#include <inttypes.h>
#include "pipe/p_state.h"
#include "util/u_format.h"
-#include "util/u_hash_table.h"
#include "util/u_hash.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "util/format_srgb.h"
#include "util/ralloc.h"
+#include "util/hash_table.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_info.h"
+#include "tgsi/tgsi_lowering.h"
#include "vc4_context.h"
#include "vc4_qpu.h"
#endif
struct vc4_key {
- struct pipe_shader_state *shader_state;
+ struct vc4_uncompiled_shader *shader_state;
struct {
enum pipe_format format;
unsigned compare_mode:1;
unsigned compare_func:3;
+ unsigned wrap_s:3;
+ unsigned wrap_t:3;
uint8_t swizzle[4];
} tex[VC4_MAX_TEXTURE_SAMPLERS];
+ uint8_t ucp_enables;
};
struct vc4_fs_key {
bool stencil_full_writemasks;
bool is_points;
bool is_lines;
+ bool alpha_test;
+ bool point_coord_upper_left;
+ bool light_twoside;
+ uint8_t alpha_test_func;
+ uint8_t logicop_func;
+ uint32_t point_sprite_mask;
struct pipe_rt_blend_state blend;
};
struct vc4_vs_key {
struct vc4_key base;
+
+ /**
+ * This is a proxy for the array of FS input semantics, which is
+ * larger than we would want to put in the key.
+ */
+ uint64_t compiled_fs_id;
+
enum pipe_format attr_formats[8];
+ bool is_coord;
+ bool per_vertex_point_size;
};
static void
}
static struct qreg
-add_uniform(struct vc4_compile *c,
- enum quniform_contents contents,
- uint32_t data)
-{
- uint32_t uniform = c->num_uniforms++;
- struct qreg u = { QFILE_UNIF, uniform };
-
- c->uniform_contents[uniform] = contents;
- c->uniform_data[uniform] = data;
-
- return u;
-}
-
-static struct qreg
-get_temp_for_uniform(struct vc4_compile *c, enum quniform_contents contents,
- uint32_t data)
-{
- for (int i = 0; i < c->num_uniforms; i++) {
- if (c->uniform_contents[i] == contents &&
- c->uniform_data[i] == data)
- return c->uniforms[i];
- }
-
- struct qreg u = add_uniform(c, contents, data);
- struct qreg t = qir_MOV(c, u);
-
- resize_qreg_array(c, &c->uniforms, &c->uniforms_array_size,
- u.index + 1);
+indirect_uniform_load(struct vc4_compile *c,
+ struct tgsi_full_src_register *src, int swiz)
+{
+ struct tgsi_ind_register *indirect = &src->Indirect;
+ struct vc4_compiler_ubo_range *range = &c->ubo_ranges[indirect->ArrayID];
+ if (!range->used) {
+ range->used = true;
+ range->dst_offset = c->next_ubo_dst_offset;
+ c->next_ubo_dst_offset += range->size;
+ c->num_ubo_ranges++;
+ };
- c->uniforms[u.index] = t;
- return t;
-}
+ assert(src->Register.Indirect);
+ assert(indirect->File == TGSI_FILE_ADDRESS);
-static struct qreg
-qir_uniform_ui(struct vc4_compile *c, uint32_t ui)
-{
- return get_temp_for_uniform(c, QUNIFORM_CONSTANT, ui);
-}
+ struct qreg addr_val = c->addr[indirect->Swizzle];
+ struct qreg indirect_offset =
+ qir_ADD(c, addr_val, qir_uniform_ui(c,
+ range->dst_offset +
+ (src->Register.Index * 16)+
+ swiz * 4));
+ indirect_offset = qir_MIN(c, indirect_offset, qir_uniform_ui(c, (range->dst_offset +
+ range->size - 4)));
-static struct qreg
-qir_uniform_f(struct vc4_compile *c, float f)
-{
- return qir_uniform_ui(c, fui(f));
+ qir_TEX_DIRECT(c, indirect_offset, qir_uniform(c, QUNIFORM_UBO_ADDR, 0));
+ struct qreg r4 = qir_TEX_RESULT(c);
+ c->num_texture_samples++;
+ return qir_MOV(c, r4);
}
static struct qreg
get_src(struct vc4_compile *c, unsigned tgsi_op,
- struct tgsi_src_register *src, int i)
+ struct tgsi_full_src_register *full_src, int i)
{
+ struct tgsi_src_register *src = &full_src->Register;
struct qreg r = c->undef;
uint32_t s = i;
abort();
}
- assert(!src->Indirect);
-
switch (src->File) {
case TGSI_FILE_NULL:
return r;
r = c->consts[src->Index * 4 + s];
break;
case TGSI_FILE_CONSTANT:
- r = get_temp_for_uniform(c, QUNIFORM_UNIFORM,
- src->Index * 4 + s);
+ if (src->Indirect) {
+ r = indirect_uniform_load(c, full_src, s);
+ } else {
+ r = qir_uniform(c, QUNIFORM_UNIFORM, src->Index * 4 + s);
+ }
break;
case TGSI_FILE_INPUT:
r = c->inputs[src->Index * 4 + s];
c->num_outputs = MAX2(c->num_outputs,
tgsi_dst->Index * 4 + i + 1);
break;
+ case TGSI_FILE_ADDRESS:
+ assert(tgsi_dst->Index == 0);
+ c->addr[i] = val;
+ break;
default:
fprintf(stderr, "unknown dst file %d\n", tgsi_dst->File);
abort();
}
}
+static inline struct qreg
+qir_SAT(struct vc4_compile *c, struct qreg val)
+{
+ return qir_FMAX(c,
+ qir_FMIN(c, val, qir_uniform_f(c, 1.0)),
+ qir_uniform_f(c, 0.0));
+}
+
static struct qreg
tgsi_to_qir_alu(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
return dst;
}
+static struct qreg
+tgsi_to_qir_scalar(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ struct qreg dst = qir_get_temp(c);
+ qir_emit(c, qir_inst(op, dst,
+ src[0 * 4 + 0],
+ c->undef));
+ return dst;
+}
+
+static struct qreg
+tgsi_to_qir_rcp(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ struct qreg x = src[0 * 4 + 0];
+ struct qreg r = qir_RCP(c, x);
+
+ /* Apply a Newton-Raphson step to improve the accuracy. */
+ r = qir_FMUL(c, r, qir_FSUB(c,
+ qir_uniform_f(c, 2.0),
+ qir_FMUL(c, x, r)));
+
+ return r;
+}
+
+static struct qreg
+tgsi_to_qir_rsq(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ struct qreg x = src[0 * 4 + 0];
+ struct qreg r = qir_RSQ(c, x);
+
+ /* Apply a Newton-Raphson step to improve the accuracy. */
+ r = qir_FMUL(c, r, qir_FSUB(c,
+ qir_uniform_f(c, 1.5),
+ qir_FMUL(c,
+ qir_uniform_f(c, 0.5),
+ qir_FMUL(c, x,
+ qir_FMUL(c, r, r)))));
+
+ return r;
+}
+
+static struct qreg
+qir_srgb_decode(struct vc4_compile *c, struct qreg srgb)
+{
+ struct qreg low = qir_FMUL(c, srgb, qir_uniform_f(c, 1.0 / 12.92));
+ struct qreg high = qir_POW(c,
+ qir_FMUL(c,
+ qir_FADD(c,
+ srgb,
+ qir_uniform_f(c, 0.055)),
+ qir_uniform_f(c, 1.0 / 1.055)),
+ qir_uniform_f(c, 2.4));
+
+ qir_SF(c, qir_FSUB(c, srgb, qir_uniform_f(c, 0.04045)));
+ return qir_SEL_X_Y_NS(c, low, high);
+}
+
+static struct qreg
+qir_srgb_encode(struct vc4_compile *c, struct qreg linear)
+{
+ struct qreg low = qir_FMUL(c, linear, qir_uniform_f(c, 12.92));
+ struct qreg high = qir_FSUB(c,
+ qir_FMUL(c,
+ qir_uniform_f(c, 1.055),
+ qir_POW(c,
+ linear,
+ qir_uniform_f(c, 0.41666))),
+ qir_uniform_f(c, 0.055));
+
+ qir_SF(c, qir_FSUB(c, linear, qir_uniform_f(c, 0.0031308)));
+ return qir_SEL_X_Y_NS(c, low, high);
+}
+
static struct qreg
tgsi_to_qir_umul(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
enum qop op, struct qreg *src, int i)
{
- struct qreg src0_hi = qir_SHR(c, src[0 * 4 + i],
- qir_uniform_ui(c, 16));
- struct qreg src0_lo = qir_AND(c, src[0 * 4 + i],
- qir_uniform_ui(c, 0xffff));
- struct qreg src1_hi = qir_SHR(c, src[1 * 4 + i],
- qir_uniform_ui(c, 16));
- struct qreg src1_lo = qir_AND(c, src[1 * 4 + i],
- qir_uniform_ui(c, 0xffff));
+ struct qreg src0 = src[0 * 4 + i];
+ struct qreg src0_hi = qir_SHR(c, src0, qir_uniform_ui(c, 24));
+ struct qreg src1 = src[1 * 4 + i];
+ struct qreg src1_hi = qir_SHR(c, src1, qir_uniform_ui(c, 24));
- struct qreg hilo = qir_MUL24(c, src0_hi, src1_lo);
- struct qreg lohi = qir_MUL24(c, src0_lo, src1_hi);
- struct qreg lolo = qir_MUL24(c, src0_lo, src1_lo);
+ struct qreg hilo = qir_MUL24(c, src0_hi, src1);
+ struct qreg lohi = qir_MUL24(c, src0, src1_hi);
+ struct qreg lolo = qir_MUL24(c, src0, src1);
return qir_ADD(c, lolo, qir_SHL(c,
qir_ADD(c, hilo, lohi),
- qir_uniform_ui(c, 16)));
+ qir_uniform_ui(c, 24)));
+}
+
+static struct qreg
+tgsi_to_qir_umad(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ return qir_ADD(c, tgsi_to_qir_umul(c, NULL, 0, src, i), src[2 * 4 + i]);
}
static struct qreg
src[2 * 4 + i]);
}
+static struct qreg
+tgsi_to_qir_ucmp(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ qir_SF(c, src[0 * 4 + i]);
+ return qir_SEL_X_Y_ZC(c,
+ src[1 * 4 + i],
+ src[2 * 4 + i]);
+}
+
static struct qreg
tgsi_to_qir_mad(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
src[2 * 4 + i]);
}
-static struct qreg
-tgsi_to_qir_lit(struct vc4_compile *c,
- struct tgsi_full_instruction *tgsi_inst,
- enum qop op, struct qreg *src, int i)
-{
- struct qreg x = src[0 * 4 + 0];
- struct qreg y = src[0 * 4 + 1];
- struct qreg w = src[0 * 4 + 3];
-
- switch (i) {
- case 0:
- case 3:
- return qir_uniform_f(c, 1.0);
- case 1:
- return qir_FMAX(c, src[0 * 4 + 0], qir_uniform_f(c, 0.0));
- case 2: {
- struct qreg zero = qir_uniform_f(c, 0.0);
-
- qir_SF(c, x);
- /* XXX: Clamp w to -128..128 */
- return qir_SEL_X_0_NC(c,
- qir_EXP2(c, qir_FMUL(c,
- w,
- qir_LOG2(c,
- qir_FMAX(c,
- y,
- zero)))));
- }
- default:
- assert(!"not reached");
- return c->undef;
- }
-}
-
static struct qreg
tgsi_to_qir_lrp(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
struct qreg s = src[0 * 4 + 0];
struct qreg t = src[0 * 4 + 1];
+ struct qreg r = src[0 * 4 + 2];
uint32_t unit = tgsi_inst->Src[1].Register.Index;
+ bool is_txl = tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXL;
struct qreg proj = c->undef;
if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXP) {
t = qir_FMUL(c, t, proj);
}
+ struct qreg texture_u[] = {
+ qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0, unit),
+ qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1, unit),
+ qir_uniform(c, QUNIFORM_CONSTANT, 0),
+ qir_uniform(c, QUNIFORM_CONSTANT, 0),
+ };
+ uint32_t next_texture_u = 0;
+
/* There is no native support for GL texture rectangle coordinates, so
* we have to rescale from ([0, width], [0, height]) to ([0, 1], [0,
* 1]).
