* IN THE SOFTWARE.
*/
+#include "util/u_blit.h"
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
-#include "util/u_blitter.h"
+#include "util/u_upload_mgr.h"
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
#include "vc4_tiling.h"
+static bool miptree_debug = false;
+
+static bool
+vc4_resource_bo_alloc(struct vc4_resource *rsc)
+{
+ struct pipe_resource *prsc = &rsc->base.b;
+ struct pipe_screen *pscreen = prsc->screen;
+ struct vc4_bo *bo;
+
+ if (miptree_debug) {
+ fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
+ rsc,
+ rsc->slices[0].size,
+ rsc->slices[0].offset,
+ rsc->slices[0].offset +
+ rsc->slices[0].size +
+ rsc->cube_map_stride * (prsc->array_size - 1));
+ }
+
+ bo = vc4_bo_alloc(vc4_screen(pscreen),
+ rsc->slices[0].offset +
+ rsc->slices[0].size +
+ rsc->cube_map_stride * (prsc->array_size - 1),
+ "resource");
+ if (bo) {
+ vc4_bo_unreference(&rsc->bo);
+ rsc->bo = bo;
+ return true;
+ } else {
+ return false;
+ }
+}
+
static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_transfer *trans = vc4_transfer(ptrans);
- struct pipe_resource *prsc = ptrans->resource;
- struct vc4_resource *rsc = vc4_resource(prsc);
- struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
if (trans->map) {
+ struct vc4_resource *rsc;
+ struct vc4_resource_slice *slice;
+ if (trans->ss_resource) {
+ rsc = vc4_resource(trans->ss_resource);
+ slice = &rsc->slices[0];
+ } else {
+ rsc = vc4_resource(ptrans->resource);
+ slice = &rsc->slices[ptrans->level];
+ }
+
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
- vc4_store_tiled_image(rsc->bo->map + slice->offset,
+ vc4_store_tiled_image(rsc->bo->map + slice->offset +
+ ptrans->box.z * rsc->cube_map_stride,
slice->stride,
trans->map, ptrans->stride,
slice->tiling, rsc->cpp,
free(trans->map);
}
+ if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
+ struct pipe_blit_info blit;
+ memset(&blit, 0, sizeof(blit));
+
+ blit.src.resource = trans->ss_resource;
+ blit.src.format = trans->ss_resource->format;
+ blit.src.box.width = trans->ss_box.width;
+ blit.src.box.height = trans->ss_box.height;
+ blit.src.box.depth = 1;
+
+ blit.dst.resource = ptrans->resource;
+ blit.dst.format = ptrans->resource->format;
+ blit.dst.level = ptrans->level;
+ blit.dst.box = trans->ss_box;
+
+ blit.mask = util_format_get_mask(ptrans->resource->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ pctx->blit(pctx, &blit);
+ vc4_flush(pctx);
+
+ pipe_resource_reference(&trans->ss_resource, NULL);
+ }
+
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&vc4->transfer_pool, ptrans);
}
+static struct pipe_resource *
+vc4_get_temp_resource(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ const struct pipe_box *box)
+{
+ struct pipe_resource temp_setup;
+
+ memset(&temp_setup, 0, sizeof(temp_setup));
+ temp_setup.target = prsc->target;
+ temp_setup.format = prsc->format;
+ temp_setup.width0 = box->width;
+ temp_setup.height0 = box->height;
+ temp_setup.depth0 = 1;
+ temp_setup.array_size = 1;
+
+ return pctx->screen->resource_create(pctx->screen, &temp_setup);
+}
+
static void *
vc4_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
- struct vc4_resource_slice *slice = &rsc->slices[level];
struct vc4_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
- vc4_flush_for_bo(pctx, rsc->bo);
+ if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ if (vc4_resource_bo_alloc(rsc)) {
+
+ /* If it might be bound as one of our vertex buffers,
+ * make sure we re-emit vertex buffer state.
+ */
+ if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
+ vc4->dirty |= VC4_DIRTY_VTXBUF;
+ } else {
+ /* If we failed to reallocate, flush everything so
+ * that we don't violate any syncing requirements.
+ */
+ vc4_flush(pctx);
+ }
+ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+ /* If we're writing and the buffer is being used by the CL, we
+ * have to flush the CL first. If we're only reading, we need
+ * to flush if the CL has written our buffer.
