load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
else
load.input_image_format = surf->format;
+ load.r_b_swap = surf->swap_rb;
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
surf->tiling == VC5_TILING_UIF_XOR) {
else
store.output_image_format = surf->format;
+ store.r_b_swap = surf->swap_rb;
store.memory_format = surf->tiling;
if (surf->tiling == VC5_TILING_UIF_NO_XOR ||