if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_RECT ||
tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT) {
s = qir_FMUL(c, s,
- get_temp_for_uniform(c,
- QUNIFORM_TEXRECT_SCALE_X,
- unit));
+ qir_uniform(c, QUNIFORM_TEXRECT_SCALE_X, unit));
t = qir_FMUL(c, t,
- get_temp_for_uniform(c,
- QUNIFORM_TEXRECT_SCALE_Y,
- unit));
+ qir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y, unit));
+ }
+
+ if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
+ tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE ||
+ is_txl) {
+ texture_u[2] = qir_uniform(c, QUNIFORM_TEXTURE_CONFIG_P2,
+ unit | (is_txl << 16));
}
- qir_TEX_T(c, t, add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P0, unit));
+ if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
+ tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
+ struct qreg ma = qir_FMAXABS(c, qir_FMAXABS(c, s, t), r);
+ struct qreg rcp_ma = qir_RCP(c, ma);
+ s = qir_FMUL(c, s, rcp_ma);
+ t = qir_FMUL(c, t, rcp_ma);
+ r = qir_FMUL(c, r, rcp_ma);
+
+ qir_TEX_R(c, r, texture_u[next_texture_u++]);
+ } else if (c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP ||
+ c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP) {
+ qir_TEX_R(c, qir_uniform(c, QUNIFORM_TEXTURE_BORDER_COLOR, unit),
+ texture_u[next_texture_u++]);
+ }
- struct qreg sampler_p1 = add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P1,
- unit);
- if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXB) {
- qir_TEX_B(c, src[0 * 4 + 3], sampler_p1);
- qir_TEX_S(c, s, add_uniform(c, QUNIFORM_CONSTANT, 0));
- } else {
- qir_TEX_S(c, s, sampler_p1);
+ if (c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP) {
+ s = qir_SAT(c, s);
+ }
+
+ if (c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP) {
+ t = qir_SAT(c, t);
}
+ qir_TEX_T(c, t, texture_u[next_texture_u++]);
+
+ if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXB ||
+ tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXL)
+ qir_TEX_B(c, src[0 * 4 + 3], texture_u[next_texture_u++]);
+
+ qir_TEX_S(c, s, texture_u[next_texture_u++]);
+
c->num_texture_samples++;
struct qreg r4 = qir_TEX_RESULT(c);
struct qreg depth_output;
- struct qreg compare = src[0 * 4 + 2];
-
- if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXP)
- compare = qir_FMUL(c, compare, proj);
-
struct qreg one = qir_uniform_f(c, 1.0f);
if (c->key->tex[unit].compare_mode) {
+ struct qreg compare = src[0 * 4 + 2];
+
+ if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXP)
+ compare = qir_FMUL(c, compare, proj);
+
switch (c->key->tex[unit].compare_func) {
case PIPE_FUNC_NEVER:
depth_output = qir_uniform_f(c, 0.0f);
}
const uint8_t *format_swiz = vc4_get_format_swizzle(format);
- uint8_t swiz[4];
- util_format_compose_swizzles(format_swiz, c->key->tex[unit].swizzle, swiz);
+ struct qreg texture_output[4];
+ for (int i = 0; i < 4; i++) {
+ texture_output[i] = get_swizzled_channel(c, unpacked,
+ format_swiz[i]);
+ }
+
+ if (util_format_is_srgb(format)) {
+ for (int i = 0; i < 3; i++)
+ texture_output[i] = qir_srgb_decode(c,
+ texture_output[i]);
+ }
+
for (int i = 0; i < 4; i++) {
if (!(tgsi_inst->Dst[0].Register.WriteMask & (1 << i)))
continue;
update_dst(c, tgsi_inst, i,
- get_swizzled_channel(c, unpacked, swiz[i]));
+ get_swizzled_channel(c, texture_output,
+ c->key->tex[unit].swizzle[i]));
}
}
-static struct qreg
-tgsi_to_qir_pow(struct vc4_compile *c,
- struct tgsi_full_instruction *tgsi_inst,
- enum qop op, struct qreg *src, int i)
-{
- /* Note that this instruction replicates its result from the x channel
- */
- return qir_EXP2(c, qir_FMUL(c,
- src[1 * 4 + 0],
- qir_LOG2(c, src[0 * 4 + 0])));
-}
-
static struct qreg
tgsi_to_qir_trunc(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
trunc);
}
+/**
+ * Computes ceil(x), which is tricky because our FTOI truncates (rounds to
+ * zero).
+ */
static struct qreg
-tgsi_to_qir_dp(struct vc4_compile *c,
- struct tgsi_full_instruction *tgsi_inst,
- int num, struct qreg *src, int i)
-{
- struct qreg sum = qir_FMUL(c, src[0 * 4 + 0], src[1 * 4 + 0]);
- for (int j = 1; j < num; j++) {
- sum = qir_FADD(c, sum, qir_FMUL(c,
- src[0 * 4 + j],
- src[1 * 4 + j]));
- }
- return sum;
-}
-
-static struct qreg
-tgsi_to_qir_dp2(struct vc4_compile *c,
+tgsi_to_qir_ceil(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
enum qop op, struct qreg *src, int i)
{
- return tgsi_to_qir_dp(c, tgsi_inst, 2, src, i);
-}
+ struct qreg trunc = qir_ITOF(c, qir_FTOI(c, src[0 * 4 + i]));
-static struct qreg
-tgsi_to_qir_dp3(struct vc4_compile *c,
- struct tgsi_full_instruction *tgsi_inst,
- enum qop op, struct qreg *src, int i)
-{
- return tgsi_to_qir_dp(c, tgsi_inst, 3, src, i);
-}
+ /* This will be < 0 if we truncated and the truncation was of a value
+ * that was > 0 in the first place.
+ */
+ qir_SF(c, qir_FSUB(c, trunc, src[0 * 4 + i]));
-static struct qreg
-tgsi_to_qir_dp4(struct vc4_compile *c,
- struct tgsi_full_instruction *tgsi_inst,
- enum qop op, struct qreg *src, int i)
-{
- return tgsi_to_qir_dp(c, tgsi_inst, 4, src, i);
+ return qir_SEL_X_Y_NS(c,
+ qir_FADD(c, trunc, qir_uniform_f(c, 1.0)),
+ trunc);
}
static struct qreg
enum qop op, struct qreg *src, int i)
{
float coeff[] = {
- 2.0 * M_PI,
- -pow(2.0 * M_PI, 3) / (3 * 2 * 1),
- pow(2.0 * M_PI, 5) / (5 * 4 * 3 * 2 * 1),
- -pow(2.0 * M_PI, 7) / (7 * 6 * 5 * 4 * 3 * 2 * 1),
+ -2.0 * M_PI,
+ pow(2.0 * M_PI, 3) / (3 * 2 * 1),
+ -pow(2.0 * M_PI, 5) / (5 * 4 * 3 * 2 * 1),
+ pow(2.0 * M_PI, 7) / (7 * 6 * 5 * 4 * 3 * 2 * 1),
+ -pow(2.0 * M_PI, 9) / (9 * 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1),
};
struct qreg scaled_x =
src[0 * 4 + 0],
qir_uniform_f(c, 1.0f / (M_PI * 2.0f)));
-
- struct qreg x = tgsi_to_qir_frc(c, NULL, 0, &scaled_x, 0);
+ struct qreg x = qir_FADD(c,
+ tgsi_to_qir_frc(c, NULL, 0, &scaled_x, 0),
+ qir_uniform_f(c, -0.5));
struct qreg x2 = qir_FMUL(c, x, x);
struct qreg sum = qir_FMUL(c, x, qir_uniform_f(c, coeff[0]));
for (int i = 1; i < ARRAY_SIZE(coeff); i++) {
enum qop op, struct qreg *src, int i)
{
float coeff[] = {
- 1.0f,
- -pow(2.0 * M_PI, 2) / (2 * 1),
- pow(2.0 * M_PI, 4) / (4 * 3 * 2 * 1),
- -pow(2.0 * M_PI, 6) / (6 * 5 * 4 * 3 * 2 * 1),
+ -1.0f,
+ pow(2.0 * M_PI, 2) / (2 * 1),
+ -pow(2.0 * M_PI, 4) / (4 * 3 * 2 * 1),
+ pow(2.0 * M_PI, 6) / (6 * 5 * 4 * 3 * 2 * 1),
+ -pow(2.0 * M_PI, 8) / (8 * 7 * 6 * 5 * 4 * 3 * 2 * 1),
+ pow(2.0 * M_PI, 10) / (10 * 9 * 8 * 7 * 6 * 5 * 4 * 3 * 2 * 1),
};
struct qreg scaled_x =
qir_FMUL(c, src[0 * 4 + 0],
qir_uniform_f(c, 1.0f / (M_PI * 2.0f)));
- struct qreg x_frac = tgsi_to_qir_frc(c, NULL, 0, &scaled_x, 0);
+ struct qreg x_frac = qir_FADD(c,
+ tgsi_to_qir_frc(c, NULL, 0, &scaled_x, 0),
+ qir_uniform_f(c, -0.5));
struct qreg sum = qir_uniform_f(c, coeff[0]);
struct qreg x2 = qir_FMUL(c, x_frac, x_frac);
return sum;
}
+static struct qreg
+tgsi_to_qir_clamp(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ return qir_FMAX(c, qir_FMIN(c,
+ src[0 * 4 + i],
+ src[2 * 4 + i]),
+ src[1 * 4 + i]);
+}
+
+static struct qreg
+tgsi_to_qir_ssg(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ qir_SF(c, src[0 * 4 + i]);
+ return qir_SEL_X_Y_NC(c,
+ qir_SEL_X_0_ZC(c, qir_uniform_f(c, 1.0)),
+ qir_uniform_f(c, -1.0));
+}
+
+/* Compare to tgsi_to_qir_flr() for the floor logic. */
+static struct qreg
+tgsi_to_qir_arl(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ struct qreg trunc = qir_FTOI(c, src[0 * 4 + i]);
+ struct qreg scaled = qir_SHL(c, trunc, qir_uniform_ui(c, 4));
+
+ qir_SF(c, qir_FSUB(c, src[0 * 4 + i], qir_ITOF(c, trunc)));
+
+ return qir_SEL_X_Y_NS(c, qir_SUB(c, scaled, qir_uniform_ui(c, 4)),
+ scaled);
+}
+
+static struct qreg
+tgsi_to_qir_uarl(struct vc4_compile *c,
+ struct tgsi_full_instruction *tgsi_inst,
+ enum qop op, struct qreg *src, int i)
+{
+ return qir_SHL(c, src[0 * 4 + i], qir_uniform_ui(c, 4));
+}
+
+static struct qreg
+get_channel_from_vpm(struct vc4_compile *c,
+ struct qreg *vpm_reads,
+ uint8_t swiz,
+ const struct util_format_description *desc)
+{
+ const struct util_format_channel_description *chan =
+ &desc->channel[swiz];
+ struct qreg temp;
+
+ if (swiz > UTIL_FORMAT_SWIZZLE_W)
+ return get_swizzled_channel(c, vpm_reads, swiz);
+ else if (chan->size == 32 &&
+ chan->type == UTIL_FORMAT_TYPE_FLOAT) {
+ return get_swizzled_channel(c, vpm_reads, swiz);
+ } else if (chan->size == 32 &&
+ chan->type == UTIL_FORMAT_TYPE_SIGNED) {
+ if (chan->normalized) {
+ return qir_FMUL(c,
+ qir_ITOF(c, vpm_reads[swiz]),
+ qir_uniform_f(c,
+ 1.0 / 0x7fffffff));
+ } else {
+ return qir_ITOF(c, vpm_reads[swiz]);
+ }
+ } else if (chan->size == 8 &&
+ (chan->type == UTIL_FORMAT_TYPE_UNSIGNED ||
+ chan->type == UTIL_FORMAT_TYPE_SIGNED)) {
+ struct qreg vpm = vpm_reads[0];
+ if (chan->type == UTIL_FORMAT_TYPE_SIGNED) {
+ temp = qir_XOR(c, vpm, qir_uniform_ui(c, 0x80808080));
+ if (chan->normalized) {
+ return qir_FSUB(c, qir_FMUL(c,
+ qir_UNPACK_8_F(c, temp, swiz),
+ qir_uniform_f(c, 2.0)),
+ qir_uniform_f(c, 1.0));
+ } else {
+ return qir_FADD(c,
+ qir_ITOF(c,
+ qir_UNPACK_8_I(c, temp,
+ swiz)),
+ qir_uniform_f(c, -128.0));
+ }
+ } else {
+ if (chan->normalized) {
+ return qir_UNPACK_8_F(c, vpm, swiz);
+ } else {
+ return qir_ITOF(c, qir_UNPACK_8_I(c, vpm, swiz));
+ }
+ }
+ } else if (chan->size == 16 &&
+ (chan->type == UTIL_FORMAT_TYPE_UNSIGNED ||
+ chan->type == UTIL_FORMAT_TYPE_SIGNED)) {
+ struct qreg vpm = vpm_reads[swiz / 2];
+
+ /* Note that UNPACK_16F eats a half float, not ints, so we use
+ * UNPACK_16_I for all of these.
