(0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
}
+/* Flushes dirty texture cachelines from the L1 write combiner */
+static void
+v3d_flush_l1td(struct v3d_hw *v3d)
+{
+ V3D_WRITE(V3D_CTL_0_L2TCACTL,
+ V3D_CTL_0_L2TCACTL_TMUWCF_SET);
+
+ assert(!(V3D_READ(V3D_CTL_0_L2TCACTL) & V3D_CTL_0_L2TCACTL_L2TFLS_SET));
+}
+
+/* Flushes dirty texture L2 cachelines */
+static void
+v3d_flush_l2t(struct v3d_hw *v3d)
+{
+ V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
+ V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
+ V3D_WRITE(V3D_CTL_0_L2TCACTL,
+ V3D_CTL_0_L2TCACTL_L2TFLS_SET |
+ (2 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
+
+ assert(!(V3D_READ(V3D_CTL_0_L2TCACTL) & V3D_CTL_0_L2TCACTL_L2TFLS_SET));
+}
+
/* Invalidates the slice caches. These are read-only caches. */
static void
v3d_invalidate_slices(struct v3d_hw *v3d)
}
}
+static UNUSED void
+v3d_flush_caches(struct v3d_hw *v3d)
+{
+ v3d_flush_l1td(v3d);
+ v3d_flush_l2t(v3d);
+}
+
int
v3dX(simulator_submit_tfu_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_submit_tfu *args)
return 0;
}
+#if V3D_VERSION >= 41
+int
+v3dX(simulator_submit_csd_ioctl)(struct v3d_hw *v3d,
+ struct drm_v3d_submit_csd *args,
+ uint32_t gmp_ofs)
+{
+ g_gmp_ofs = gmp_ofs;
+ v3d_reload_gmp(v3d);
+
+ v3d_invalidate_caches(v3d);
+
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG1, args->cfg[1]);
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG2, args->cfg[2]);
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG3, args->cfg[3]);
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG4, args->cfg[4]);
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG5, args->cfg[5]);
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG6, args->cfg[6]);
+ /* CFG0 kicks off the job */
+ V3D_WRITE(V3D_CSD_0_QUEUED_CFG0, args->cfg[0]);
+
+ while (V3D_READ(V3D_CSD_0_STATUS) &
+ (V3D_CSD_0_STATUS_HAVE_CURRENT_DISPATCH_SET |
+ V3D_CSD_0_STATUS_HAVE_QUEUED_DISPATCH_SET)) {
+ v3d_hw_tick(v3d);
+ }
+
+ v3d_flush_caches(v3d);
+
+ return 0;
+}
+#endif
+
int
v3dX(simulator_get_param_ioctl)(struct v3d_hw *v3d,
struct drm_v3d_get_param *args)
case DRM_V3D_PARAM_SUPPORTS_TFU:
args->value = 1;
return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CSD:
+ args->value = V3D_VERSION >= 41;
+ return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH:
+ args->value = 1;
+ return 0;
}
if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {