vc4: Remove the CSE pass.
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.c
index 3dad566a0026d566acfecbe3214c3c3ba57621ba..a360e192b3f40bcaad4b0ccbeb0a2dace2bcab54 100644 (file)
  * IN THE SOFTWARE.
  */
 
-#include <stdio.h>
-
+#include "util/u_blit.h"
 #include "util/u_memory.h"
 #include "util/u_format.h"
 #include "util/u_inlines.h"
 #include "util/u_surface.h"
-#include "util/u_blitter.h"
+#include "util/u_upload_mgr.h"
 
 #include "vc4_screen.h"
 #include "vc4_context.h"
 #include "vc4_resource.h"
+#include "vc4_tiling.h"
+
+static bool miptree_debug = false;
+
+static bool
+vc4_resource_bo_alloc(struct vc4_resource *rsc)
+{
+        struct pipe_resource *prsc = &rsc->base.b;
+        struct pipe_screen *pscreen = prsc->screen;
+        struct vc4_bo *bo;
+
+        if (miptree_debug) {
+                fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
+                        rsc,
+                        rsc->slices[0].size,
+                        rsc->slices[0].offset,
+                        rsc->slices[0].offset +
+                        rsc->slices[0].size +
+                        rsc->cube_map_stride * (prsc->array_size - 1));
+        }
+
+        bo = vc4_bo_alloc(vc4_screen(pscreen),
+                          rsc->slices[0].offset +
+                          rsc->slices[0].size +
+                          rsc->cube_map_stride * (prsc->array_size - 1),
+                          "resource");
+        if (bo) {
+                vc4_bo_unreference(&rsc->bo);
+                rsc->bo = bo;
+                return true;
+        } else {
+                return false;
+        }
+}
 
 static void
 vc4_resource_transfer_unmap(struct pipe_context *pctx,
                             struct pipe_transfer *ptrans)
 {
         struct vc4_context *vc4 = vc4_context(pctx);
+        struct vc4_transfer *trans = vc4_transfer(ptrans);
+
+        if (trans->map) {
+                struct vc4_resource *rsc;
+                struct vc4_resource_slice *slice;
+                if (trans->ss_resource) {
+                        rsc = vc4_resource(trans->ss_resource);
+                        slice = &rsc->slices[0];
+                } else {
+                        rsc = vc4_resource(ptrans->resource);
+                        slice = &rsc->slices[ptrans->level];
+                }
+
+                if (ptrans->usage & PIPE_TRANSFER_WRITE) {
+                        vc4_store_tiled_image(rsc->bo->map + slice->offset +
+                                              ptrans->box.z * rsc->cube_map_stride,
+                                              slice->stride,
+                                              trans->map, ptrans->stride,
+                                              slice->tiling, rsc->cpp,
+                                              &ptrans->box);
+                }
+                free(trans->map);
+        }
+
+        if (trans->ss_resource && (ptrans->usage & PIPE_TRANSFER_WRITE)) {
+                struct pipe_blit_info blit;
+                memset(&blit, 0, sizeof(blit));
+
+                blit.src.resource = trans->ss_resource;
+                blit.src.format = trans->ss_resource->format;
+                blit.src.box.width = trans->ss_box.width;
+                blit.src.box.height = trans->ss_box.height;
+                blit.src.box.depth = 1;
+
+                blit.dst.resource = ptrans->resource;
+                blit.dst.format = ptrans->resource->format;
+                blit.dst.level = ptrans->level;
+                blit.dst.box = trans->ss_box;
+
+                blit.mask = util_format_get_mask(ptrans->resource->format);
+                blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+                pctx->blit(pctx, &blit);
+                vc4_flush(pctx);
+
+                pipe_resource_reference(&trans->ss_resource, NULL);
+        }
 
         pipe_resource_reference(&ptrans->resource, NULL);
         util_slab_free(&vc4->transfer_pool, ptrans);
 }
 
+static struct pipe_resource *
+vc4_get_temp_resource(struct pipe_context *pctx,
+                      struct pipe_resource *prsc,
+                      const struct pipe_box *box)
+{
+        struct pipe_resource temp_setup;
+
+        memset(&temp_setup, 0, sizeof(temp_setup));
+        temp_setup.target = prsc->target;
+        temp_setup.format = prsc->format;
+        temp_setup.width0 = box->width;
+        temp_setup.height0 = box->height;
+        temp_setup.depth0 = 1;
+        temp_setup.array_size = 1;
+
+        return pctx->screen->resource_create(pctx->screen, &temp_setup);
+}
+
 static void *
 vc4_resource_transfer_map(struct pipe_context *pctx,
                           struct pipe_resource *prsc,
@@ -53,31 +151,116 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
 {
         struct vc4_context *vc4 = vc4_context(pctx);
         struct vc4_resource *rsc = vc4_resource(prsc);
+        struct vc4_transfer *trans;
         struct pipe_transfer *ptrans;
         enum pipe_format format = prsc->format;
         char *buf;
 
-        vc4_flush_for_bo(pctx, rsc->bo);
+        if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+                if (vc4_resource_bo_alloc(rsc)) {
+
+                        /* If it might be bound as one of our vertex buffers,
+                         * make sure we re-emit vertex buffer state.
+                         */
+                        if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
+                                vc4->dirty |= VC4_DIRTY_VTXBUF;
+                } else {
+                        /* If we failed to reallocate, flush everything so
+                         * that we don't violate any syncing requirements.
+                         */
+                        vc4_flush(pctx);
+                }
+        } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
+                /* If we're writing and the buffer is being used by the CL, we
+                 * have to flush the CL first.  If we're only reading, we need
+                 * to flush if the CL has written our buffer.
+                 */
+                if (vc4_cl_references_bo(pctx, rsc->bo,
+                                         usage & PIPE_TRANSFER_WRITE)) {
+                        if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+                            prsc->last_level == 0 &&
+                            prsc->width0 == box->width &&
+                            prsc->height0 == box->height &&
+                            prsc->depth0 == box->depth &&
+                            vc4_resource_bo_alloc(rsc)) {
+                                if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
+                                        vc4->dirty |= VC4_DIRTY_VTXBUF;
+                        } else {
+                                vc4_flush(pctx);
+                        }
+                }
+        }
+
+        if (usage & PIPE_TRANSFER_WRITE)
+                rsc->writes++;
 
-        ptrans = util_slab_alloc(&vc4->transfer_pool);
-        if (!ptrans)
+        trans = util_slab_alloc(&vc4->transfer_pool);
+        if (!trans)
                 return NULL;
 
+        /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
+
         /* util_slab_alloc() doesn't zero: */
-        memset(ptrans, 0, sizeof(*ptrans));
+        memset(trans, 0, sizeof(*trans));
+        ptrans = &trans->base;
 
         pipe_resource_reference(&ptrans->resource, prsc);
         ptrans->level = level;
         ptrans->usage = usage;
         ptrans->box = *box;
-        ptrans->stride = rsc->slices[level].stride;
-        ptrans->layer_stride = ptrans->stride;
+
+        /* If the resource is multisampled, we need to resolve to single
+         * sample.  This seems like it should be handled at a higher layer.
+         */
+        if (prsc->nr_samples > 1) {
+                trans->ss_resource = vc4_get_temp_resource(pctx, prsc, box);
+                if (!trans->ss_resource)
+                        goto fail;
+                assert(!trans->ss_resource->nr_samples);
+
+                /* The ptrans->box gets modified for tile alignment, so save
+                 * the original box for unmap time.
+                 */
+                trans->ss_box = *box;
+
+                if (usage & PIPE_TRANSFER_READ) {
+                        struct pipe_blit_info blit;
+                        memset(&blit, 0, sizeof(blit));
+
+                        blit.src.resource = ptrans->resource;
+                        blit.src.format = ptrans->resource->format;
+                        blit.src.level = ptrans->level;
+                        blit.src.box = trans->ss_box;
+
+                        blit.dst.resource = trans->ss_resource;
+                        blit.dst.format = trans->ss_resource->format;
+                        blit.dst.box.width = trans->ss_box.width;
+                        blit.dst.box.height = trans->ss_box.height;
+                        blit.dst.box.depth = 1;
+
+                        blit.mask = util_format_get_mask(prsc->format);
+                        blit.filter = PIPE_TEX_FILTER_NEAREST;
+
+                        pctx->blit(pctx, &blit);
+                        vc4_flush(pctx);
+                }
+
+                /* The rest of the mapping process should use our temporary. */
+                prsc = trans->ss_resource;
+                rsc = vc4_resource(prsc);
+                ptrans->box.x = 0;
+                ptrans->box.y = 0;
+                ptrans->box.z = 0;
+        }
 
         /* Note that the current kernel implementation is synchronous, so no
          * need to do syncing stuff here yet.
          */
 
-        buf = vc4_bo_map(rsc->bo);
+        if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
+                buf = vc4_bo_map_unsynchronized(rsc->bo);
+        else
+                buf = vc4_bo_map(rsc->bo);
         if (!buf) {
                 fprintf(stderr, "Failed to map bo\n");
                 goto fail;
@@ -85,10 +268,58 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
 
         *pptrans = ptrans;
 