+ */
+ if (chan->type == UTIL_FORMAT_TYPE_SIGNED) {
+ temp = qir_ITOF(c, qir_UNPACK_16_I(c, vpm, swiz % 2));
+ if (chan->normalized) {
+ return qir_FMUL(c, temp,
+ qir_uniform_f(c, 1/32768.0f));
+ } else {
+ return temp;
+ }
+ } else {
+ /* UNPACK_16I sign-extends, so we have to emit ANDs. */
+ temp = vpm;
+ if (swiz == 1 || swiz == 3)
+ temp = qir_UNPACK_16_I(c, temp, 1);
+ temp = qir_AND(c, temp, qir_uniform_ui(c, 0xffff));
+ temp = qir_ITOF(c, temp);
+
+ if (chan->normalized) {
+ return qir_FMUL(c, temp,
+ qir_uniform_f(c, 1 / 65535.0));
+ } else {
+ return temp;
+ }
+ }
+ } else {
+ return c->undef;
+ }
+}
+
static void
emit_vertex_input(struct vc4_compile *c, int attr)
{
enum pipe_format format = c->vs_key->attr_formats[attr];
+ uint32_t attr_size = util_format_get_blocksize(format);
struct qreg vpm_reads[4];
- /* Right now, we're setting the VPM offsets to be 16 bytes wide every
- * time, so we always read 4 32-bit VPM entries.
- */
- for (int i = 0; i < 4; i++) {
- vpm_reads[i] = qir_get_temp(c);
- qir_emit(c, qir_inst(QOP_VPM_READ,
- vpm_reads[i],
- c->undef,
- c->undef));
+ c->vattr_sizes[attr] = align(attr_size, 4);
+ for (int i = 0; i < align(attr_size, 4) / 4; i++) {
+ struct qreg vpm = { QFILE_VPM, attr * 4 + i };
+ vpm_reads[i] = qir_MOV(c, vpm);
c->num_inputs++;
}
for (int i = 0; i < 4; i++) {
uint8_t swiz = desc->swizzle[i];
- struct qreg result;
+ struct qreg result = get_channel_from_vpm(c, vpm_reads,
+ swiz, desc);
- if (swiz > UTIL_FORMAT_SWIZZLE_W)
- result = get_swizzled_channel(c, vpm_reads, swiz);
- else if (desc->channel[swiz].size == 32 &&
- desc->channel[swiz].type == UTIL_FORMAT_TYPE_FLOAT) {
- result = get_swizzled_channel(c, vpm_reads, swiz);
- } else if (desc->channel[swiz].size == 8 &&
- (desc->channel[swiz].type == UTIL_FORMAT_TYPE_UNSIGNED ||
- desc->channel[swiz].type == UTIL_FORMAT_TYPE_SIGNED) &&
- desc->channel[swiz].normalized) {
- struct qreg vpm = vpm_reads[0];
- if (desc->channel[swiz].type == UTIL_FORMAT_TYPE_SIGNED)
- vpm = qir_XOR(c, vpm, qir_uniform_ui(c, 0x80808080));
- result = qir_UNPACK_8(c, vpm, swiz);
- } else {
+ if (result.file == QFILE_NULL) {
if (!format_warned) {
fprintf(stderr,
"vtx element %d unsupported type: %s\n",
}
result = qir_uniform_f(c, 0.0);
}
-
- if (desc->channel[swiz].normalized &&
- desc->channel[swiz].type == UTIL_FORMAT_TYPE_SIGNED) {
- result = qir_FSUB(c,
- qir_FMUL(c,
- result,
- qir_uniform_f(c, 2.0)),
- qir_uniform_f(c, 1.0));
- }
-
c->inputs[attr * 4 + i] = result;
}
}
c->inputs[attr * 4 + 3] = qir_RCP(c, qir_FRAG_W(c));
}
+static void
+emit_point_coord_input(struct vc4_compile *c, int attr)
+{
+ if (c->point_x.file == QFILE_NULL) {
+ c->point_x = qir_uniform_f(c, 0.0);
+ c->point_y = qir_uniform_f(c, 0.0);
+ }
+
+ c->inputs[attr * 4 + 0] = c->point_x;
+ if (c->fs_key->point_coord_upper_left) {
+ c->inputs[attr * 4 + 1] = qir_FSUB(c,
+ qir_uniform_f(c, 1.0),
+ c->point_y);
+ } else {
+ c->inputs[attr * 4 + 1] = c->point_y;
+ }
+ c->inputs[attr * 4 + 2] = qir_uniform_f(c, 0.0);
+ c->inputs[attr * 4 + 3] = qir_uniform_f(c, 1.0);
+}
+
static struct qreg
-emit_fragment_varying(struct vc4_compile *c, int index)
+emit_fragment_varying(struct vc4_compile *c, uint8_t semantic,
+ uint8_t index, uint8_t swizzle)
{
+ uint32_t i = c->num_input_semantics++;
struct qreg vary = {
QFILE_VARY,
- index
+ i
};
+ if (c->num_input_semantics >= c->input_semantics_array_size) {
+ c->input_semantics_array_size =
+ MAX2(4, c->input_semantics_array_size * 2);
+
+ c->input_semantics = reralloc(c, c->input_semantics,
+ struct vc4_varying_semantic,
+ c->input_semantics_array_size);
+ }
+
+ c->input_semantics[i].semantic = semantic;
+ c->input_semantics[i].index = index;
+ c->input_semantics[i].swizzle = swizzle;
+
return qir_VARY_ADD_C(c, qir_FMUL(c, vary, qir_FRAG_W(c)));
}
{
for (int i = 0; i < 4; i++) {
c->inputs[attr * 4 + i] =
- emit_fragment_varying(c, attr * 4 + i);
+ emit_fragment_varying(c,
+ decl->Semantic.Name,
+ decl->Semantic.Index,
+ i);
c->num_inputs++;
+ }
+}
+
+static void
+emit_face_input(struct vc4_compile *c, int attr)
+{
+ c->inputs[attr * 4 + 0] = qir_FSUB(c,
+ qir_uniform_f(c, 1.0),
+ qir_FMUL(c,
+ qir_ITOF(c, qir_FRAG_REV_FLAG(c)),
+ qir_uniform_f(c, 2.0)));
+ c->inputs[attr * 4 + 1] = qir_uniform_f(c, 0.0);
+ c->inputs[attr * 4 + 2] = qir_uniform_f(c, 0.0);
+ c->inputs[attr * 4 + 3] = qir_uniform_f(c, 1.0);
+}
- if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR ||
- decl->Semantic.Name == TGSI_SEMANTIC_BCOLOR)
- c->color_inputs |= 1 << i;
+static void
+add_output(struct vc4_compile *c,
+ uint32_t decl_offset,
+ uint8_t semantic_name,
+ uint8_t semantic_index,
+ uint8_t semantic_swizzle)
+{
+ uint32_t old_array_size = c->outputs_array_size;
+ resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
+ decl_offset + 1);
+
+ if (old_array_size != c->outputs_array_size) {
+ c->output_semantics = reralloc(c,
+ c->output_semantics,
+ struct vc4_varying_semantic,
+ c->outputs_array_size);
+ }
+
+ c->output_semantics[decl_offset].semantic = semantic_name;
+ c->output_semantics[decl_offset].index = semantic_index;
+ c->output_semantics[decl_offset].swizzle = semantic_swizzle;
+}
+
+static void
+add_array_info(struct vc4_compile *c, uint32_t array_id,
+ uint32_t start, uint32_t size)
+{
+ if (array_id >= c->ubo_ranges_array_size) {
+ c->ubo_ranges_array_size = MAX2(c->ubo_ranges_array_size * 2,
+ array_id + 1);
+ c->ubo_ranges = reralloc(c, c->ubo_ranges,
+ struct vc4_compiler_ubo_range,
+ c->ubo_ranges_array_size);
}
+
+ c->ubo_ranges[array_id].dst_offset = 0;
+ c->ubo_ranges[array_id].src_offset = start;
+ c->ubo_ranges[array_id].size = size;
+ c->ubo_ranges[array_id].used = false;
}
static void
struct tgsi_full_declaration *decl)
{
switch (decl->Declaration.File) {
- case TGSI_FILE_TEMPORARY:
+ case TGSI_FILE_TEMPORARY: {
+ uint32_t old_size = c->temps_array_size;
resize_qreg_array(c, &c->temps, &c->temps_array_size,
(decl->Range.Last + 1) * 4);
+
+ for (int i = old_size; i < c->temps_array_size; i++)
+ c->temps[i] = qir_uniform_ui(c, 0);
break;
+ }
case TGSI_FILE_INPUT:
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
if (decl->Semantic.Name ==
TGSI_SEMANTIC_POSITION) {
emit_fragcoord_input(c, i);
+ } else if (decl->Semantic.Name == TGSI_SEMANTIC_FACE) {
+ emit_face_input(c, i);
+ } else if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
+ (c->fs_key->point_sprite_mask &
+ (1 << decl->Semantic.Index))) {
+ emit_point_coord_input(c, i);
} else {
emit_fragment_input(c, i, decl);
}
}
break;
- case TGSI_FILE_OUTPUT:
- resize_qreg_array(c, &c->outputs, &c->outputs_array_size,
- (decl->Range.Last + 1) * 4);
+ case TGSI_FILE_OUTPUT: {
+ for (int i = 0; i < 4; i++) {
+ add_output(c,
+ decl->Range.First * 4 + i,
+ decl->Semantic.Name,
+ decl->Semantic.Index,
+ i);
+ }
switch (decl->Semantic.Name) {
case TGSI_SEMANTIC_POSITION:
c->output_position_index = decl->Range.First * 4;
break;
+ case TGSI_SEMANTIC_CLIPVERTEX:
+ c->output_clipvertex_index = decl->Range.First * 4;
+ break;
case TGSI_SEMANTIC_COLOR:
c->output_color_index = decl->Range.First * 4;
break;
+ case TGSI_SEMANTIC_PSIZE:
+ c->output_point_size_index = decl->Range.First * 4;
+ break;
}
break;
+
+ case TGSI_FILE_CONSTANT:
+ add_array_info(c,
+ decl->Array.ArrayID,
+ decl->Range.First * 16,
+ (decl->Range.Last -
+ decl->Range.First + 1) * 16);
+ break;
+ }
}
}
emit_tgsi_instruction(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst)
{
- struct {
+ static const struct {
enum qop op;
struct qreg (*func)(struct vc4_compile *c,
struct tgsi_full_instruction *tgsi_inst,
[TGSI_OPCODE_NOT] = { QOP_NOT, tgsi_to_qir_alu },
[TGSI_OPCODE_UMUL] = { 0, tgsi_to_qir_umul },
+ [TGSI_OPCODE_UMAD] = { 0, tgsi_to_qir_umad },
[TGSI_OPCODE_IDIV] = { 0, tgsi_to_qir_idiv },
[TGSI_OPCODE_INEG] = { 0, tgsi_to_qir_ineg },
- [TGSI_OPCODE_RSQ] = { QOP_RSQ, tgsi_to_qir_alu },
[TGSI_OPCODE_SEQ] = { 0, tgsi_to_qir_seq },
[TGSI_OPCODE_SNE] = { 0, tgsi_to_qir_sne },
[TGSI_OPCODE_SGE] = { 0, tgsi_to_qir_sge },
[TGSI_OPCODE_ISLT] = { 0, tgsi_to_qir_islt },
