vc4: Reuse list_for_each_entry_rev().
[mesa.git] / src / gallium / drivers / vc4 / vc4_emit.c
index 476ea9c6fd4e4773765fa9afd6449fda2fd9d3b9..b45ffb75aa99ac6d5f0abe0a74c7f7279a91a0bd 100644 (file)
@@ -27,39 +27,125 @@ void
 vc4_emit_state(struct pipe_context *pctx)
 {
         struct vc4_context *vc4 = vc4_context(pctx);
+        struct vc4_job *job = vc4->job;
 
-        if (vc4->dirty & VC4_DIRTY_SCISSOR) {
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIP_WINDOW);
-                cl_u16(&vc4->bcl, vc4->scissor.minx);
-                cl_u16(&vc4->bcl, vc4->scissor.miny);
-                cl_u16(&vc4->bcl, vc4->scissor.maxx - vc4->scissor.minx);
-                cl_u16(&vc4->bcl, vc4->scissor.maxy - vc4->scissor.miny);
+        if (vc4->dirty & (VC4_DIRTY_SCISSOR | VC4_DIRTY_VIEWPORT |
+                          VC4_DIRTY_RASTERIZER)) {
+                float *vpscale = vc4->viewport.scale;
+                float *vptranslate = vc4->viewport.translate;
+                float vp_minx = -fabsf(vpscale[0]) + vptranslate[0];
+                float vp_maxx = fabsf(vpscale[0]) + vptranslate[0];
+                float vp_miny = -fabsf(vpscale[1]) + vptranslate[1];
+                float vp_maxy = fabsf(vpscale[1]) + vptranslate[1];
+
+                /* Clip to the scissor if it's enabled, but still clip to the
+                 * drawable regardless since that controls where the binner
+                 * tries to put things.
+                 *
+                 * Additionally, always clip the rendering to the viewport,
+                 * since the hardware does guardband clipping, meaning
+                 * primitives would rasterize outside of the view volume.
+                 */
+                uint32_t minx, miny, maxx, maxy;
+                if (!vc4->rasterizer->base.scissor) {
+                        minx = MAX2(vp_minx, 0);
+                        miny = MAX2(vp_miny, 0);
+                        maxx = MIN2(vp_maxx, job->draw_width);
+                        maxy = MIN2(vp_maxy, job->draw_height);
+                } else {
+                        minx = MAX2(vp_minx, vc4->scissor.minx);
+                        miny = MAX2(vp_miny, vc4->scissor.miny);
+                        maxx = MIN2(vp_maxx, vc4->scissor.maxx);
+                        maxy = MIN2(vp_maxy, vc4->scissor.maxy);
+                }
+
+                cl_emit(&job->bcl, CLIP_WINDOW, clip) {
+                        clip.clip_window_left_pixel_coordinate = minx;
+                        clip.clip_window_bottom_pixel_coordinate = miny;
+                        clip.clip_window_height_in_pixels = maxy - miny;
+                        clip.clip_window_width_in_pixels = maxx - minx;
+                }
+
+                job->draw_min_x = MIN2(job->draw_min_x, minx);
+                job->draw_min_y = MIN2(job->draw_min_y, miny);
+                job->draw_max_x = MAX2(job->draw_max_x, maxx);
+                job->draw_max_y = MAX2(job->draw_max_y, maxy);
         }
 
