struct pipe_surface *color_write;
struct pipe_surface *zs_read;
struct pipe_surface *zs_write;
+ struct pipe_surface *msaa_color_write;
+ struct pipe_surface *msaa_zs_write;
/** @} */
/** @{
* Bounding box of the scissor across all queued drawing.
uint32_t draw_width;
uint32_t draw_height;
/** @} */
+ /** @{ Tile information, depending on MSAA and float color buffer. */
+ uint32_t draw_tiles_x; /** @< Number of tiles wide for framebuffer. */
+ uint32_t draw_tiles_y; /** @< Number of tiles high for framebuffer. */
+
+ uint32_t tile_width; /** @< Width of a tile. */
+ uint32_t tile_height; /** @< Height of a tile. */
+ /** Whether the current rendering is in a 4X MSAA tile buffer. */
+ bool msaa;
+ /** @} */
struct util_slab_mempool transfer_pool;
struct blitter_context *blitter;
bool needs_flush;
/**
- * Set when needs_flush, and the queued rendering is not just composed
- * of full-buffer clears.
+ * Number of draw calls (not counting full buffer clears) queued in
+ * the current job.
*/
- bool draw_call_queued;
+ uint32_t draw_calls_queued;
/** Maximum index buffer valid for the current shader_rec. */
uint32_t max_index;
struct vc4_vertex_stateobj *vtx;
- struct pipe_blend_color blend_color;
+ struct {
+ struct pipe_blend_color f;
+ uint8_t ub[4];
+ } blend_color;
struct pipe_stencil_ref stencil_ref;
unsigned sample_mask;
struct pipe_framebuffer_state framebuffer;