/*
- * Copyright © 2014 Broadcom
+ * Copyright © 2014-2015 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
static bool dump_stats = false;
+static void
+vc4_bo_cache_free_all(struct vc4_bo_cache *cache);
+
static void
vc4_bo_dump_stats(struct vc4_screen *screen)
{
struct vc4_bo_cache *cache = &screen->bo_cache;
fprintf(stderr, " BOs allocated: %d\n", screen->bo_count);
- fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 102);
+ fprintf(stderr, " BOs size: %dkb\n", screen->bo_size / 1024);
fprintf(stderr, " BOs cached: %d\n", cache->bo_count);
- fprintf(stderr, " BOs cached size: %dkb\n", cache->bo_size / 102);
+ fprintf(stderr, " BOs cached size: %dkb\n", cache->bo_size / 1024);
if (!list_empty(&cache->time_list)) {
struct vc4_bo *first = LIST_ENTRY(struct vc4_bo,
bo->name = name;
bo->private = true;
+ bool cleared_and_retried = false;
+retry:
if (!using_vc4_simulator) {
struct drm_vc4_create_bo create;
memset(&create, 0, sizeof(create));
assert(create.size >= size);
}
if (ret != 0) {
- fprintf(stderr, "create ioctl failure\n");
- abort();
+ if (!list_empty(&screen->bo_cache.time_list) &&
+ !cleared_and_retried) {
+ cleared_and_retried = true;
+ vc4_bo_cache_free_all(&screen->bo_cache);
+ goto retry;
+ }
+
+ free(bo);
+ return NULL;
}
screen->bo_count++;
}
}
+static void
+vc4_bo_cache_free_all(struct vc4_bo_cache *cache)
+{
+ pipe_mutex_lock(cache->lock);
+ list_for_each_entry_safe(struct vc4_bo, bo, &cache->time_list,
+ time_list) {
+ vc4_bo_remove_from_cache(cache, bo);
+ vc4_bo_free(bo);
+ }
+ pipe_mutex_unlock(cache->lock);
+}
+
void
vc4_bo_last_unreference_locked_timed(struct vc4_bo *bo, time_t time)
{
}
struct vc4_bo *
-vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data, uint32_t size,
- const char *name)
+vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size)
{
- void *map;
struct vc4_bo *bo;
+ int ret;
+
+ bo = CALLOC_STRUCT(vc4_bo);
+ if (!bo)
+ return NULL;
+
+ pipe_reference_init(&bo->reference, 1);
+ bo->screen = screen;
+ bo->size = align(size, 4096);
+ bo->name = "code";
+ bo->private = false; /* Make sure it doesn't go back to the cache. */
+
+ if (!using_vc4_simulator) {
+ struct drm_vc4_create_shader_bo create = {
+ .size = size,
+ .data = (uintptr_t)data,
+ };
+
+ ret = drmIoctl(screen->fd, DRM_IOCTL_VC4_CREATE_SHADER_BO,
+ &create);
+ bo->handle = create.handle;
+ } else {
+ struct drm_mode_create_dumb create;
+ memset(&create, 0, sizeof(create));
+
+ create.width = 128;
+ create.bpp = 8;
+ create.height = (size + 127) / 128;
+
+ ret = drmIoctl(screen->fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
+ bo->handle = create.handle;
+ assert(create.size >= size);
+
+ vc4_bo_map(bo);
+ memcpy(bo->map, data, size);
+ }
+ if (ret != 0) {
+ fprintf(stderr, "create shader ioctl failure\n");
+ abort();
+ }
+
+ screen->bo_count++;
+ screen->bo_size += bo->size;
+ if (dump_stats) {
+ fprintf(stderr, "Allocated shader %dkb:\n", bo->size / 1024);
+ vc4_bo_dump_stats(screen);
+ }
- bo = vc4_bo_alloc(screen, size, name);
- map = vc4_bo_map(bo);
- memcpy(map, data, size);
return bo;
}
struct vc4_screen *screen = vc4_screen(pscreen);
struct vc4_bo_cache *cache = &screen->bo_cache;
- list_for_each_entry_safe(struct vc4_bo, bo, &cache->time_list,
- time_list) {
- vc4_bo_remove_from_cache(cache, bo);
- vc4_bo_free(bo);
- }
+ vc4_bo_cache_free_all(cache);
if (dump_stats) {
fprintf(stderr, "BO stats after screen destroy:\n");