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vc4: Add simulator kernel validation for multithreaded fragment shaders.
[mesa.git]
/
src
/
gallium
/
drivers
/
vc4
/
kernel
/
vc4_drv.h
diff --git
a/src/gallium/drivers/vc4/kernel/vc4_drv.h
b/src/gallium/drivers/vc4/kernel/vc4_drv.h
index 90f45397d83110fa21324544bd63e442388e2d2f..8f5ed00d96ff61d0ea5a814c41d15070416a58c6 100644
(file)
--- a/
src/gallium/drivers/vc4/kernel/vc4_drv.h
+++ b/
src/gallium/drivers/vc4/kernel/vc4_drv.h
@@
-150,6
+150,8
@@
struct vc4_validated_shader_info
uint32_t num_uniform_addr_offsets;
uint32_t *uniform_addr_offsets;
+
+ bool is_threaded;
};
/* vc4_validate.c */