config.
+ */
+ const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
+ screen->nonmsaa_texture_size_limit =
+ driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
+ driQueryOptionb(config->options, nonmsaa_name);
+
slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
+ screen->has_csd = false; /* until the UABI is enabled. */
+
v3d_fence_init(screen);
v3d_process_debug_variable();
pscreen->get_vendor = v3d_screen_get_vendor;
pscreen->get_device_vendor = v3d_screen_get_vendor;
pscreen->get_compiler_options = v3d_screen_get_compiler_options;
+ pscreen->query_dmabuf_modifiers = v3d_screen_query_dmabuf_modifiers;
return pscreen;