[TGSI_OPCODE_CMP] = { 0, tgsi_to_qir_cmp },
+ [TGSI_OPCODE_UCMP] = { 0, tgsi_to_qir_ucmp },
[TGSI_OPCODE_MAD] = { 0, tgsi_to_qir_mad },
- [TGSI_OPCODE_DP2] = { 0, tgsi_to_qir_dp2 },
- [TGSI_OPCODE_DP3] = { 0, tgsi_to_qir_dp3 },
- [TGSI_OPCODE_DP4] = { 0, tgsi_to_qir_dp4 },
- [TGSI_OPCODE_RCP] = { QOP_RCP, tgsi_to_qir_alu },
- [TGSI_OPCODE_RSQ] = { QOP_RSQ, tgsi_to_qir_alu },
- [TGSI_OPCODE_EX2] = { QOP_EXP2, tgsi_to_qir_alu },
- [TGSI_OPCODE_LG2] = { QOP_LOG2, tgsi_to_qir_alu },
- [TGSI_OPCODE_LIT] = { 0, tgsi_to_qir_lit },
+ [TGSI_OPCODE_RCP] = { QOP_RCP, tgsi_to_qir_rcp },
+ [TGSI_OPCODE_RSQ] = { QOP_RSQ, tgsi_to_qir_rsq },
+ [TGSI_OPCODE_EX2] = { QOP_EXP2, tgsi_to_qir_scalar },
+ [TGSI_OPCODE_LG2] = { QOP_LOG2, tgsi_to_qir_scalar },
[TGSI_OPCODE_LRP] = { 0, tgsi_to_qir_lrp },
- [TGSI_OPCODE_POW] = { 0, tgsi_to_qir_pow },
[TGSI_OPCODE_TRUNC] = { 0, tgsi_to_qir_trunc },
+ [TGSI_OPCODE_CEIL] = { 0, tgsi_to_qir_ceil },
[TGSI_OPCODE_FRC] = { 0, tgsi_to_qir_frc },
[TGSI_OPCODE_FLR] = { 0, tgsi_to_qir_flr },
[TGSI_OPCODE_SIN] = { 0, tgsi_to_qir_sin },
[TGSI_OPCODE_COS] = { 0, tgsi_to_qir_cos },
+ [TGSI_OPCODE_CLAMP] = { 0, tgsi_to_qir_clamp },
+ [TGSI_OPCODE_SSG] = { 0, tgsi_to_qir_ssg },
+ [TGSI_OPCODE_ARL] = { 0, tgsi_to_qir_arl },
+ [TGSI_OPCODE_UARL] = { 0, tgsi_to_qir_uarl },
};
static int asdf = 0;
uint32_t tgsi_op = tgsi_inst->Instruction.Opcode;
for (int i = 0; i < 4; i++) {
src_regs[4 * s + i] =
get_src(c, tgsi_inst->Instruction.Opcode,
- &tgsi_inst->Src[s].Register, i);
+ &tgsi_inst->Src[s], i);
}
}
case TGSI_OPCODE_TEX:
case TGSI_OPCODE_TXP:
case TGSI_OPCODE_TXB:
+ case TGSI_OPCODE_TXL:
tgsi_to_qir_tex(c, tgsi_inst,
op_trans[tgsi_op].op, src_regs);
return;
case PIPE_BLENDFACTOR_DST_COLOR:
return qir_FMUL(c, val, dst[channel]);
case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
- return qir_FMIN(c, src[3], qir_FSUB(c,
- qir_uniform_f(c, 1.0),
- dst[3]));
+ if (channel != 3) {
+ return qir_FMUL(c,
+ val,
+ qir_FMIN(c,
+ src[3],
+ qir_FSUB(c,
+ qir_uniform_f(c, 1.0),
+ dst[3])));
+ } else {
+ return val;
+ }
case PIPE_BLENDFACTOR_CONST_COLOR:
return qir_FMUL(c, val,
- get_temp_for_uniform(c,
- QUNIFORM_BLEND_CONST_COLOR,
- channel));
+ qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR,
+ channel));
case PIPE_BLENDFACTOR_CONST_ALPHA:
return qir_FMUL(c, val,
- get_temp_for_uniform(c,
- QUNIFORM_BLEND_CONST_COLOR,
- 3));
+ qir_uniform(c, QUNIFORM_BLEND_CONST_COLOR, 3));
case PIPE_BLENDFACTOR_ZERO:
return qir_uniform_f(c, 0.0);
case PIPE_BLENDFACTOR_INV_SRC_COLOR:
case PIPE_BLENDFACTOR_INV_CONST_COLOR:
return qir_FMUL(c, val,
qir_FSUB(c, qir_uniform_f(c, 1.0),
- get_temp_for_uniform(c,
- QUNIFORM_BLEND_CONST_COLOR,
- channel)));
+ qir_uniform(c,
+ QUNIFORM_BLEND_CONST_COLOR,
+ channel)));
case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
return qir_FMUL(c, val,
qir_FSUB(c, qir_uniform_f(c, 1.0),
- get_temp_for_uniform(c,
- QUNIFORM_BLEND_CONST_COLOR,
- 3)));
+ qir_uniform(c,
+ QUNIFORM_BLEND_CONST_COLOR,
+ 3)));
default:
case PIPE_BLENDFACTOR_SRC1_COLOR:
return;
}
+ struct qreg clamped_src[4];
+ struct qreg clamped_dst[4];
+ for (int i = 0; i < 4; i++) {
+ clamped_src[i] = qir_SAT(c, src_color[i]);
+ clamped_dst[i] = qir_SAT(c, dst_color[i]);
+ }
+ src_color = clamped_src;
+ dst_color = clamped_dst;
+
struct qreg src_blend[4], dst_blend[4];
for (int i = 0; i < 3; i++) {
src_blend[i] = vc4_blend_channel(c,
}
static void
-emit_frag_end(struct vc4_compile *c)
+clip_distance_discard(struct vc4_compile *c)
{
- enum pipe_format color_format = c->fs_key->color_format;
+ for (int i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
+ if (!(c->key->ucp_enables & (1 << i)))
+ continue;
+
+ struct qreg dist = emit_fragment_varying(c,
+ TGSI_SEMANTIC_CLIPDIST,
+ i,
+ TGSI_SWIZZLE_X);
+
+ qir_SF(c, dist);
+
+ if (c->discard.file == QFILE_NULL)
+ c->discard = qir_uniform_f(c, 0.0);
+
+ c->discard = qir_SEL_X_Y_NS(c, qir_uniform_f(c, 1.0),
+ c->discard);
+ }
+}
+
+static void
+alpha_test_discard(struct vc4_compile *c)
+{
+ struct qreg src_alpha;
+ struct qreg alpha_ref = qir_uniform(c, QUNIFORM_ALPHA_REF, 0);
+
+ if (!c->fs_key->alpha_test)
+ return;
+
+ if (c->output_color_index != -1)
+ src_alpha = c->outputs[c->output_color_index + 3];
+ else
+ src_alpha = qir_uniform_f(c, 1.0);
+
+ if (c->discard.file == QFILE_NULL)
+ c->discard = qir_uniform_f(c, 0.0);
+
+ switch (c->fs_key->alpha_test_func) {
+ case PIPE_FUNC_NEVER:
+ c->discard = qir_uniform_f(c, 1.0);
+ break;
+ case PIPE_FUNC_ALWAYS:
+ break;
+ case PIPE_FUNC_EQUAL:
+ qir_SF(c, qir_FSUB(c, src_alpha, alpha_ref));
+ c->discard = qir_SEL_X_Y_ZS(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ qir_SF(c, qir_FSUB(c, src_alpha, alpha_ref));
+ c->discard = qir_SEL_X_Y_ZC(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ case PIPE_FUNC_GREATER:
+ qir_SF(c, qir_FSUB(c, src_alpha, alpha_ref));
+ c->discard = qir_SEL_X_Y_NC(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ case PIPE_FUNC_GEQUAL:
+ qir_SF(c, qir_FSUB(c, alpha_ref, src_alpha));
+ c->discard = qir_SEL_X_Y_NS(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ case PIPE_FUNC_LESS:
+ qir_SF(c, qir_FSUB(c, src_alpha, alpha_ref));
+ c->discard = qir_SEL_X_Y_NS(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ case PIPE_FUNC_LEQUAL:
+ qir_SF(c, qir_FSUB(c, alpha_ref, src_alpha));
+ c->discard = qir_SEL_X_Y_NC(c, c->discard,
+ qir_uniform_f(c, 1.0));
+ break;
+ }
+}
+
+static struct qreg
+vc4_logicop(struct vc4_compile *c, struct qreg src, struct qreg dst)
+{
+ switch (c->fs_key->logicop_func) {
+ case PIPE_LOGICOP_CLEAR:
+ return qir_uniform_f(c, 0.0);
+ case PIPE_LOGICOP_NOR:
+ return qir_NOT(c, qir_OR(c, src, dst));
+ case PIPE_LOGICOP_AND_INVERTED:
+ return qir_AND(c, qir_NOT(c, src), dst);
+ case PIPE_LOGICOP_COPY_INVERTED:
+ return qir_NOT(c, src);
+ case PIPE_LOGICOP_AND_REVERSE:
+ return qir_AND(c, src, qir_NOT(c, dst));
+ case PIPE_LOGICOP_INVERT:
+ return qir_NOT(c, dst);
+ case PIPE_LOGICOP_XOR:
+ return qir_XOR(c, src, dst);
+ case PIPE_LOGICOP_NAND:
+ return qir_NOT(c, qir_AND(c, src, dst));
+ case PIPE_LOGICOP_AND:
+ return qir_AND(c, src, dst);
+ case PIPE_LOGICOP_EQUIV:
+ return qir_NOT(c, qir_XOR(c, src, dst));
+ case PIPE_LOGICOP_NOOP:
+ return dst;
+ case PIPE_LOGICOP_OR_INVERTED:
+ return qir_OR(c, qir_NOT(c, src), dst);
+ case PIPE_LOGICOP_OR_REVERSE:
+ return qir_OR(c, src, qir_NOT(c, dst));
+ case PIPE_LOGICOP_OR:
+ return qir_OR(c, src, dst);
+ case PIPE_LOGICOP_SET:
+ return qir_uniform_ui(c, ~0);
+ case PIPE_LOGICOP_COPY:
+ default:
+ return src;
+ }
+}
+
+static void
+emit_frag_end(struct vc4_compile *c)
+{
+ clip_distance_discard(c);
+ alpha_test_discard(c);
+
+ enum pipe_format color_format = c->fs_key->color_format;
const uint8_t *format_swiz = vc4_get_format_swizzle(color_format);
struct qreg tlb_read_color[4] = { c->undef, c->undef, c->undef, c->undef };
struct qreg dst_color[4] = { c->undef, c->undef, c->undef, c->undef };
+ struct qreg linear_dst_color[4] = { c->undef, c->undef, c->undef, c->undef };
+ struct qreg packed_dst_color = c->undef;
+
if (c->fs_key->blend.blend_enable ||
- c->fs_key->blend.colormask != 0xf) {
+ c->fs_key->blend.colormask != 0xf ||
+ c->fs_key->logicop_func != PIPE_LOGICOP_COPY) {
struct qreg r4 = qir_TLB_COLOR_READ(c);
for (int i = 0; i < 4; i++)
tlb_read_color[i] = qir_R4_UNPACK(c, r4, i);
- for (int i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++) {
dst_color[i] = get_swizzled_channel(c,
tlb_read_color,
format_swiz[i]);
+ if (util_format_is_srgb(color_format) && i != 3) {
+ linear_dst_color[i] =
+ qir_srgb_decode(c, dst_color[i]);
+ } else {
+ linear_dst_color[i] = dst_color[i];
+ }
+ }
+
+ /* Save the packed value for logic ops. Can't reuse r4
+ * becuase other things might smash it (like sRGB)
+ */
+ packed_dst_color = qir_MOV(c, r4);
}
struct qreg blend_color[4];
struct qreg undef_array[4] = {
c->undef, c->undef, c->undef, c->undef
};
- vc4_blend(c, blend_color, dst_color,
+ vc4_blend(c, blend_color, linear_dst_color,
(c->output_color_index != -1 ?
