#include "util/u_format.h"
#include "vc4_qir.h"
#include "glsl/nir/nir_builder.h"
-#include "nir/tgsi_to_nir.h"
#include "vc4_context.h"
/** Emits a load of the previous fragment color from the tile buffer. */
}
}
assert(output_var);
- unsigned semantic_name, semantic_index;
- varying_slot_to_tgsi_semantic(output_var->data.location,
- &semantic_name, &semantic_index);
-
- if (semantic_name != TGSI_SEMANTIC_COLOR)
+ if (output_var->data.location != FRAG_RESULT_COLOR &&
+ output_var->data.location != FRAG_RESULT_DATA0) {
continue;
+ }
nir_function_impl *impl =
nir_cf_node_get_function(&block->cf_node);