-        if (vc4->dirty & (VC4_DIRTY_RASTERIZER | VC4_DIRTY_ZSA)) {
-                cl_u8(&vc4->bcl, VC4_PACKET_CONFIGURATION_BITS);
-                cl_u8(&vc4->bcl,
-                      vc4->rasterizer->config_bits[0] |
-                      vc4->zsa->config_bits[0]);
-                cl_u8(&vc4->bcl,
+        if (vc4->dirty & (VC4_DIRTY_RASTERIZER |
+                          VC4_DIRTY_ZSA |
+                          VC4_DIRTY_COMPILED_FS)) {
+                uint8_t ez_enable_mask_out = ~0;
+                uint8_t rasosm_mask_out = ~0;
+
+                struct vc4_cl_out *bcl = cl_start(&job->bcl);
+                /* HW-2905: If the RCL ends up doing a full-res load when
+                 * multisampling, then early Z tracking may end up with values
+                 * from the previous tile due to a HW bug.  Disable it to
+                 * avoid that.
+                 *
+                 * We should be able to skip this when the Z is cleared, but I
+                 * was seeing bad rendering on glxgears -samples 4 even in
+                 * that case.
+                 */
+                if (job->msaa || vc4->prog.fs->disable_early_z)
+                        ez_enable_mask_out &= ~VC4_CONFIG_BITS_EARLY_Z;
+
+                /* Don't set the rasterizer to oversample if we're doing our
+                 * binning and load/stores in single-sample mode.  This is for
+                 * the samples == 1 case, where vc4 doesn't do any
+                 * multisampling behavior.
+                 */
+                if (!job->msaa) {
+                        rasosm_mask_out &=
+                                ~VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
+                }
+
+                cl_u8(&bcl, VC4_PACKET_CONFIGURATION_BITS);
+                cl_u8(&bcl,
+                      (vc4->rasterizer->config_bits[0] |
+                       vc4->zsa->config_bits[0]) & rasosm_mask_out);
+                cl_u8(&bcl,
                       vc4->rasterizer->config_bits[1] |
                       vc4->zsa->config_bits[1]);
-                cl_u8(&vc4->bcl,
-                      vc4->rasterizer->config_bits[2] |
-                      vc4->zsa->config_bits[2]);
+                cl_u8(&bcl,
+                      (vc4->rasterizer->config_bits[2] |
+                       vc4->zsa->config_bits[2]) & ez_enable_mask_out);
+                cl_end(&job->bcl, bcl);
+        }
+
+        if (vc4->dirty & VC4_DIRTY_RASTERIZER) {
+                cl_emit_prepacked(&job->bcl, &vc4->rasterizer->packed);
         }
 
         if (vc4->dirty & VC4_DIRTY_VIEWPORT) {
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIPPER_XY_SCALING);
-                cl_f(&vc4->bcl, vc4->viewport.scale[0] * 16.0f);
-                cl_f(&vc4->bcl, vc4->viewport.scale[1] * 16.0f);
+                cl_emit(&job->bcl, CLIPPER_XY_SCALING, clip) {
+                        clip.viewport_half_width_in_1_16th_of_pixel =
+                                vc4->viewport.scale[0] * 16.0f;
+                        clip.viewport_half_height_in_1_16th_of_pixel =
+                                vc4->viewport.scale[1] * 16.0f;
+                }
 
-                cl_u8(&vc4->bcl, VC4_PACKET_CLIPPER_Z_SCALING);
-                cl_f(&vc4->bcl, vc4->viewport.translate[2]);
-                cl_f(&vc4->bcl, vc4->viewport.scale[2]);
+                cl_emit(&job->bcl, CLIPPER_Z_SCALE_AND_OFFSET, clip) {
+                        clip.viewport_z_offset_zc_to_zs =
+                                vc4->viewport.translate[2];
+                        clip.viewport_z_scale_zc_to_zs =
+                                vc4->viewport.scale[2];
+                }
+
+                cl_emit(&job->bcl, VIEWPORT_OFFSET, vp) {
+                        vp.viewport_centre_x_coordinate =
+                                vc4->viewport.translate[0];
+                        vp.viewport_centre_y_coordinate =
+                                vc4->viewport.translate[1];
+                }
+        }
 
-                cl_u8(&vc4->bcl, VC4_PACKET_VIEWPORT_OFFSET);
-                cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[0]);
-                cl_u16(&vc4->bcl, 16 * vc4->viewport.translate[1]);
+        if (vc4->dirty & VC4_DIRTY_FLAT_SHADE_FLAGS) {
+                cl_emit(&job->bcl, FLAT_SHADE_FLAGS, flags) {
+                        if (vc4->rasterizer->base.flatshade)
+                                flags.flat_shading_flags =
+                                        vc4->prog.fs->color_inputs;
+                }
         }
 }