v3d: Fix double-swapping of R/B on V3D 4.1
[mesa.git] / src / gallium / drivers / v3d / v3dx_state.c
index f40febb0ab2d57ef4c02cb99292346a8effd89e3..b20a32df67efda87381f95a0f16719cdaaf9e097 100644 (file)
@@ -487,9 +487,10 @@ v3d_set_framebuffer_state(struct pipe_context *pctx,
                         util_format_description(cbuf->format);
 
                 /* For BGRA8 formats (DRI window system default format), we
-                 * need to swap R and B, since the HW's format is RGBA8.
+                 * need to swap R and B, since the HW's format is RGBA8.  On
+                 * V3D 4.1+, the RCL can swap R and B on load/store.
                  */
-                if (v3d->screen->devinfo.ver < 42 && v3d_cbuf->swap_rb)
+                if (v3d->screen->devinfo.ver < 41 && v3d_cbuf->swap_rb)
                         v3d->swap_color_rb |= 1 << i;
 
                 if (desc->swizzle[3] == PIPE_SWIZZLE_1)