+ */
+ if (vc4_cl_references_bo(pctx, rsc->bo,
+ usage & PIPE_TRANSFER_WRITE)) {
+ if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+ prsc->last_level == 0 &&
+ prsc->width0 == box->width &&
+ prsc->height0 == box->height &&
+ prsc->depth0 == box->depth &&
+ vc4_resource_bo_alloc(rsc)) {
+ if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
+ vc4->dirty |= VC4_DIRTY_VTXBUF;
+ } else {
+ vc4_flush(pctx);
+ }
+ }
+ }
+
+ if (usage & PIPE_TRANSFER_WRITE)
+ rsc->writes++;
trans = util_slab_alloc(&vc4->transfer_pool);
if (!trans)
return NULL;
- /* XXX: Handle DISCARD_WHOLE_RESOURCE, DONTBLOCK, UNSYNCHRONIZED,
- * DISCARD_WHOLE_RESOURCE, PERSISTENT, COHERENT.
- */
+ /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
/* util_slab_alloc() doesn't zero: */
memset(trans, 0, sizeof(*trans));
ptrans->usage = usage;
ptrans->box = *box;
+ /* If the resource is multisampled, we need to resolve to single
+ * sample. This seems like it should be handled at a higher layer.
+ */
+ if (prsc->nr_samples > 1) {
+ trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
+ if (!trans->ss_resource)
+ goto fail;
+ assert(!trans->ss_resource->nr_samples);
+
+ /* The ptrans->box gets modified for tile alignment, so save
+ * the original box for unmap time.
+ */
+ trans->ss_box = *box;
+
+ if (usage & PIPE_TRANSFER_READ) {
+ struct pipe_blit_info blit;
+ memset(&blit, 0, sizeof(blit));
+
+ blit.src.resource = ptrans->resource;
+ blit.src.format = ptrans->resource->format;
+ blit.src.level = ptrans->level;
+ blit.src.box = trans->ss_box;
+
+ blit.dst.resource = trans->ss_resource;
+ blit.dst.format = trans->ss_resource->format;
+ blit.dst.box.width = trans->ss_box.width;
+ blit.dst.box.height = trans->ss_box.height;
+ blit.dst.box.depth = 1;
+
+ blit.mask = util_format_get_mask(prsc->format);
+ blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+ pctx->blit(pctx, &blit);
+ vc4_flush(pctx);
+ }
+
+ /* The rest of the mapping process should use our temporary. */
+ prsc = trans->ss_resource;
+ rsc = vc4_resource(prsc);
+ ptrans->box.x = 0;
+ ptrans->box.y = 0;
+ ptrans->box.z = 0;
+ }
+
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
*/
- buf = vc4_bo_map(rsc->bo);
+ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
+ buf = vc4_bo_map_unsynchronized(rsc->bo);
+ else
+ buf = vc4_bo_map(rsc->bo);
if (!buf) {
fprintf(stderr, "Failed to map bo\n");
goto fail;
*pptrans = ptrans;
+ struct vc4_resource_slice *slice = &rsc->slices[level];
if (rsc->tiled) {
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
/* We need to align the box to utile boundaries, since that's
* what load/store operate on.
*/
+ uint32_t orig_width = ptrans->box.width;
+ uint32_t orig_height = ptrans->box.height;
uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
ptrans->box.width += box_start_x;
ptrans->layer_stride = ptrans->stride;
trans->map = malloc(ptrans->stride * ptrans->box.height);
- if (usage & PIPE_TRANSFER_READ) {
+ if (usage & PIPE_TRANSFER_READ ||
+ ptrans->box.width != orig_width ||
+ ptrans->box.height != orig_height) {
vc4_load_tiled_image(trans->map, ptrans->stride,
- buf + slice->offset,
+ buf + slice->offset +
+ ptrans->box.z * rsc->cube_map_stride,
slice->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
ptrans->layer_stride = ptrans->stride;
return buf + slice->offset +
- box->y / util_format_get_blockheight(format) * ptrans->stride +
- box->x / util_format_get_blockwidth(format) * rsc->cpp +
- box->z * slice->size0;
+ ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
+ ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
+ ptrans->box.z * rsc->cube_map_stride;
}
struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
+ pipe_resource_reference(&rsc->shadow_parent, NULL);
vc4_bo_unreference(&rsc->bo);
free(rsc);
}
struct pipe_resource *prsc = &rsc->base.b;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
- uint32_t depth = prsc->depth0;
+ uint32_t pot_width = util_next_power_of_two(width);
+ uint32_t pot_height = util_next_power_of_two(height);
uint32_t offset = 0;
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
- uint32_t level_width = u_minify(width, i);
- uint32_t level_height = u_minify(height, i);
- if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
+ uint32_t level_width, level_height;
+ if (i == 0) {
+ level_width = width;
+ level_height = height;
+ } else {
+ level_width = u_minify(pot_width, i);
+ level_height = u_minify(pot_height, i);
+ }
+
+ if (!rsc->tiled) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
- level_width = align(level_width, 16);
+ if (prsc->nr_samples > 1) {
+ /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
+ level_width = align(level_width, 32);
+ level_height = align(level_height, 32);
+ } else {
+ level_width = align(level_width, utile_w);
+ }
} else {
if (vc4_size_is_lt(level_width, level_height,
rsc->cpp)) {
}
slice->offset = offset;
- slice->stride = level_width * rsc->cpp;
- slice->size0 = level_height * slice->stride;
-
- /* Note, since we have cubes but no 3D, depth is invariant
- * with miplevel.