c->outputs + c->output_color_index :
undef_array));
- /* If the bit isn't set in the color mask, then just return the
- * original dst color, instead.
- */
- for (int i = 0; i < 4; i++) {
- if (!(c->fs_key->blend.colormask & (1 << i))) {
- blend_color[i] = dst_color[i];
- }
+ if (util_format_is_srgb(color_format)) {
+ for (int i = 0; i < 3; i++)
+ blend_color[i] = qir_srgb_encode(c, blend_color[i]);
}
/* Debug: Sometimes you're getting a black output and just want to see
qir_TLB_DISCARD_SETUP(c, c->discard);
if (c->fs_key->stencil_enabled) {
- qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 0));
+ qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 0));
if (c->fs_key->stencil_twoside) {
- qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 1));
+ qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 1));
}
if (c->fs_key->stencil_full_writemasks) {
- qir_TLB_STENCIL_SETUP(c, add_uniform(c, QUNIFORM_STENCIL, 2));
+ qir_TLB_STENCIL_SETUP(c, qir_uniform(c, QUNIFORM_STENCIL, 2));
}
}
qir_TLB_Z_WRITE(c, z);
}
- bool color_written = false;
+ struct qreg packed_color = c->undef;
for (int i = 0; i < 4; i++) {
- if (swizzled_outputs[i].file != QFILE_NULL)
- color_written = true;
+ if (swizzled_outputs[i].file == QFILE_NULL)
+ continue;
+ if (packed_color.file == QFILE_NULL) {
+ packed_color = qir_PACK_8888_F(c, swizzled_outputs[i]);
+ } else {
+ packed_color = qir_PACK_8_F(c,
+ packed_color,
+ swizzled_outputs[i],
+ i);
+ }
}
- struct qreg packed_color;
- if (color_written) {
- /* Fill in any undefined colors. The simulator will assertion
- * fail if we read something that wasn't written, and I don't
- * know what hardware does.
- */
- for (int i = 0; i < 4; i++) {
- if (swizzled_outputs[i].file == QFILE_NULL)
- swizzled_outputs[i] = qir_uniform_f(c, 0.0);
- }
- packed_color = qir_get_temp(c);
- qir_emit(c, qir_inst4(QOP_PACK_COLORS, packed_color,
- swizzled_outputs[0],
- swizzled_outputs[1],
- swizzled_outputs[2],
- swizzled_outputs[3]));
- } else {
+ if (packed_color.file == QFILE_NULL)
packed_color = qir_uniform_ui(c, 0);
+
+ if (c->fs_key->logicop_func != PIPE_LOGICOP_COPY) {
+ packed_color = vc4_logicop(c, packed_color, packed_dst_color);
+ }
+
+ /* If the bit isn't set in the color mask, then just return the
+ * original dst color, instead.
+ */
+ uint32_t colormask = 0xffffffff;
+ for (int i = 0; i < 4; i++) {
+ if (format_swiz[i] < 4 &&
+ !(c->fs_key->blend.colormask & (1 << format_swiz[i]))) {
+ colormask &= ~(0xff << (i * 8));
+ }
+ }
+ if (colormask != 0xffffffff) {
+ packed_color = qir_OR(c,
+ qir_AND(c, packed_color,
+ qir_uniform_ui(c, colormask)),
+ qir_AND(c, packed_dst_color,
+ qir_uniform_ui(c, ~colormask)));
}
qir_emit(c, qir_inst(QOP_TLB_COLOR_WRITE, c->undef,
for (int i = 0; i < 2; i++) {
struct qreg scale =
- add_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i, 0);
+ qir_uniform(c, QUNIFORM_VIEWPORT_X_SCALE + i, 0);
xyi[i] = qir_FTOI(c, qir_FMUL(c,
qir_FMUL(c,
- c->outputs[i],
+ c->outputs[c->output_position_index + i],
scale),
rcp_w));
}
static void
emit_zs_write(struct vc4_compile *c, struct qreg rcp_w)
{
- struct qreg zscale = add_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
- struct qreg zoffset = add_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
+ struct qreg zscale = qir_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
+ struct qreg zoffset = qir_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
- qir_VPM_WRITE(c, qir_FMUL(c, qir_FADD(c, qir_FMUL(c,
- c->outputs[2],
+ qir_VPM_WRITE(c, qir_FADD(c, qir_FMUL(c, qir_FMUL(c,
+ c->outputs[c->output_position_index + 2],
zscale),
- zoffset),
- rcp_w));
+ rcp_w),
+ zoffset));
}
static void
}
static void
-emit_vert_end(struct vc4_compile *c)
+emit_point_size_write(struct vc4_compile *c)
+{
+ struct qreg point_size;
+
+ if (c->output_point_size_index != -1)
+ point_size = c->outputs[c->output_point_size_index + 3];
+ else
+ point_size = qir_uniform_f(c, 1.0);
+
+ /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
+ * BCM21553).
+ */
+ point_size = qir_FMAX(c, point_size, qir_uniform_f(c, .125));
+
+ qir_VPM_WRITE(c, point_size);
+}
+
+/**
+ * Emits a VPM read of the stub vertex attribute set up by vc4_draw.c.
+ *
+ * The simulator insists that there be at least one vertex attribute, so
+ * vc4_draw.c will emit one if it wouldn't have otherwise. The simulator also
+ * insists that all vertex attributes loaded get read by the VS/CS, so we have
+ * to consume it here.
+ */
+static void
+emit_stub_vpm_read(struct vc4_compile *c)
+{
+ if (c->num_inputs)
+ return;
+
+ c->vattr_sizes[0] = 4;
+ struct qreg vpm = { QFILE_VPM, 0 };
+ (void)qir_MOV(c, vpm);
+ c->num_inputs++;
+}
+
+static void
+emit_ucp_clipdistance(struct vc4_compile *c)
+{
+ unsigned cv;
+ if (c->output_clipvertex_index != -1)
+ cv = c->output_clipvertex_index;
+ else if (c->output_position_index != -1)
+ cv = c->output_position_index;
+ else
+ return;
+
+ for (int plane = 0; plane < PIPE_MAX_CLIP_PLANES; plane++) {
+ if (!(c->key->ucp_enables & (1 << plane)))
+ continue;
+
+ /* Pick the next outputs[] that hasn't been written to, since
+ * there are no other program writes left to be processed at
+ * this point. If something had been declared but not written
+ * (like a w component), we'll just smash over the top of it.
+ */
+ uint32_t output_index = c->num_outputs++;
+ add_output(c, output_index,
+ TGSI_SEMANTIC_CLIPDIST,
+ plane,
+ TGSI_SWIZZLE_X);
+
+
+ struct qreg dist = qir_uniform_f(c, 0.0);
+ for (int i = 0; i < 4; i++) {
+ struct qreg pos_chan = c->outputs[cv + i];
+ struct qreg ucp =
+ qir_uniform(c, QUNIFORM_USER_CLIP_PLANE,
+ plane * 4 + i);
+ dist = qir_FADD(c, dist, qir_FMUL(c, pos_chan, ucp));
+ }
+
+ c->outputs[output_index] = dist;
+ }
+}
+
+static void
+emit_vert_end(struct vc4_compile *c,
+ struct vc4_varying_semantic *fs_inputs,
+ uint32_t num_fs_inputs)
{
- struct qreg rcp_w = qir_RCP(c, c->outputs[3]);
+ struct qreg rcp_w = qir_RCP(c, c->outputs[c->output_position_index + 3]);
+
+ emit_stub_vpm_read(c);
+ emit_ucp_clipdistance(c);
emit_scaled_viewport_write(c, rcp_w);
emit_zs_write(c, rcp_w);
emit_rcp_wc_write(c, rcp_w);
+ if (c->vs_key->per_vertex_point_size)
+ emit_point_size_write(c);
+
+ for (int i = 0; i < num_fs_inputs; i++) {
+ struct vc4_varying_semantic *input = &fs_inputs[i];
+ int j;
- for (int i = 4; i < c->num_outputs; i++) {
- qir_VPM_WRITE(c, c->outputs[i]);
+ for (j = 0; j < c->num_outputs; j++) {
+ struct vc4_varying_semantic *output =
+ &c->output_semantics[j];
+
+ if (input->semantic == output->semantic &&
+ input->index == output->index &&
+ input->swizzle == output->swizzle) {
+ qir_VPM_WRITE(c, c->outputs[j]);
+ break;
+ }
+ }
+ /* Emit padding if we didn't find a declared VS output for
+ * this FS input.
