QOP_FRAG_W,
QOP_FRAG_REV_FLAG,
- QOP_UNPACK_8A,
- QOP_UNPACK_8B,
- QOP_UNPACK_8C,
- QOP_UNPACK_8D,
+ QOP_UNPACK_8A_F,
+ QOP_UNPACK_8B_F,
+ QOP_UNPACK_8C_F,
+ QOP_UNPACK_8D_F,
/** Texture x coordinate parameter write */
QOP_TEX_S,
QOP_TEX_R,
/** Texture LOD bias parameter write */
QOP_TEX_B,
+
+ /**
+ * Texture-unit 4-byte read with address provided direct in S
+ * cooordinate.
+ *
+ * The first operand is the offset from the start of the UBO, and the
+ * second is the uniform that has the UBO's base pointer.
+ */
+ QOP_TEX_DIRECT,
+
/**
* Signal of texture read being necessary and then reading r4 into
* the destination
struct simple_node *prev;
};
+struct queued_qpu_inst {
+ struct simple_node link;
+ uint64_t inst;
+};
+
struct qinst {
struct simple_node link;
QUNIFORM_VIEWPORT_Z_OFFSET,
QUNIFORM_VIEWPORT_Z_SCALE,
+ QUNIFORM_USER_CLIP_PLANE,
+
/**
* A reference to a texture config parameter 0 uniform.
*
/** A reference to a texture config parameter 2 cubemap stride uniform */
QUNIFORM_TEXTURE_CONFIG_P2,
+ QUNIFORM_UBO_ADDR,
+
QUNIFORM_TEXRECT_SCALE_X,
QUNIFORM_TEXRECT_SCALE_Y,
QUNIFORM_ALPHA_REF,
};
+struct vc4_varying_semantic {
+ uint8_t semantic;
+ uint8_t index;
+ uint8_t swizzle;
+};
+
+struct vc4_compiler_ubo_range {
+ /**
+ * offset in bytes from the start of the ubo where this range is
+ * uploaded.
+ *
+ * Only set once used is set.
+ */
+ uint32_t dst_offset;
+
+ /**
+ * offset in bytes from the start of the gallium uniforms where the
+ * data comes from.
+ */
+ uint32_t src_offset;
+
+ /** size in bytes of this ubo range */
+ uint32_t size;
+
+ /**
+ * Set if this range is used by the shader for indirect uniforms
+ * access.
+ */
+ bool used;
+};
+
struct vc4_compile {
+ struct vc4_context *vc4;
struct tgsi_parse_context parser;
struct qreg *temps;
+ /**
+ * Inputs to the shader, arranged by TGSI declaration order.
+ *
+ * Not all fragment shader QFILE_VARY reads are present in this array.
+ */
struct qreg *inputs;
struct qreg *outputs;
struct qreg *consts;
+ struct qreg addr[4]; /* TGSI ARL destination. */
uint32_t temps_array_size;
uint32_t inputs_array_size;
uint32_t outputs_array_size;
uint32_t uniforms_array_size;
uint32_t consts_array_size;
uint32_t num_consts;
+
+ struct vc4_compiler_ubo_range *ubo_ranges;
+ uint32_t ubo_ranges_array_size;
+ uint32_t num_ubo_ranges;
+ uint32_t next_ubo_dst_offset;
+
struct qreg line_x, point_x, point_y;
struct qreg discard;
+ /**
+ * Array of the TGSI semantics of all FS QFILE_VARY reads.
+ *
+ * This includes those that aren't part of the VPM varyings, like
+ * point/line coordinates.
+ */
+ struct vc4_varying_semantic *input_semantics;
+ uint32_t num_input_semantics;
+ uint32_t input_semantics_array_size;
+
+ /**
+ * An entry per outputs[] in the VS indicating what the semantic of
+ * the output is. Used to emit from the VS in the order that the FS
+ * needs.
+ */
+ struct vc4_varying_semantic *output_semantics;
+
struct pipe_shader_state *shader_state;
struct vc4_key *key;
struct vc4_fs_key *fs_key;
uint32_t *uniform_data;
enum quniform_contents *uniform_contents;
+ uint32_t uniform_array_size;
uint32_t num_uniforms;
uint32_t num_outputs;
uint32_t num_texture_samples;
uint32_t output_position_index;
+ uint32_t output_clipvertex_index;
uint32_t output_color_index;
uint32_t output_point_size_index;
uint32_t qpu_inst_count;
uint32_t qpu_inst_size;
uint32_t num_inputs;
- uint32_t color_inputs;
+
+ uint32_t program_id;
+ uint32_t variant_id;
};
struct vc4_compile *qir_compile_init(void);
struct qreg qir_get_temp(struct vc4_compile *c);
int qir_get_op_nsrc(enum qop qop);
bool qir_reg_equals(struct qreg a, struct qreg b);
-bool qir_has_side_effects(struct qinst *inst);
+bool qir_has_side_effects(struct vc4_compile *c, struct qinst *inst);
bool qir_depends_on_flags(struct qinst *inst);
bool qir_writes_r4(struct qinst *inst);
bool qir_reads_r4(struct qinst *inst);
bool qir_opt_cse(struct vc4_compile *c);
bool qir_opt_dead_code(struct vc4_compile *c);
+void qpu_schedule_instructions(struct vc4_compile *c);
+
#define QIR_ALU0(name) \
static inline struct qreg \
qir_##name(struct vc4_compile *c) \
QIR_NODST_2(TEX_T)
QIR_NODST_2(TEX_R)
QIR_NODST_2(TEX_B)
+QIR_NODST_2(TEX_DIRECT)
QIR_ALU0(FRAG_X)
QIR_ALU0(FRAG_Y)
QIR_ALU0(FRAG_Z)
}
static inline struct qreg
-qir_UNPACK_8(struct vc4_compile *c, struct qreg src, int i)
+qir_UNPACK_8_F(struct vc4_compile *c, struct qreg src, int i)
{
struct qreg t = qir_get_temp(c);
- qir_emit(c, qir_inst(QOP_UNPACK_8A + i, t, src, c->undef));
+ qir_emit(c, qir_inst(QOP_UNPACK_8A_F + i, t, src, c->undef));
return t;
}
+static inline struct qreg
+qir_POW(struct vc4_compile *c, struct qreg x, struct qreg y)
+{
+ return qir_EXP2(c, qir_FMUL(c,
+ y,
+ qir_LOG2(c, x)));
+}
+
#endif /* VC4_QIR_H */