if (trans->map) {
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
- vc4_store_tiled_image(rsc->bo->map + slice->offset,
+ vc4_store_tiled_image(rsc->bo->map + slice->offset +
+ ptrans->box.z * rsc->cube_map_stride,
slice->stride,
trans->map, ptrans->stride,
slice->tiling, rsc->cpp,
trans->map = malloc(ptrans->stride * ptrans->box.height);
if (usage & PIPE_TRANSFER_READ) {
vc4_load_tiled_image(trans->map, ptrans->stride,
- buf + slice->offset,
+ buf + slice->offset +
+ box->z * rsc->cube_map_stride,
slice->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
- box->z * slice->size;
+ box->z * rsc->cube_map_stride;
}
struct pipe_resource *prsc = &rsc->base.b;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
uint32_t offset = 0;
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
slice->stride = level_width * rsc->cpp;
slice->size = level_height * slice->stride;
- /* Note, since we have cubes but no 3D, depth is invariant
- * with miplevel.
- */
- offset += slice->size * depth;
+ offset += slice->size;
}
/* The texture base pointer that has to point to level 0 doesn't have
for (int i = 0; i <= prsc->last_level; i++)
rsc->slices[i].offset += page_align_offset;
}
+
+ /* Cube map faces appear as whole miptrees at a page-aligned offset
+ * from the first face's miptree.
+ */
+ if (prsc->target == PIPE_TEXTURE_CUBE) {
+ rsc->cube_map_stride = align(rsc->slices[0].offset +
+ rsc->slices[0].size, 4096);
+ }
}
static struct vc4_resource *
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
- rsc->slices[0].size * prsc->depth0,
+ rsc->slices[0].size +
+ rsc->cube_map_stride * (prsc->array_size - 1),
"resource");
if (!rsc->bo)
goto fail;