r600/sb: introduce special register values for lds support.
[mesa.git] / src / gallium / drivers / vc4 / vc4_context.c
index 3863e4432a9837cb09ff6f3ebdd407bbe8da5172..a9e7ff91f38d478aa78c9141244480281814f771 100644 (file)
@@ -66,10 +66,24 @@ vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
         }
 }
 
+/* We can't flush the texture cache within rendering a tile, so we have to
+ * flush all rendering to the kernel so that the next job reading from the
+ * tile gets a flushed cache.
+ */
+static void
+vc4_texture_barrier(struct pipe_context *pctx, unsigned flags)
+{
+        vc4_flush(pctx);
+}
+
 static void
 vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
 {
         struct vc4_context *vc4 = vc4_context(pctx);
+        struct vc4_resource *rsc = vc4_resource(prsc);
+
+        rsc->initialized_buffers = 0;
+
         struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs,
                                                            prsc);
         if (!entry)
@@ -96,7 +110,7 @@ vc4_context_destroy(struct pipe_context *pctx)
         if (vc4->uploader)
                 u_upload_destroy(vc4->uploader);
 
-        slab_destroy(&vc4->transfer_pool);
+        slab_destroy_child(&vc4->transfer_pool);
 
         pipe_surface_reference(&vc4->framebuffer.cbufs[0], NULL);
         pipe_surface_reference(&vc4->framebuffer.zsbuf, NULL);
@@ -128,6 +142,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
         pctx->destroy = vc4_context_destroy;
         pctx->flush = vc4_pipe_flush;
         pctx->invalidate_resource = vc4_invalidate_resource;
+        pctx->texture_barrier = vc4_texture_barrier;
 
         vc4_draw_init(pctx);
         vc4_state_init(pctx);
@@ -139,9 +154,13 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
 
         vc4->fd = screen->fd;
 
-        slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
-                         16);
-        vc4->blitter = util_blitter_create(pctx);
+        slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
+
+       vc4->uploader = u_upload_create_default(&vc4->base);
+       vc4->base.stream_uploader = vc4->uploader;
+       vc4->base.const_uploader = vc4->uploader;
+
+       vc4->blitter = util_blitter_create(pctx);
         if (!vc4->blitter)
                 goto fail;
 
@@ -150,10 +169,6 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
         if (!vc4->primconvert)
                 goto fail;
 
-        vc4->uploader = u_upload_create(pctx, 16 * 1024,
-                                        PIPE_BIND_INDEX_BUFFER,
-                                        PIPE_USAGE_STREAM);
-
         vc4_debug |= saved_shaderdb_flag;
 
         vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;