+ */
+ if (j == c->num_outputs)
+ qir_VPM_WRITE(c, qir_uniform_f(c, 0.0));
}
}
static void
emit_coord_end(struct vc4_compile *c)
{
- struct qreg rcp_w = qir_RCP(c, c->outputs[3]);
+ struct qreg rcp_w = qir_RCP(c, c->outputs[c->output_position_index + 3]);
+
+ emit_stub_vpm_read(c);
for (int i = 0; i < 4; i++)
- qir_VPM_WRITE(c, c->outputs[i]);
+ qir_VPM_WRITE(c, c->outputs[c->output_position_index + i]);
emit_scaled_viewport_write(c, rcp_w);
emit_zs_write(c, rcp_w);
emit_rcp_wc_write(c, rcp_w);
+ if (c->vs_key->per_vertex_point_size)
+ emit_point_size_write(c);
}
static struct vc4_compile *
-vc4_shader_tgsi_to_qir(struct vc4_context *vc4,
- struct vc4_compiled_shader *shader, enum qstage stage,
+vc4_shader_tgsi_to_qir(struct vc4_context *vc4, enum qstage stage,
struct vc4_key *key)
{
struct vc4_compile *c = qir_compile_init();
int ret;
c->stage = stage;
+ for (int i = 0; i < 4; i++)
+ c->addr[i] = qir_uniform_f(c, 0.0);
- c->uniform_data = ralloc_array(c, uint32_t, 1024);
- c->uniform_contents = ralloc_array(c, enum quniform_contents, 1024);
-
- c->shader_state = key->shader_state;
- ret = tgsi_parse_init(&c->parser, c->shader_state->tokens);
- assert(ret == TGSI_PARSE_OK);
-
- if (vc4_debug & VC4_DEBUG_TGSI) {
- fprintf(stderr, "TGSI:\n");
- tgsi_dump(c->shader_state->tokens, 0);
- }
+ c->shader_state = &key->shader_state->base;
+ c->program_id = key->shader_state->program_id;
+ c->variant_id = key->shader_state->compiled_variant_count++;
c->key = key;
switch (stage) {
case QSTAGE_FRAG:
c->fs_key = (struct vc4_fs_key *)key;
if (c->fs_key->is_points) {
- c->point_x = emit_fragment_varying(c, 0);
- c->point_y = emit_fragment_varying(c, 0);
+ c->point_x = emit_fragment_varying(c, ~0, ~0, 0);
+ c->point_y = emit_fragment_varying(c, ~0, ~0, 0);
} else if (c->fs_key->is_lines) {
- c->line_x = emit_fragment_varying(c, 0);
+ c->line_x = emit_fragment_varying(c, ~0, ~0, 0);
}
break;
case QSTAGE_VERT:
break;
}
+ const struct tgsi_token *tokens = key->shader_state->base.tokens;
+ if (c->fs_key && c->fs_key->light_twoside) {
+ if (!key->shader_state->twoside_tokens) {
+ const struct tgsi_lowering_config lowering_config = {
+ .color_two_side = true,
+ };
+ struct tgsi_shader_info info;
+ key->shader_state->twoside_tokens =
+ tgsi_transform_lowering(&lowering_config,
+ key->shader_state->base.tokens,
+ &info);
+
+ /* If no transformation occurred, then NULL is
+ * returned and we just use our original tokens.
+ */
+ if (!key->shader_state->twoside_tokens) {
+ key->shader_state->twoside_tokens =
+ key->shader_state->base.tokens;
+ }
+ }
+ tokens = key->shader_state->twoside_tokens;
+ }
+
+ ret = tgsi_parse_init(&c->parser, tokens);
+ assert(ret == TGSI_PARSE_OK);
+
+ if (vc4_debug & VC4_DEBUG_TGSI) {
+ fprintf(stderr, "%s prog %d/%d TGSI:\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id);
+ tgsi_dump(tokens, 0);
+ }
+
while (!tgsi_parse_end_of_tokens(&c->parser)) {
tgsi_parse_token(&c->parser);
emit_frag_end(c);
break;
case QSTAGE_VERT:
- emit_vert_end(c);
+ emit_vert_end(c,
+ vc4->prog.fs->input_semantics,
+ vc4->prog.fs->num_inputs);
break;
case QSTAGE_COORD:
emit_coord_end(c);
}
tgsi_parse_free(&c->parser);
+ if (vc4_debug & VC4_DEBUG_QIR) {
+ fprintf(stderr, "%s prog %d/%d pre-opt QIR:\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id);
+ qir_dump(c);
+ }
qir_optimize(c);
+ qir_lower_uniforms(c);
if (vc4_debug & VC4_DEBUG_QIR) {
- fprintf(stderr, "QIR:\n");
+ fprintf(stderr, "%s prog %d/%d QIR:\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id);
qir_dump(c);
}
qir_reorder_uniforms(c);
vc4_generate_code(vc4, c);
if (vc4_debug & VC4_DEBUG_SHADERDB) {
- fprintf(stderr, "SHADER-DB: %s: %d instructions\n",
- qir_get_stage_name(c->stage), c->qpu_inst_count);
- fprintf(stderr, "SHADER-DB: %s: %d uniforms\n",
- qir_get_stage_name(c->stage), c->num_uniforms);
+ fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d instructions\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id,
+ c->qpu_inst_count);
+ fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d uniforms\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id,
+ c->num_uniforms);
}
return c;
vc4_shader_state_create(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
- struct pipe_shader_state *so = CALLOC_STRUCT(pipe_shader_state);
+ struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_uncompiled_shader *so = CALLOC_STRUCT(vc4_uncompiled_shader);
if (!so)
return NULL;
- so->tokens = tgsi_dup_tokens(cso->tokens);
+ const struct tgsi_lowering_config lowering_config = {
+ .lower_DST = true,
+ .lower_XPD = true,
+ .lower_SCS = true,
+ .lower_POW = true,
+ .lower_LIT = true,
+ .lower_EXP = true,
+ .lower_LOG = true,
+ .lower_DP4 = true,
+ .lower_DP3 = true,
+ .lower_DPH = true,
+ .lower_DP2 = true,
+ .lower_DP2A = true,
+ };
+
+ struct tgsi_shader_info info;
+ so->base.tokens = tgsi_transform_lowering(&lowering_config, cso->tokens, &info);
+ if (!so->base.tokens)
+ so->base.tokens = tgsi_dup_tokens(cso->tokens);
+ so->program_id = vc4->next_uncompiled_program_id++;
return so;
}
static void
copy_uniform_state_to_shader(struct vc4_compiled_shader *shader,
- int shader_index,
struct vc4_compile *c)
{
int count = c->num_uniforms;
- struct vc4_shader_uniform_info *uinfo = &shader->uniforms[shader_index];
+ struct vc4_shader_uniform_info *uinfo = &shader->uniforms;
uinfo->count = count;
- uinfo->data = malloc(count * sizeof(*uinfo->data));
+ uinfo->data = ralloc_array(shader, uint32_t, count);
memcpy(uinfo->data, c->uniform_data,
count * sizeof(*uinfo->data));
- uinfo->contents = malloc(count * sizeof(*uinfo->contents));
+ uinfo->contents = ralloc_array(shader, enum quniform_contents, count);
memcpy(uinfo->contents, c->uniform_contents,
count * sizeof(*uinfo->contents));
uinfo->num_texture_samples = c->num_texture_samples;
}
-static void
-vc4_fs_compile(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
- struct vc4_fs_key *key)
-{
- struct vc4_compile *c = vc4_shader_tgsi_to_qir(vc4, shader,
- QSTAGE_FRAG,
- &key->base);
- shader->num_inputs = c->num_inputs;
- shader->color_inputs = c->color_inputs;
- copy_uniform_state_to_shader(shader, 0, c);
- shader->bo = vc4_bo_alloc_mem(vc4->screen, c->qpu_insts,
- c->qpu_inst_count * sizeof(uint64_t),
- "fs_code");
+static struct vc4_compiled_shader *
+vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
+ struct vc4_key *key)
+{
+ struct hash_table *ht;
+ uint32_t key_size;
+ if (stage == QSTAGE_FRAG) {
+ ht = vc4->fs_cache;
+ key_size = sizeof(struct vc4_fs_key);
+ } else {
+ ht = vc4->vs_cache;
+ key_size = sizeof(struct vc4_vs_key);
+ }
- qir_compile_destroy(c);
-}
+ struct vc4_compiled_shader *shader;
+ struct hash_entry *entry = _mesa_hash_table_search(ht, key);
+ if (entry)
+ return entry->data;
+
+ struct vc4_compile *c = vc4_shader_tgsi_to_qir(vc4, stage, key);
+ shader = rzalloc(NULL, struct vc4_compiled_shader);
+
+ shader->program_id = vc4->next_compiled_program_id++;
+ if (stage == QSTAGE_FRAG) {
+ bool input_live[c->num_input_semantics];
+ struct simple_node *node;
+
+ memset(input_live, 0, sizeof(input_live));
+ foreach(node, &c->instructions) {
+ struct qinst *inst = (struct qinst *)node;
+ for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
+ if (inst->src[i].file == QFILE_VARY)
+ input_live[inst->src[i].index] = true;
+ }
+ }
-static void
-vc4_vs_compile(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
- struct vc4_vs_key *key)
-{
- struct vc4_compile *vs_c = vc4_shader_tgsi_to_qir(vc4, shader,
- QSTAGE_VERT,
- &key->base);
- copy_uniform_state_to_shader(shader, 0, vs_c);
+ shader->input_semantics = ralloc_array(shader,
+ struct vc4_varying_semantic,
+ c->num_input_semantics);
+
+ for (int i = 0; i < c->num_input_semantics; i++) {
+ struct vc4_varying_semantic *sem = &c->input_semantics[i];
+
+ if (!input_live[i])
+ continue;
- struct vc4_compile *cs_c = vc4_shader_tgsi_to_qir(vc4, shader,
- QSTAGE_COORD,
- &key->base);
- copy_uniform_state_to_shader(shader, 1, cs_c);
+ /* Skip non-VS-output inputs. */
+ if (sem->semantic == (uint8_t)~0)
+ continue;
+
+ if (sem->semantic == TGSI_SEMANTIC_COLOR ||
+ sem->semantic == TGSI_SEMANTIC_BCOLOR) {
+ shader->color_inputs |= (1 << shader->num_inputs);
+ }
+
+ shader->input_semantics[shader->num_inputs] = *sem;
+ shader->num_inputs++;
+ }
+ } else {
+ shader->num_inputs = c->num_inputs;
+
+ shader->vattr_offsets[0] = 0;
+ for (int i = 0; i < 8; i++) {
+ shader->vattr_offsets[i + 1] =
+ shader->vattr_offsets[i] + c->vattr_sizes[i];
+
+ if (c->vattr_sizes[i])
+ shader->vattrs_live |= (1 << i);
+ }
+ }
+
+ copy_uniform_state_to_shader(shader, c);
+ shader->bo = vc4_bo_alloc_mem(vc4->screen, c->qpu_insts,
+ c->qpu_inst_count * sizeof(uint64_t),
+ "code");
+
+ /* Copy the compiler UBO range state to the compiled shader, dropping
+ * out arrays that were never referenced by an indirect load.
