bool disable_early_z;
+ /* Set if the compile failed, likely due to register allocation
+ * failure. In this case, we have no shader to run and should not try
+ * to do any draws.
+ */
+ bool failed;
+
uint8_t num_inputs;
/* Byte offsets for the start of the vertex attributes 0-7, and the
void vc4_emit_state(struct pipe_context *pctx);
void vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c);
struct qpu_reg *vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c);
-void vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
+bool vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode);
bool vc4_rt_format_supported(enum pipe_format f);
bool vc4_rt_format_is_565(enum pipe_format f);