uint32_t bo_count;
bool has_csd;
+ bool nonmsaa_texture_size_limit;
struct v3d_simulator_file *sim_file;
};
return (struct v3d_screen *)screen;
}
-struct pipe_screen *v3d_screen_create(int fd, struct renderonly *ro);
+struct pipe_screen *v3d_screen_create(int fd,
+ const struct pipe_screen_config *config,
+ struct renderonly *ro);
void
v3d_fence_init(struct v3d_screen *screen);