v3d_get_utile_pixel_offset(uint32_t cpp, uint32_t x, uint32_t y)
{
uint32_t utile_w = v3d_utile_width(cpp);
- uint32_t utile_h = v3d_utile_height(cpp);
- assert(x < utile_w && y < utile_h);
+ assert(x < utile_w && y < v3d_utile_height(cpp));
return x * cpp + y * utile_w * cpp;
}