#include "xf86drm.h"
#define __user
-#include "vc4_drm.h"
+#include "drm-uapi/vc4_drm.h"
#include "vc4_bufmgr.h"
#include "vc4_resource.h"
#include "vc4_cl.h"
#define VC4_DIRTY_COMPILED_VS (1 << 24)
#define VC4_DIRTY_COMPILED_FS (1 << 25)
#define VC4_DIRTY_FS_INPUTS (1 << 26)
+#define VC4_DIRTY_UBO_1_SIZE (1 << 27)
struct vc4_sampler_view {
struct pipe_sampler_view base;
uint32_t texture_p0;
uint32_t texture_p1;
bool force_first_level;
+ /**
+ * Resource containing the actual texture that will be sampled.
+ *
+ * We may need to rebase the .base.texture resource to work around the
+ * lack of GL_TEXTURE_BASE_LEVEL, or to upload the texture as tiled.
+ */
+ struct pipe_resource *texture;
};
struct vc4_sampler_state {
struct pipe_surface *zsbuf;
};
+struct vc4_hwperfmon {
+ uint32_t id;
+ uint64_t last_seqno;
+ uint8_t events[DRM_VC4_MAX_PERF_COUNTERS];
+ uint64_t counters[DRM_VC4_MAX_PERF_COUNTERS];
+};
+
/**
* A complete bin/render job.
*
*/
uint32_t bo_space;
+ /* Last BO hindex referenced from VC4_PACKET_GEM_HANDLES. */
+ uint32_t last_gem_handle_hindex;
+
/** @{ Surfaces to submit rendering for. */
struct pipe_surface *color_read;
struct pipe_surface *color_write;
*/
uint32_t draw_calls_queued;
+ /** Any flags to be passed in drm_vc4_submit_cl.flags. */
+ uint32_t flags;
+
+ /* Performance monitor attached to this job. */
+ struct vc4_hwperfmon *perfmon;
+
struct vc4_job_key key;
};
struct u_upload_mgr *uploader;
+ struct pipe_shader_state *yuv_linear_blit_vs;
+ struct pipe_shader_state *yuv_linear_blit_fs_8bit;
+ struct pipe_shader_state *yuv_linear_blit_fs_16bit;
+
/** @{ Current pipeline state objects */
struct pipe_scissor_state scissor;
struct pipe_blend_state *blend;
struct pipe_viewport_state viewport;
struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct vc4_vertexbuf_stateobj vertexbuf;
+ struct pipe_debug_callback debug;
+
+ struct vc4_hwperfmon *perfmon;
/** @} */
+
+ /** Handle of syncobj containing the last submitted job fence. */
+ uint32_t job_syncobj;
+
+ int in_fence_fd;
+ /** Handle of the syncobj that holds in_fence_fd for submission. */
+ uint32_t in_syncobj;
};
struct vc4_rasterizer_state {
uint8_t point_size[V3D21_POINT_SIZE_length];
uint8_t line_width[V3D21_LINE_WIDTH_length];
} packed;
+
+ /** Raster order flags to be passed in struct drm_vc4_submit_cl.flags. */
+ uint32_t tile_raster_order_flags;
};
struct vc4_depth_stencil_alpha_state {
#define perf_debug(...) do { \
if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \
fprintf(stderr, __VA_ARGS__); \
+ if (unlikely(vc4->debug.debug_message)) \
+ pipe_debug_message(&vc4->debug, PERF_INFO, __VA_ARGS__); \
} while (0)
static inline struct vc4_context *
return (struct vc4_sampler_state *)psampler;
}
+int vc4_get_driver_query_group_info(struct pipe_screen *pscreen,
+ unsigned index,
+ struct pipe_driver_query_group_info *info);
+int vc4_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
+ struct pipe_driver_query_info *info);
+
struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
void *priv, unsigned flags);
void vc4_draw_init(struct pipe_context *pctx);
void vc4_query_init(struct pipe_context *pctx);
void vc4_simulator_init(struct vc4_screen *screen);
void vc4_simulator_destroy(struct vc4_screen *screen);
-int vc4_simulator_flush(struct vc4_context *vc4,
- struct drm_vc4_submit_cl *args,
- struct vc4_job *job);
int vc4_simulator_ioctl(int fd, unsigned long request, void *arg);
-void vc4_simulator_open_from_handle(int fd, uint32_t winsys_stride,
- int handle, uint32_t size);
+void vc4_simulator_open_from_handle(int fd, int handle, uint32_t size);
static inline int
vc4_ioctl(int fd, unsigned long request, void *arg)
struct vc4_texture_stateobj *texstate);
void vc4_flush(struct pipe_context *pctx);
-void vc4_job_init(struct vc4_context *vc4);
+int vc4_job_init(struct vc4_context *vc4);
+int vc4_fence_context_init(struct vc4_context *vc4);
struct vc4_job *vc4_get_job(struct vc4_context *vc4,
struct pipe_surface *cbuf,
struct pipe_surface *zsbuf);