+ *
+ * (Note that QIR dead code elimination of an array access still
+ * leaves that array alive, though)
+ */
+ if (c->num_ubo_ranges) {
+ shader->num_ubo_ranges = c->num_ubo_ranges;
+ shader->ubo_ranges = ralloc_array(shader, struct vc4_ubo_range,
+ c->num_ubo_ranges);
+ uint32_t j = 0;
+ for (int i = 0; i < c->ubo_ranges_array_size; i++) {
+ struct vc4_compiler_ubo_range *range =
+ &c->ubo_ranges[i];
+ if (!range->used)
+ continue;
+
+ shader->ubo_ranges[j].dst_offset = range->dst_offset;
+ shader->ubo_ranges[j].src_offset = range->src_offset;
+ shader->ubo_ranges[j].size = range->size;
+ shader->ubo_size += c->ubo_ranges[i].size;
+ j++;
+ }
+ }
- uint32_t vs_size = vs_c->qpu_inst_count * sizeof(uint64_t);
- uint32_t cs_size = cs_c->qpu_inst_count * sizeof(uint64_t);
- shader->coord_shader_offset = vs_size; /* XXX: alignment? */
- shader->bo = vc4_bo_alloc(vc4->screen,
- shader->coord_shader_offset + cs_size,
- "vs_code");
+ qir_compile_destroy(c);
- void *map = vc4_bo_map(shader->bo);
- memcpy(map, vs_c->qpu_insts, vs_size);
- memcpy(map + shader->coord_shader_offset,
- cs_c->qpu_insts, cs_size);
+ struct vc4_key *dup_key;
+ dup_key = ralloc_size(shader, key_size);
+ memcpy(dup_key, key, key_size);
+ _mesa_hash_table_insert(ht, dup_key, shader);
- qir_compile_destroy(vs_c);
- qir_compile_destroy(cs_c);
+ return shader;
}
static void
-vc4_setup_shared_key(struct vc4_key *key, struct vc4_texture_stateobj *texstate)
+vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key,
+ struct vc4_texture_stateobj *texstate)
{
for (int i = 0; i < texstate->num_textures; i++) {
struct pipe_sampler_view *sampler = texstate->textures[i];
struct pipe_sampler_state *sampler_state =
-texstate->samplers[i];
+ texstate->samplers[i];
if (sampler) {
- struct pipe_resource *prsc = sampler->texture;
- key->tex[i].format = prsc->format;
+ key->tex[i].format = sampler->format;
key->tex[i].swizzle[0] = sampler->swizzle_r;
key->tex[i].swizzle[1] = sampler->swizzle_g;
key->tex[i].swizzle[2] = sampler->swizzle_b;
key->tex[i].swizzle[3] = sampler->swizzle_a;
key->tex[i].compare_mode = sampler_state->compare_mode;
key->tex[i].compare_func = sampler_state->compare_func;
+ key->tex[i].wrap_s = sampler_state->wrap_s;
+ key->tex[i].wrap_t = sampler_state->wrap_t;
}
}
+
+ key->ucp_enables = vc4->rasterizer->base.clip_plane_enable;
}
static void
struct vc4_fs_key local_key;
struct vc4_fs_key *key = &local_key;
+ if (!(vc4->dirty & (VC4_DIRTY_PRIM_MODE |
+ VC4_DIRTY_BLEND |
+ VC4_DIRTY_FRAMEBUFFER |
+ VC4_DIRTY_ZSA |
+ VC4_DIRTY_RASTERIZER |
+ VC4_DIRTY_FRAGTEX |
+ VC4_DIRTY_TEXSTATE |
+ VC4_DIRTY_UNCOMPILED_FS))) {
+ return;
+ }
+
memset(key, 0, sizeof(*key));
- vc4_setup_shared_key(&key->base, &vc4->fragtex);
+ vc4_setup_shared_key(vc4, &key->base, &vc4->fragtex);
key->base.shader_state = vc4->prog.bind_fs;
key->is_points = (prim_mode == PIPE_PRIM_POINTS);
key->is_lines = (prim_mode >= PIPE_PRIM_LINES &&
prim_mode <= PIPE_PRIM_LINE_STRIP);
key->blend = vc4->blend->rt[0];
-
+ if (vc4->blend->logicop_enable) {
+ key->logicop_func = vc4->blend->logicop_func;
+ } else {
+ key->logicop_func = PIPE_LOGICOP_COPY;
+ }
if (vc4->framebuffer.cbufs[0])
key->color_format = vc4->framebuffer.cbufs[0]->format;
key->stencil_full_writemasks = vc4->zsa->stencil_uniforms[2] != 0;
key->depth_enabled = (vc4->zsa->base.depth.enabled ||
key->stencil_enabled);
+ if (vc4->zsa->base.alpha.enabled) {
+ key->alpha_test = true;
+ key->alpha_test_func = vc4->zsa->base.alpha.func;
+ }
- vc4->prog.fs = util_hash_table_get(vc4->fs_cache, key);
- if (vc4->prog.fs)
- return;
+ if (key->is_points) {
+ key->point_sprite_mask =
+ vc4->rasterizer->base.sprite_coord_enable;
+ key->point_coord_upper_left =
+ (vc4->rasterizer->base.sprite_coord_mode ==
+ PIPE_SPRITE_COORD_UPPER_LEFT);
+ }
- key = malloc(sizeof(*key));
- memcpy(key, &local_key, sizeof(*key));
+ key->light_twoside = vc4->rasterizer->base.light_twoside;
- struct vc4_compiled_shader *shader = CALLOC_STRUCT(vc4_compiled_shader);
- vc4_fs_compile(vc4, shader, key);
- util_hash_table_set(vc4->fs_cache, key, shader);
+ struct vc4_compiled_shader *old_fs = vc4->prog.fs;
+ vc4->prog.fs = vc4_get_compiled_shader(vc4, QSTAGE_FRAG, &key->base);
+ if (vc4->prog.fs == old_fs)
+ return;
+ vc4->dirty |= VC4_DIRTY_COMPILED_FS;
if (vc4->rasterizer->base.flatshade &&
- vc4->prog.fs &&
- vc4->prog.fs->color_inputs != shader->color_inputs) {
+ old_fs && vc4->prog.fs->color_inputs != old_fs->color_inputs) {
vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
}
-
- vc4->prog.fs = shader;
}
static void
-vc4_update_compiled_vs(struct vc4_context *vc4)
+vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
{
struct vc4_vs_key local_key;
struct vc4_vs_key *key = &local_key;
+ if (!(vc4->dirty & (VC4_DIRTY_PRIM_MODE |
+ VC4_DIRTY_RASTERIZER |
+ VC4_DIRTY_VERTTEX |
+ VC4_DIRTY_TEXSTATE |
+ VC4_DIRTY_VTXSTATE |
+ VC4_DIRTY_UNCOMPILED_VS |
+ VC4_DIRTY_COMPILED_FS))) {
+ return;
+ }
+
memset(key, 0, sizeof(*key));
- vc4_setup_shared_key(&key->base, &vc4->verttex);
+ vc4_setup_shared_key(vc4, &key->base, &vc4->verttex);
key->base.shader_state = vc4->prog.bind_vs;
+ key->compiled_fs_id = vc4->prog.fs->program_id;
for (int i = 0; i < ARRAY_SIZE(key->attr_formats); i++)
key->attr_formats[i] = vc4->vtx->pipe[i].src_format;
- vc4->prog.vs = util_hash_table_get(vc4->vs_cache, key);
- if (vc4->prog.vs)
- return;
+ key->per_vertex_point_size =
+ (prim_mode == PIPE_PRIM_POINTS &&
+ vc4->rasterizer->base.point_size_per_vertex);
- key = malloc(sizeof(*key));
- memcpy(key, &local_key, sizeof(*key));
-
- struct vc4_compiled_shader *shader = CALLOC_STRUCT(vc4_compiled_shader);
- vc4_vs_compile(vc4, shader, key);
- util_hash_table_set(vc4->vs_cache, key, shader);
-
- vc4->prog.vs = shader;
+ vc4->prog.vs = vc4_get_compiled_shader(vc4, QSTAGE_VERT, &key->base);
+ key->is_coord = true;
+ vc4->prog.cs = vc4_get_compiled_shader(vc4, QSTAGE_COORD, &key->base);
}
void
vc4_update_compiled_shaders(struct vc4_context *vc4, uint8_t prim_mode)
{
vc4_update_compiled_fs(vc4, prim_mode);
- vc4_update_compiled_vs(vc4);
-}
-
-static unsigned
-fs_cache_hash(void *key)
-{
- return util_hash_crc32(key, sizeof(struct vc4_fs_key));
+ vc4_update_compiled_vs(vc4, prim_mode);
}
-static unsigned
-vs_cache_hash(void *key)
+static uint32_t
+fs_cache_hash(const void *key)
{
- return util_hash_crc32(key, sizeof(struct vc4_vs_key));
+ return _mesa_hash_data(key, sizeof(struct vc4_fs_key));
}
-static int
-fs_cache_compare(void *key1, void *key2)
+static uint32_t
+vs_cache_hash(const void *key)
{
- return memcmp(key1, key2, sizeof(struct vc4_fs_key));
+ return _mesa_hash_data(key, sizeof(struct vc4_vs_key));
}
-static int
-vs_cache_compare(void *key1, void *key2)
+static bool
+fs_cache_compare(const void *key1, const void *key2)
{
- return memcmp(key1, key2, sizeof(struct vc4_vs_key));
+ return memcmp(key1, key2, sizeof(struct vc4_fs_key)) == 0;
}
-struct delete_state {
- struct vc4_context *vc4;
- struct pipe_shader_state *shader_state;
-};
-
-static enum pipe_error
-fs_delete_from_cache(void *in_key, void *in_value, void *data)
+static bool
+vs_cache_compare(const void *key1, const void *key2)
{
- struct delete_state *del = data;
- struct vc4_fs_key *key = in_key;
- struct vc4_compiled_shader *shader = in_value;
-
- if (key->base.shader_state == data) {
- util_hash_table_remove(del->vc4->fs_cache, key);
- vc4_bo_unreference(&shader->bo);
- free(shader);
- }
-
- return 0;
+ return memcmp(key1, key2, sizeof(struct vc4_vs_key)) == 0;
}
-static enum pipe_error
-vs_delete_from_cache(void *in_key, void *in_value, void *data)
+static void
+delete_from_cache_if_matches(struct hash_table *ht,
+ struct hash_entry *entry,
+ struct vc4_uncompiled_shader *so)
{
- struct delete_state *del = data;
- struct vc4_vs_key *key = in_key;
- struct vc4_compiled_shader *shader = in_value;
+ const struct vc4_key *key = entry->key;
- if (key->base.shader_state == data) {
- util_hash_table_remove(del->vc4->vs_cache, key);
+ if (key->shader_state == so) {
+ struct vc4_compiled_shader *shader = entry->data;
+ _mesa_hash_table_remove(ht, entry);
vc4_bo_unreference(&shader->bo);
- free(shader);
+ ralloc_free(shader);
}
-
- return 0;
}
static void
vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
{
struct vc4_context *vc4 = vc4_context(pctx);
- struct pipe_shader_state *so = hwcso;
- struct delete_state del;
+ struct vc4_uncompiled_shader *so = hwcso;
- del.vc4 = vc4;
- del.shader_state = so;
- util_hash_table_foreach(vc4->fs_cache, fs_delete_from_cache, &del);
- util_hash_table_foreach(vc4->vs_cache, vs_delete_from_cache, &del);
+ struct hash_entry *entry;
+ hash_table_foreach(vc4->fs_cache, entry)
+ delete_from_cache_if_matches(vc4->fs_cache, entry, so);
+ hash_table_foreach(vc4->vs_cache, entry)
+ delete_from_cache_if_matches(vc4->vs_cache, entry, so);
- free((void *)so->tokens);
+ if (so->twoside_tokens != so->base.tokens)
+ free((void *)so->twoside_tokens);
+ free((void *)so->base.tokens);
free(so);
}
-static uint32_t translate_wrap(uint32_t p_wrap)
+static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
{
switch (p_wrap) {
case PIPE_TEX_WRAP_REPEAT:
return 0;
- case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return 1;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return 2;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return 3;
+ case PIPE_TEX_WRAP_CLAMP:
+ return (using_nearest ? 1 : 3);
default:
fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
assert(!"not reached");
struct vc4_resource *rsc = vc4_resource(texture->texture);
cl_reloc(vc4, &vc4->uniforms, rsc->bo,
- rsc->slices[0].offset | texture->u.tex.last_level |
- ((rsc->vc4_format & 7) << 4));
+ VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
+ VC4_SET_FIELD(texture->u.tex.last_level -
+ texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