- */
- offset += slice->size0 * depth;
+ slice->stride = (level_width * rsc->cpp *
+ MAX2(prsc->nr_samples, 1));
+ slice->size = level_height * slice->stride;
+
+ offset += slice->size;
+
+ if (miptree_debug) {
+ static const char tiling_chars[] = {
+ [VC4_TILING_FORMAT_LINEAR] = 'R',
+ [VC4_TILING_FORMAT_LT] = 'L',
+ [VC4_TILING_FORMAT_T] = 'T'
+ };
+ fprintf(stderr,
+ "rsc setup %p (format %d), %dx%d: "
+ "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
+ rsc, rsc->vc4_format,
+ prsc->width0, prsc->height0,
+ i, tiling_chars[slice->tiling],
+ level_width, level_height,
+ slice->stride, slice->offset);
+ }
}
/* The texture base pointer that has to point to level 0 doesn't have
for (int i = 0; i <= prsc->last_level; i++)
rsc->slices[i].offset += page_align_offset;
}
+
+ /* Cube map faces appear as whole miptrees at a page-aligned offset
+ * from the first face's miptree.
+ */
+ if (prsc->target == PIPE_TEXTURE_CUBE) {
+ rsc->cube_map_stride = align(rsc->slices[0].offset +
+ rsc->slices[0].size, 4096);
+ }
}
static struct vc4_resource *
prsc->screen = pscreen;
rsc->base.vtbl = &vc4_resource_vtbl;
- rsc->cpp = util_format_get_blocksize(tmpl->format);
+ if (prsc->nr_samples <= 1)
+ rsc->cpp = util_format_get_blocksize(tmpl->format);
+ else
+ rsc->cpp = sizeof(uint32_t);
assert(rsc->cpp);
uint8_t format = vc4_get_tex_format(prsc->format);
if (!rsc->tiled) {
- assert(format == VC4_TEXTURE_TYPE_RGBA8888);
- return VC4_TEXTURE_TYPE_RGBA32R;
+ if (prsc->nr_samples > 1) {
+ return ~0;
+ } else {
+ assert(format == VC4_TEXTURE_TYPE_RGBA8888);
+ return VC4_TEXTURE_TYPE_RGBA32R;
+ }
}
return format;
}
-static struct pipe_resource *
+struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
* communicate metadata about tiling currently.
