view->base.format != PIPE_FORMAT_X32_S8X24_UINT)
v3d_update_shadow_texture(pctx, &view->base);
- v3d_flush_jobs_writing_resource(v3d, view->texture, false);
+ v3d_flush_jobs_writing_resource(v3d, view->texture,
+ V3D_FLUSH_DEFAULT);
}
/* Flush writes to UBOs. */
foreach_bit(i, v3d->constbuf[s].enabled_mask) {
struct pipe_constant_buffer *cb = &v3d->constbuf[s].cb[i];
- if (cb->buffer)
- v3d_flush_jobs_writing_resource(v3d, cb->buffer, false);
+ if (cb->buffer) {
+ v3d_flush_jobs_writing_resource(v3d, cb->buffer,
+ V3D_FLUSH_DEFAULT);
+ }
}
/* Flush reads/writes to our SSBOs */
foreach_bit(i, v3d->ssbo[s].enabled_mask) {
struct pipe_shader_buffer *sb = &v3d->ssbo[s].sb[i];
- if (sb->buffer)
- v3d_flush_jobs_reading_resource(v3d, sb->buffer);
+ if (sb->buffer) {
+ v3d_flush_jobs_reading_resource(v3d, sb->buffer,
+ V3D_FLUSH_NOT_CURRENT_JOB);
+ }
}
/* Flush reads/writes to our image views */
foreach_bit(i, v3d->shaderimg[s].enabled_mask) {
struct v3d_image_view *view = &v3d->shaderimg[s].si[i];
- v3d_flush_jobs_reading_resource(v3d, view->base.resource);
+ v3d_flush_jobs_reading_resource(v3d, view->base.resource,
+ V3D_FLUSH_NOT_CURRENT_JOB);
}
/* Flush writes to our vertex buffers (i.e. from transform feedback) */
struct pipe_vertex_buffer *vb = &v3d->vertexbuf.vb[i];
v3d_flush_jobs_writing_resource(v3d, vb->buffer.resource,
- false);
+ V3D_FLUSH_DEFAULT);
}
}
}
const struct pipe_stream_output_target *target =
so->targets[i];
- v3d_flush_jobs_reading_resource(v3d, target->buffer);
+ v3d_flush_jobs_reading_resource(v3d, target->buffer,
+ V3D_FLUSH_DEFAULT);
}
}
}
if (info->indirect) {
v3d_flush_jobs_writing_resource(v3d, info->indirect->buffer,
- false);
+ V3D_FLUSH_DEFAULT);
}
v3d_predraw_check_outputs(pctx);