vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(pctx);
- int tile_width = 64;
- int tile_height = 64;
+ bool msaa = (info->src.resource->nr_samples > 1 ||
+ info->dst.resource->nr_samples > 1);
+ int tile_width = msaa ? 32 : 64;
+ int tile_height = msaa ? 32 : 64;
if (util_format_is_depth_or_stencil(info->dst.resource->format))
return false;
return false;
}
+ int dst_surface_width = u_minify(info->dst.resource->width0,
+ info->dst.level);
+ int dst_surface_height = u_minify(info->dst.resource->height0,
+ info->dst.level);
if (is_tile_unaligned(info->dst.box.x, tile_width) ||
is_tile_unaligned(info->dst.box.y, tile_height) ||
- is_tile_unaligned(info->dst.box.width, tile_width) ||
- is_tile_unaligned(info->dst.box.height, tile_height)) {
+ (is_tile_unaligned(info->dst.box.width, tile_width) &&
+ info->dst.box.x + info->dst.box.width != dst_surface_width) ||
+ (is_tile_unaligned(info->dst.box.height, tile_height) &&
+ info->dst.box.y + info->dst.box.height != dst_surface_height)) {
return false;
}
+ /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
+ * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
+ * destination surface) to determine the stride. This may be wrong
+ * when reading from texture miplevels > 0, which are stored in
+ * POT-sized areas. For MSAA, the tile addresses are computed
+ * explicitly by the RCL, but still use the destination width to
+ * determine the stride (which could be fixed by explicitly supplying
+ * it in the ABI).
+ */
+ struct vc4_resource *rsc = vc4_resource(info->src.resource);
+
+ uint32_t stride;
+
+ if (info->src.resource->nr_samples > 1)
+ stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
+ else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T)
+ stride = align(dst_surface_width * rsc->cpp, 128);
+ else
+ stride = align(dst_surface_width * rsc->cpp, 16);
+
+ if (stride != rsc->slices[info->src.level].stride)
+ return false;
+
if (info->dst.resource->format != info->src.resource->format)
return false;
- vc4_flush(pctx);
+ if (false) {
+ fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
+ info->src.box.x,
+ info->src.box.y,
+ info->dst.box.x,
+ info->dst.box.y,
+ info->dst.box.width,
+ info->dst.box.height);
+ }
struct pipe_surface *dst_surf =
vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level);
struct pipe_surface *src_surf =
vc4_get_blit_surface(pctx, info->src.resource, info->src.level);
- pipe_surface_reference(&vc4->color_read, src_surf);
- pipe_surface_reference(&vc4->color_write, dst_surf);
- pipe_surface_reference(&vc4->zs_read, NULL);
- pipe_surface_reference(&vc4->zs_write, NULL);
- vc4->draw_min_x = info->dst.box.x;
- vc4->draw_min_y = info->dst.box.y;
- vc4->draw_max_x = info->dst.box.x + info->dst.box.width;
- vc4->draw_max_y = info->dst.box.y + info->dst.box.height;
- vc4->draw_width = dst_surf->width;
- vc4->draw_height = dst_surf->height;
+ vc4_flush_jobs_reading_resource(vc4, info->src.resource);
- vc4->needs_flush = true;
- vc4_job_submit(vc4);
+ struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL);
+ pipe_surface_reference(&job->color_read, src_surf);
+
+ /* If we're resolving from MSAA to single sample, we still need to run
+ * the engine in MSAA mode for the load.
+ */
+ if (!job->msaa && info->src.resource->nr_samples > 1) {
+ job->msaa = true;
+ job->tile_width = 32;
+ job->tile_height = 32;
+ }
+
+ job->draw_min_x = info->dst.box.x;
+ job->draw_min_y = info->dst.box.y;
+ job->draw_max_x = info->dst.box.x + info->dst.box.width;
+ job->draw_max_y = info->dst.box.y + info->dst.box.height;
+ job->draw_width = dst_surf->width;
+ job->draw_height = dst_surf->height;
+
+ job->tile_width = tile_width;
+ job->tile_height = tile_height;
+ job->msaa = msaa;
+ job->needs_flush = true;
+ job->resolve |= PIPE_CLEAR_COLOR;
+
+ vc4_job_submit(vc4, job);
pipe_surface_reference(&dst_surf, NULL);
pipe_surface_reference(&src_surf, NULL);
return true;
}
-static bool
-vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+void
+vc4_blitter_save(struct vc4_context *vc4)
{
- struct vc4_context *vc4 = vc4_context(ctx);
-
- if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
- fprintf(stderr, "blit unsupported %s -> %s\n",
- util_format_short_name(info->src.resource->format),
- util_format_short_name(info->dst.resource->format));
- return false;
- }
-
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
(void **)vc4->fragtex.samplers);
util_blitter_save_fragment_sampler_views(vc4->blitter,
vc4->fragtex.num_textures, vc4->fragtex.textures);
+}
+
+static bool
+vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+{
+ struct vc4_context *vc4 = vc4_context(ctx);
+
+ if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
+ fprintf(stderr, "blit unsupported %s -> %s\n",
+ util_format_short_name(info->src.resource->format),
+ util_format_short_name(info->dst.resource->format));
+ return false;
+ }
+ vc4_blitter_save(vc4);
util_blitter_blit(vc4->blitter, info);
return true;
{
struct pipe_blit_info info = *blit_info;
- if (info.src.resource->nr_samples > 1 &&
- info.dst.resource->nr_samples <= 1 &&
- !util_format_is_depth_or_stencil(info.src.resource->format) &&
- !util_format_is_pure_integer(info.src.resource->format)) {
- fprintf(stderr, "color resolve unimplemented\n");
- return;
- }
-
if (vc4_tile_blit(pctx, blit_info))
return;