#include "util/u_blitter.h"
#include "util/u_prim.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_pack_color.h"
#include "util/u_upload_mgr.h"
#include "indices/u_primconvert.h"
vc4->framebuffer.height,
1,
zsclear,
- &dummy_color, depth, stencil);
+ &dummy_color, depth, stencil,
+ false);
buffers &= ~zsclear;
if (!buffers)
return;