*/
if (tmpl->target == PIPE_BUFFER ||
+ tmpl->nr_samples > 1 ||
(tmpl->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_LINEAR |
PIPE_BIND_SHARED |
rsc->tiled = true;
}
- vc4_setup_slices(rsc);
-
- rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
- rsc->slices[0].offset +
- rsc->slices[0].size0 * prsc->depth0,
- "resource");
- if (!rsc->bo)
- goto fail;
-
if (tmpl->target != PIPE_BUFFER)
rsc->vc4_format = get_resource_texture_format(prsc);
+ vc4_setup_slices(rsc);
+ if (!vc4_resource_bo_alloc(rsc))
+ goto fail;
+
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
- struct winsys_handle *handle)
+ struct winsys_handle *handle,
+ unsigned usage)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
struct vc4_resource_slice *slice = &rsc->slices[0];
+ uint32_t expected_stride = align(prsc->width0 / rsc->cpp,
+ vc4_utile_width(rsc->cpp));
if (!rsc)
return NULL;
+ if (handle->stride != expected_stride) {
+ static bool warned = false;
+ if (!warned) {
+ warned = true;
+ fprintf(stderr,
+ "Attempting to import %dx%d %s with "
+ "unsupported stride %d instead of %d\n",
+ prsc->width0, prsc->height0,
+ util_format_short_name(prsc->format),
+ handle->stride,
+ expected_stride);
+ }
+ return NULL;
+ }
+
rsc->tiled = false;
- rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
+ rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
if (!rsc->bo)
goto fail;
-#ifdef USE_VC4_SIMULATOR
- slice->stride = align(prsc->width0 * rsc->cpp, 16);
-#endif
+ slice->stride = handle->stride;
slice->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->vc4_format = get_resource_texture_format(prsc);
+ if (miptree_debug) {
+ fprintf(stderr,
+ "rsc import %p (format %d), %dx%d: "
+ "level 0 (R) -> stride %d@0x%08x\n",
+ rsc, rsc->vc4_format,
+ prsc->width0, prsc->height0,
+ slice->stride, slice->offset);
+ }
+
return prsc;
fail:
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
- surface->offset = rsc->slices[level].offset;
+ surface->offset = (rsc->slices[level].offset +
+ psurf->u.tex.first_layer * rsc->cube_map_stride);
surface->tiling = rsc->slices[level].tiling;
return &surface->base;
}
static void
-vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
+vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
{
- struct vc4_context *vc4 = vc4_context(pctx);
+ struct pipe_resource *prsc = psurf->texture;
+ struct vc4_resource *rsc = vc4_resource(prsc);
+ uint32_t *map = vc4_bo_map(rsc->bo);
+ uint32_t stride = rsc->slices[0].stride / 4;
+ uint32_t width = psurf->width;
+ uint32_t height = psurf->height;
+ uint32_t chunk_w = width / 79;
+ uint32_t chunk_h = height / 40;
+ uint32_t found_colors[10];
+ uint32_t num_found_colors = 0;
+
+ if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
+ fprintf(stderr, "%s: Unsupported format %s\n",
+ __func__, util_format_short_name(psurf->format));
+ return;
+ }
- /* XXX: Skip this if we don't have any queued drawing to it. */
- vc4->base.flush(pctx, NULL, 0);
+ for (int by = 0; by < height; by += chunk_h) {
+ for (int bx = 0; bx < width; bx += chunk_w) {
+ int all_found_color = -1; /* nothing found */
+
+ for (int y = by; y < MIN2(height, by + chunk_h); y++) {
+ for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
+ uint32_t pix = map[y * stride + x];
+
+ int i;
+ for (i = 0; i < num_found_colors; i++) {
+ if (pix == found_colors[i])
+ break;
+ }
+ if (i == num_found_colors &&
+ num_found_colors <
+ ARRAY_SIZE(found_colors)) {
+ found_colors[num_found_colors++] = pix;
+ }
+
+ if (i < num_found_colors) {
+ if (all_found_color == -1)
+ all_found_color = i;
+ else if (i != all_found_color)
+ all_found_color = ARRAY_SIZE(found_colors);
+ }
+ }
+ }
+ /* If all pixels for this chunk have a consistent
+ * value, then print a character for it. Either a
+ * fixed name (particularly common for piglit tests),
+ * or a runtime-generated number.
+ */
+ if (all_found_color >= 0 &&
+ all_found_color < ARRAY_SIZE(found_colors)) {
+ static const struct {
+ uint32_t val;
+ const char *c;
+ } named_colors[] = {
+ { 0xff000000, "█" },
+ { 0x00000000, "█" },
+ { 0xffff0000, "r" },
+ { 0xff00ff00, "g" },
+ { 0xff0000ff, "b" },
+ { 0xffffffff, "w" },
+ };
+ int i;
+ for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
+ if (named_colors[i].val ==
+ found_colors[all_found_color]) {
+ fprintf(stderr, "%s",
+ named_colors[i].c);
+ break;
+ }
+ }
+ /* For unnamed colors, print a number and the
+ * numbers will have values printed at the
+ * end.
+ */
+ if (i == ARRAY_SIZE(named_colors)) {
+ fprintf(stderr, "%c",
+ '0' + all_found_color);
+ }
+ } else {
+ /* If there's no consistent color, print this.
