struct vc4_program_stateobj {
struct vc4_uncompiled_shader *bind_vs, *bind_fs;
struct vc4_compiled_shader *cs, *vs, *fs;
- uint8_t num_exports;
- /* Indexed by slot. Special vs exports (position and pointsize) are
- * not included in this
- */
- uint8_t export_linkage[VARYING_SLOT_VAR0 + 8];
};
struct vc4_constbuf_stateobj {