+ VC4_SET_FIELD(texture->target == PIPE_TEXTURE_CUBE,
+ VC4_TEX_P0_CMMODE) |
+ VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE));
}
static void
struct pipe_sampler_view *texture = texstate->textures[unit];
struct vc4_resource *rsc = vc4_resource(texture->texture);
struct pipe_sampler_state *sampler = texstate->samplers[unit];
- static const uint32_t mipfilter_map[] = {
- [PIPE_TEX_MIPFILTER_NEAREST] = 2,
- [PIPE_TEX_MIPFILTER_LINEAR] = 4,
- [PIPE_TEX_MIPFILTER_NONE] = 0
+ static const uint8_t minfilter_map[6] = {
+ VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
+ VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
+ VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
+ VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
+ VC4_TEX_P1_MINFILT_NEAREST,
+ VC4_TEX_P1_MINFILT_LINEAR,
};
- static const uint32_t imgfilter_map[] = {
- [PIPE_TEX_FILTER_NEAREST] = 1,
- [PIPE_TEX_FILTER_LINEAR] = 0,
+ static const uint32_t magfilter_map[] = {
+ [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
+ [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
};
- cl_u32(&vc4->uniforms,
- ((rsc->vc4_format >> 4) << 31) |
- (texture->texture->height0 << 20) |
- (texture->texture->width0 << 8) |
- (imgfilter_map[sampler->mag_img_filter] << 7) |
- ((imgfilter_map[sampler->min_img_filter] +
- mipfilter_map[sampler->min_mip_filter]) << 4) |
- (translate_wrap(sampler->wrap_t) << 2) |
- (translate_wrap(sampler->wrap_s) << 0));
+ bool either_nearest =
+ (sampler->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
+ sampler->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
+
+ cl_aligned_u32(&vc4->uniforms,
+ VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
+ VC4_SET_FIELD(texture->texture->height0 & 2047,
+ VC4_TEX_P1_HEIGHT) |
+ VC4_SET_FIELD(texture->texture->width0 & 2047,
+ VC4_TEX_P1_WIDTH) |
+ VC4_SET_FIELD(magfilter_map[sampler->mag_img_filter],
+ VC4_TEX_P1_MAGFILT) |
+ VC4_SET_FIELD(minfilter_map[sampler->min_mip_filter * 2 +
+ sampler->min_img_filter],
+ VC4_TEX_P1_MINFILT) |
+ VC4_SET_FIELD(translate_wrap(sampler->wrap_s, either_nearest),
+ VC4_TEX_P1_WRAP_S) |
+ VC4_SET_FIELD(translate_wrap(sampler->wrap_t, either_nearest),
+ VC4_TEX_P1_WRAP_T));
+}
+
+static void
+write_texture_p2(struct vc4_context *vc4,
+ struct vc4_texture_stateobj *texstate,
+ uint32_t data)
+{
+ uint32_t unit = data & 0xffff;
+ struct pipe_sampler_view *texture = texstate->textures[unit];
+ struct vc4_resource *rsc = vc4_resource(texture->texture);
+
+ cl_aligned_u32(&vc4->uniforms,
+ VC4_SET_FIELD(VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE,
+ VC4_TEX_P2_PTYPE) |
+ VC4_SET_FIELD(rsc->cube_map_stride >> 12, VC4_TEX_P2_CMST) |
+ VC4_SET_FIELD((data >> 16) & 1, VC4_TEX_P2_BSLOD));
+}
+
+
+#define SWIZ(x,y,z,w) { \
+ UTIL_FORMAT_SWIZZLE_##x, \
+ UTIL_FORMAT_SWIZZLE_##y, \
+ UTIL_FORMAT_SWIZZLE_##z, \
+ UTIL_FORMAT_SWIZZLE_##w \
+}
+
+static void
+write_texture_border_color(struct vc4_context *vc4,
+ struct vc4_texture_stateobj *texstate,
+ uint32_t unit)
+{
+ struct pipe_sampler_state *sampler = texstate->samplers[unit];
+ struct pipe_sampler_view *texture = texstate->textures[unit];
+ struct vc4_resource *rsc = vc4_resource(texture->texture);
+ union util_color uc;
+
+ const struct util_format_description *tex_format_desc =
+ util_format_description(texture->format);
+
+ float border_color[4];
+ for (int i = 0; i < 4; i++)
+ border_color[i] = sampler->border_color.f[i];
+ if (util_format_is_srgb(texture->format)) {
+ for (int i = 0; i < 3; i++)
+ border_color[i] =
+ util_format_linear_to_srgb_float(border_color[i]);
+ }
+
+ /* Turn the border color into the layout of channels that it would
+ * have when stored as texture contents.
+ */
+ float storage_color[4];
+ util_format_unswizzle_4f(storage_color,
+ border_color,
+ tex_format_desc->swizzle);
+
+ /* Now, pack so that when the vc4_format-sampled texture contents are
+ * replaced with our border color, the vc4_get_format_swizzle()
+ * swizzling will get the right channels.
+ */
+ if (util_format_is_depth_or_stencil(texture->format)) {
+ uc.ui[0] = util_pack_z(PIPE_FORMAT_Z24X8_UNORM,
+ sampler->border_color.f[0]) << 8;
+ } else {
+ switch (rsc->vc4_format) {
+ default:
+ case VC4_TEXTURE_TYPE_RGBA8888:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_RGBA4444:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_A8B8G8R8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_RGB565:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_ALPHA:
+ uc.ui[0] = float_to_ubyte(storage_color[0]) << 24;
+ break;
+ case VC4_TEXTURE_TYPE_LUMALPHA:
+ uc.ui[0] = ((float_to_ubyte(storage_color[1]) << 24) |
+ (float_to_ubyte(storage_color[0]) << 0));
+ break;
+ }
+ }
+
+ cl_aligned_u32(&vc4->uniforms, uc.ui[0]);
}
static uint32_t
return fui(1.0f / dim);
}
+static struct vc4_bo *
+vc4_upload_ubo(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
+ const uint32_t *gallium_uniforms)
+{
+ if (!shader->ubo_size)
+ return NULL;
+
+ struct vc4_bo *ubo = vc4_bo_alloc(vc4->screen, shader->ubo_size, "ubo");
+ uint32_t *data = vc4_bo_map(ubo);
+ for (uint32_t i = 0; i < shader->num_ubo_ranges; i++) {
+ memcpy(data + shader->ubo_ranges[i].dst_offset,
+ gallium_uniforms + shader->ubo_ranges[i].src_offset,
+ shader->ubo_ranges[i].size);
+ }
+
+ return ubo;
+}
+
void
vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
struct vc4_constbuf_stateobj *cb,
- struct vc4_texture_stateobj *texstate,
- int shader_index)
+ struct vc4_texture_stateobj *texstate)
{
- struct vc4_shader_uniform_info *uinfo = &shader->uniforms[shader_index];
+ struct vc4_shader_uniform_info *uinfo = &shader->uniforms;
const uint32_t *gallium_uniforms = cb->cb[0].user_buffer;
+ struct vc4_bo *ubo = vc4_upload_ubo(vc4, shader, gallium_uniforms);
+
+ cl_ensure_space(&vc4->uniforms, (uinfo->count +
+ uinfo->num_texture_samples) * 4);
cl_start_shader_reloc(&vc4->uniforms, uinfo->num_texture_samples);
switch (uinfo->contents[i]) {
case QUNIFORM_CONSTANT:
- cl_u32(&vc4->uniforms, uinfo->data[i]);
+ cl_aligned_u32(&vc4->uniforms, uinfo->data[i]);
break;
case QUNIFORM_UNIFORM:
- cl_u32(&vc4->uniforms,
- gallium_uniforms[uinfo->data[i]]);
+ cl_aligned_u32(&vc4->uniforms,
+ gallium_uniforms[uinfo->data[i]]);
break;
case QUNIFORM_VIEWPORT_X_SCALE:
- cl_f(&vc4->uniforms, vc4->viewport.scale[0] * 16.0f);
+ cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[0] * 16.0f);
break;
case QUNIFORM_VIEWPORT_Y_SCALE:
- cl_f(&vc4->uniforms, vc4->viewport.scale[1] * 16.0f);
+ cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[1] * 16.0f);
break;
case QUNIFORM_VIEWPORT_Z_OFFSET:
- cl_f(&vc4->uniforms, vc4->viewport.translate[2]);
+ cl_aligned_f(&vc4->uniforms, vc4->viewport.translate[2]);
break;
case QUNIFORM_VIEWPORT_Z_SCALE:
- cl_f(&vc4->uniforms, vc4->viewport.scale[2]);
+ cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[2]);
+ break;
+
+ case QUNIFORM_USER_CLIP_PLANE:
+ cl_aligned_f(&vc4->uniforms,
+ vc4->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]);
break;
case QUNIFORM_TEXTURE_CONFIG_P0:
write_texture_p1(vc4, texstate, uinfo->data[i]);
break;
+ case QUNIFORM_TEXTURE_CONFIG_P2:
+ write_texture_p2(vc4, texstate, uinfo->data[i]);
+ break;
+
+ case QUNIFORM_UBO_ADDR:
+ cl_aligned_reloc(vc4, &vc4->uniforms, ubo, 0);
+ break;
+
+ case QUNIFORM_TEXTURE_BORDER_COLOR:
+ write_texture_border_color(vc4, texstate, uinfo->data[i]);
+ break;
+
case QUNIFORM_TEXRECT_SCALE_X:
case QUNIFORM_TEXRECT_SCALE_Y:
- cl_u32(&vc4->uniforms,
- get_texrect_scale(texstate,
- uinfo->contents[i],
- uinfo->data[i]));
+ cl_aligned_u32(&vc4->uniforms,
+ get_texrect_scale(texstate,
+ uinfo->contents[i],
+ uinfo->data[i]));
break;
case QUNIFORM_BLEND_CONST_COLOR:
- cl_f(&vc4->uniforms,
- vc4->blend_color.color[uinfo->data[i]]);
+ cl_aligned_f(&vc4->uniforms,
+ CLAMP(vc4->blend_color.color[uinfo->data[i]], 0, 1));
break;
case QUNIFORM_STENCIL:
- cl_u32(&vc4->uniforms,
- vc4->zsa->stencil_uniforms[uinfo->data[i]] |
- (uinfo->data[i] <= 1 ?
- (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) :
- 0));
+ cl_aligned_u32(&vc4->uniforms,
+ vc4->zsa->stencil_uniforms[uinfo->data[i]] |
+ (uinfo->data[i] <= 1 ?
+ (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) :
+ 0));
+ break;
+
+ case QUNIFORM_ALPHA_REF:
+ cl_aligned_f(&vc4->uniforms,
+ vc4->zsa->base.alpha.ref_value);
break;
}
#if 0
uint32_t written_val = *(uint32_t *)(vc4->uniforms.next - 4);
- fprintf(stderr, "%p/%d: %d: 0x%08x (%f)\n",
- shader, shader_index, i, written_val, uif(written_val));
+ fprintf(stderr, "%p: %d / 0x%08x (%f)\n",
+ shader, i, written_val, uif(written_val));
#endif
}
}
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->prog.bind_fs = hwcso;
- vc4->prog.dirty |= VC4_SHADER_DIRTY_FP;
- vc4->dirty |= VC4_DIRTY_PROG;
+ vc4->dirty |= VC4_DIRTY_UNCOMPILED_FS;
}
static void
{
struct vc4_context *vc4 = vc4_context(pctx);
vc4->prog.bind_vs = hwcso;
- vc4->prog.dirty |= VC4_SHADER_DIRTY_VP;
- vc4->dirty |= VC4_DIRTY_PROG;
+ vc4->dirty |= VC4_DIRTY_UNCOMPILED_VS;
}
void
pctx->bind_fs_state = vc4_fp_state_bind;
pctx->bind_vs_state = vc4_vp_state_bind;
- vc4->fs_cache = util_hash_table_create(fs_cache_hash, fs_cache_compare);
- vc4->vs_cache = util_hash_table_create(vs_cache_hash, vs_cache_compare);
+ vc4->fs_cache = _mesa_hash_table_create(pctx, fs_cache_hash,
+ fs_cache_compare);
+ vc4->vs_cache = _mesa_hash_table_create(pctx, vs_cache_hash,
+ vs_cache_compare);
+}
+
+void
+vc4_program_fini(struct pipe_context *pctx)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc4->fs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->fs_cache, entry);
+ }
+
+ hash_table_foreach(vc4->vs_cache, entry) {
+ struct vc4_compiled_shader *shader = entry->data;
+ vc4_bo_unreference(&shader->bo);
+ ralloc_free(shader);
+ _mesa_hash_table_remove(vc4->vs_cache, entry);
+ }
}