+ */
+ fprintf(stderr, ".");
+ }
+ }
+ fprintf(stderr, "\n");
+ }
+
+ for (int i = 0; i < num_found_colors; i++) {
+ fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
+ }
}
-static bool
-render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+
+static uint32_t
+vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
+ uint32_t x, uint32_t y, uint32_t sample)
{
- struct vc4_context *vc4 = vc4_context(ctx);
+ struct pipe_resource *prsc = psurf->texture;
+ struct vc4_resource *rsc = vc4_resource(prsc);
+ uint32_t tile_w = 32, tile_h = 32;
+ uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
+
+ uint32_t tile_x = x / tile_w;
+ uint32_t tile_y = y / tile_h;
+ uint32_t *tile = (vc4_bo_map(rsc->bo) +
+ VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
+ uint32_t subtile_x = x % tile_w;
+ uint32_t subtile_y = y % tile_h;
+
+ uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
+ uint32_t tile_stride = quad_samples * tile_w / 2;
+
+ return *((uint32_t *)tile +
+ (subtile_y >> 1) * tile_stride +
+ (subtile_x >> 1) * quad_samples +
+ ((subtile_y & 1) << 1) +
+ (subtile_x & 1) +
+ sample);
+}
- if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
- fprintf(stderr, "blit unsupported %s -> %s",
- util_format_short_name(info->src.resource->format),
- util_format_short_name(info->dst.resource->format));
- return false;
+static void
+vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
+ uint32_t start_x, uint32_t start_y,
+ uint32_t w, uint32_t h)
+{
+ bool all_same_color = true;
+ uint32_t all_pix = 0;
+
+ for (int y = start_y; y < start_y + h; y++) {
+ for (int x = start_x; x < start_x + w; x++) {
+ for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
+ uint32_t pix = vc4_surface_msaa_get_sample(psurf,
+ x, y,
+ s);
+ if (x == start_x && y == start_y)
+ all_pix = pix;
+ else if (all_pix != pix)
+ all_same_color = false;
+ }
+ }
}
+ if (all_same_color) {
+ static const struct {
+ uint32_t val;
+ const char *c;
+ } named_colors[] = {
+ { 0xff000000, "█" },
+ { 0x00000000, "█" },
+ { 0xffff0000, "r" },
+ { 0xff00ff00, "g" },
+ { 0xff0000ff, "b" },
+ { 0xffffffff, "w" },
+ };
+ int i;
+ for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
+ if (named_colors[i].val == all_pix) {
+ fprintf(stderr, "%s",
+ named_colors[i].c);
+ return;
+ }
+ }
+ fprintf(stderr, "x");
+ } else {
+ fprintf(stderr, ".");
+ }
+}
- util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
- util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
- util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
- util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
- util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
- util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
- util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
- util_blitter_save_blend(vc4->blitter, vc4->blend);
- util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
- util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
- util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
- util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
- util_blitter_save_fragment_sampler_states(vc4->blitter,
- vc4->fragtex.num_samplers,
- (void **)vc4->fragtex.samplers);
- util_blitter_save_fragment_sampler_views(vc4->blitter,
- vc4->fragtex.num_textures, vc4->fragtex.textures);
-
- util_blitter_blit(vc4->blitter, info);
-
- return true;
+static void
+vc4_dump_surface_msaa(struct pipe_surface *psurf)
+{
+ uint32_t tile_w = 32, tile_h = 32;
+ uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
+ uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
+ uint32_t char_w = 140, char_h = 60;
+ uint32_t char_w_per_tile = char_w / tiles_w - 1;
+ uint32_t char_h_per_tile = char_h / tiles_h - 1;
+ uint32_t found_colors[10];
+ uint32_t num_found_colors = 0;
+
+ fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
+ psurf->width, psurf->height, psurf->texture->nr_samples);
+
+ for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
+ fprintf(stderr, "-");
+ fprintf(stderr, "\n");
+
+ for (int ty = 0; ty < psurf->height; ty += tile_h) {
+ for (int y = 0; y < char_h_per_tile; y++) {
+
+ for (int tx = 0; tx < psurf->width; tx += tile_w) {
+ for (int x = 0; x < char_w_per_tile; x++) {
+ uint32_t bx1 = (x * tile_w /
+ char_w_per_tile);
+ uint32_t bx2 = ((x + 1) * tile_w /
+ char_w_per_tile);
+ uint32_t by1 = (y * tile_h /
+ char_h_per_tile);
+ uint32_t by2 = ((y + 1) * tile_h /
+ char_h_per_tile);
+
+ vc4_dump_surface_msaa_char(psurf,
+ tx + bx1,
+ ty + by1,
+ bx2 - bx1,
+ by2 - by1);
+ }
+ fprintf(stderr, "|");
+ }
+ fprintf(stderr, "\n");
+ }
+
+ for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
+ fprintf(stderr, "-");
+ fprintf(stderr, "\n");
+ }
+
+ for (int i = 0; i < num_found_colors; i++) {
+ fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
+ }
+}
+
+/** Debug routine to dump the contents of an 8888 surface to the console */
+void
+vc4_dump_surface(struct pipe_surface *psurf)
+{
+ if (!psurf)
+ return;
+
+ if (psurf->texture->nr_samples > 1)
+ vc4_dump_surface_msaa(psurf);
+ else
+ vc4_dump_surface_non_msaa(psurf);
}
-/* Optimal hardware path for blitting pixels.
