if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT)) {
float *vpscale = vc4->viewport.scale;
float *vptranslate = vc4->viewport.translate;
- float vp_minx = -fabs(vpscale[0]) + vptranslate[0];
- float vp_maxx = fabs(vpscale[0]) + vptranslate[0];
- float vp_miny = -fabs(vpscale[1]) + vptranslate[1];
- float vp_maxy = fabs(vpscale[1]) + vptranslate[1];
+ float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
+ float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
+ float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
+ float vp_maxy = fabsf(vpscale[1]) + vptranslate[1];
uint32_t minx = MAX2(vc4->scissor.minx, vp_minx);
uint32_t miny = MAX2(vc4->scissor.miny, vp_miny);
uint32_t maxx = MIN2(vc4->scissor.maxx, vp_maxx);