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v3d: Fix overly-large vattr_sizes structs.
[mesa.git]
/
src
/
gallium
/
drivers
/
v3d
/
v3d_simulator_wrapper.h
diff --git
a/src/gallium/drivers/v3d/v3d_simulator_wrapper.h
b/src/gallium/drivers/v3d/v3d_simulator_wrapper.h
index 8b5dca15ed94fbe5b2e90dd24fb5b44fa32d617a..b20ea2484b447a84e3df27818565dc4346f3d8fe 100644
(file)
--- a/
src/gallium/drivers/v3d/v3d_simulator_wrapper.h
+++ b/
src/gallium/drivers/v3d/v3d_simulator_wrapper.h
@@
-38,6
+38,7
@@
uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg);
void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val);
void v3d_hw_tick(struct v3d_hw *hw);
int v3d_hw_get_version(struct v3d_hw *hw);
+void v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status));
#ifdef __cplusplus
}