- * Scaling, format conversion, up- and downsampling (resolve) are allowed.
- */
static void
-vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
- struct pipe_blit_info info = *blit_info;
+ /* All calls to flush_resource are followed by a flush of the context,
+ * so there's nothing to do.
+ */
+}
- if (info.src.resource->nr_samples > 1 &&
- info.dst.resource->nr_samples <= 1 &&
- !util_format_is_depth_or_stencil(info.src.resource->format) &&
- !util_format_is_pure_integer(info.src.resource->format)) {
- fprintf(stderr, "color resolve unimplemented");
+void
+vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
+ struct pipe_sampler_view *view)
+{
+ struct vc4_resource *shadow = vc4_resource(view->texture);
+ struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
+ assert(orig);
+
+ if (shadow->writes == orig->writes && orig->bo->private)
return;
+
+ perf_debug("Updating shadow texture due to %s\n",
+ view->u.tex.first_level ? "base level" : "raster layout");
+
+ for (int i = 0; i <= shadow->base.b.last_level; i++) {
+ unsigned width = u_minify(shadow->base.b.width0, i);
+ unsigned height = u_minify(shadow->base.b.height0, i);
+ struct pipe_blit_info info = {
+ .dst = {
+ .resource = &shadow->base.b,
+ .level = i,
+ .box = {
+ .x = 0,
+ .y = 0,
+ .z = 0,
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .format = shadow->base.b.format,
+ },
+ .src = {
+ .resource = &orig->base.b,
+ .level = view->u.tex.first_level + i,
+ .box = {
+ .x = 0,
+ .y = 0,
+ .z = 0,
+ .width = width,
+ .height = height,
+ .depth = 1,
+ },
+ .format = orig->base.b.format,
+ },
+ .mask = ~0,
+ };
+ pctx->blit(pctx, &info);
}
- if (util_try_blit_via_copy_region(pctx, &info)) {
- return; /* done */
+ shadow->writes = orig->writes;
+}
+
+/**
+ * Converts a 4-byte index buffer to 2 bytes.
+ *
+ * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
+ * include 4-byte index support, and we have to shrink it down.
+ *
+ * There's no fallback support for when indices end up being larger than 2^16,
+ * though it will at least assertion fail. Also, if the original index data
+ * was in user memory, it would be nice to not have uploaded it to a VBO
+ * before translating.
+ */
+struct pipe_resource *
+vc4_get_shadow_index_buffer(struct pipe_context *pctx,
+ const struct pipe_index_buffer *ib,
+ uint32_t count,
+ uint32_t *shadow_offset)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+ struct vc4_resource *orig = vc4_resource(ib->buffer);
+ perf_debug("Fallback conversion for %d uint indices\n", count);
+
+ void *data;
+ struct pipe_resource *shadow_rsc = NULL;
+ u_upload_alloc(vc4->uploader, 0, count * 2, 4,
+ shadow_offset, &shadow_rsc, &data);
+ uint16_t *dst = data;
+
+ struct pipe_transfer *src_transfer = NULL;
+ const uint32_t *src;
+ if (ib->user_buffer) {
+ src = ib->user_buffer;
+ } else {
+ src = pipe_buffer_map_range(pctx, &orig->base.b,
+ ib->offset,
+ count * 4,
+ PIPE_TRANSFER_READ, &src_transfer);
}
- if (info.mask & PIPE_MASK_S) {
- fprintf(stderr, "cannot blit stencil, skipping");
- info.mask &= ~PIPE_MASK_S;
+ for (int i = 0; i < count; i++) {
+ uint32_t src_index = src[i];
+ assert(src_index <= 0xffff);
+ dst[i] = src_index;
}
- render_blit(pctx, &info);
+ if (src_transfer)
+ pctx->transfer_unmap(pctx, src_transfer);
+
+ return shadow_rsc;
}
void