radeonsi: use a compiler queue with a low priority for optimized shaders
[mesa.git] / src / gallium / drivers / vc4 / Makefile.sources
index 78d77c6b288250960b2eb12b943ebb1f9b774b46..442d7a5617826c553c95a35ec8c015ac47a09380 100644 (file)
@@ -14,7 +14,6 @@ C_SOURCES := \
        vc4_context.c \
        vc4_context.h \
        vc4_draw.c \
-       vc4_drm.h \
        vc4_emit.c \
        vc4_fence.c \
        vc4_formats.c \
@@ -26,12 +25,17 @@ C_SOURCES := \
        vc4_opt_constant_folding.c \
        vc4_opt_copy_propagation.c \
        vc4_opt_dead_code.c \
+       vc4_opt_peephole_sf.c \
        vc4_opt_small_immediates.c \
        vc4_opt_vpm.c \
+       vc4_opt_coalesce_ff_writes.c \
        vc4_program.c \
        vc4_qir.c \
+       vc4_qir_emit_uniform_stream_resets.c \
+       vc4_qir_live_variables.c \
        vc4_qir_lower_uniforms.c \
        vc4_qir_schedule.c \
+       vc4_qir_validate.c \
        vc4_qir.h \
        vc4_qpu.c \
        vc4_qpu_defines.h \
@@ -51,6 +55,8 @@ C_SOURCES := \
        vc4_simulator_validate.h \
        vc4_state.c \
        vc4_tiling.c \
+       vc4_tiling_lt.c \
+       vc4_tiling_lt_neon.c \
        vc4_tiling.h \
        vc4_uniforms.c \
        $()