-        return buf + rsc->slices[level].offset +
-                box->y / util_format_get_blockheight(format) * ptrans->stride +
-                box->x / util_format_get_blockwidth(format) * rsc->cpp +
-                box->z * rsc->slices[level].size0;
+        struct vc4_resource_slice *slice = &rsc->slices[level];
+        if (rsc->tiled) {
+                uint32_t utile_w = vc4_utile_width(rsc->cpp);
+                uint32_t utile_h = vc4_utile_height(rsc->cpp);
+
+                /* No direct mappings of tiled, since we need to manually
+                 * tile/untile.
+                 */
+                if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
+                        return NULL;
+
+                /* We need to align the box to utile boundaries, since that's
+                 * what load/store operate on.
+                 */
+                uint32_t orig_width = ptrans->box.width;
+                uint32_t orig_height = ptrans->box.height;
+                uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
+                uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
+                ptrans->box.width += box_start_x;
+                ptrans->box.x -= box_start_x;
+                ptrans->box.height += box_start_y;
+                ptrans->box.y -= box_start_y;
+                ptrans->box.width = align(ptrans->box.width, utile_w);
+                ptrans->box.height = align(ptrans->box.height, utile_h);
+
+                ptrans->stride = ptrans->box.width * rsc->cpp;
+                ptrans->layer_stride = ptrans->stride;
+
+                trans->map = malloc(ptrans->stride * ptrans->box.height);
+                if (usage & PIPE_TRANSFER_READ ||
+                    ptrans->box.width != orig_width ||
+                    ptrans->box.height != orig_height) {
+                        vc4_load_tiled_image(trans->map, ptrans->stride,
+                                             buf + slice->offset +
+                                             ptrans->box.z * rsc->cube_map_stride,
+                                             slice->stride,
+                                             slice->tiling, rsc->cpp,
+                                             &ptrans->box);
+                }
+                return (trans->map +
+                        box_start_x * rsc->cpp +
+                        box_start_y * ptrans->stride);
+        } else {
+                ptrans->stride = slice->stride;
+                ptrans->layer_stride = ptrans->stride;
+
+                return buf + slice->offset +
+                        ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
+                        ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
+                        ptrans->box.z * rsc->cube_map_stride;
+        }
+
 
 fail:
         vc4_resource_transfer_unmap(pctx, ptrans);
@@ -100,6 +331,7 @@ vc4_resource_destroy(struct pipe_screen *pscreen,
                      struct pipe_resource *prsc)
 {
         struct vc4_resource *rsc = vc4_resource(prsc);
+        pipe_resource_reference(&rsc->shadow_parent, NULL);
         vc4_bo_unreference(&rsc->bo);
         free(rsc);
 }
@@ -130,24 +362,90 @@ vc4_setup_slices(struct vc4_resource *rsc)
         struct pipe_resource *prsc = &rsc->base.b;
         uint32_t width = prsc->width0;
         uint32_t height = prsc->height0;
-        uint32_t depth = prsc->depth0;
+        uint32_t pot_width = util_next_power_of_two(width);
+        uint32_t pot_height = util_next_power_of_two(height);
         uint32_t offset = 0;
+        uint32_t utile_w = vc4_utile_width(rsc->cpp);
+        uint32_t utile_h = vc4_utile_height(rsc->cpp);
 
         for (int i = prsc->last_level; i >= 0; i--) {
                 struct vc4_resource_slice *slice = &rsc->slices[i];
-                uint32_t level_width = u_minify(width, i);
-                uint32_t level_height = u_minify(height, i);
+
+                uint32_t level_width, level_height;
+                if (i == 0) {
+                        level_width = width;
+                        level_height = height;
+                } else {
+                        level_width = u_minify(pot_width, i);
+                        level_height = u_minify(pot_height, i);
+                }
+
+                if (!rsc->tiled) {
+                        slice->tiling = VC4_TILING_FORMAT_LINEAR;
+                        if (prsc->nr_samples > 1) {
+                                /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
+                                level_width = align(level_width, 32);
+                                level_height = align(level_height, 32);
+                        } else {
+                                level_width = align(level_width, utile_w);
+                        }
+                } else {
+                        if (vc4_size_is_lt(level_width, level_height,
+                                           rsc->cpp)) {
+                                slice->tiling = VC4_TILING_FORMAT_LT;
+                                level_width = align(level_width, utile_w);
+                                level_height = align(level_height, utile_h);
+                        } else {
+                                slice->tiling = VC4_TILING_FORMAT_T;
+                                level_width = align(level_width,
+                                                    4 * 2 * utile_w);
+                                level_height = align(level_height,
+                                                     4 * 2 * utile_h);
+                        }
+                }
 
                 slice->offset = offset;
-                slice->stride = align(level_width * rsc->cpp, 16);
-                slice->size0 = level_height * slice->stride;
+                slice->stride = (level_width * rsc->cpp *
+                                 MAX2(prsc->nr_samples, 1));
+                slice->size = level_height * slice->stride;
+
+                offset += slice->size;
+
+                if (miptree_debug) {
+                        static const char tiling_chars[] = {
+                                [VC4_TILING_FORMAT_LINEAR] = 'R',
+                                [VC4_TILING_FORMAT_LT] = 'L',
+                                [VC4_TILING_FORMAT_T] = 'T'
+                        };
+                        fprintf(stderr,
+                                "rsc setup %p (format %d), %dx%d: "
+                                "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
+                                rsc, rsc->vc4_format,
+                                prsc->width0, prsc->height0,
+                                i, tiling_chars[slice->tiling],
+                                level_width, level_height,
+                                slice->stride, slice->offset);
+                }
+        }
 
-                /* Note, since we have cubes but no 3D, depth is invariant
-                 * with miplevel.
-                 */
-                offset += slice->size0 * depth;
+        /* The texture base pointer that has to point to level 0 doesn't have
+         * intra-page bits, so we have to align it, and thus shift up all the
+         * smaller slices.
+         */
+        uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
+                                      rsc->slices[0].offset);
+        if (page_align_offset) {
+                for (int i = 0; i <= prsc->last_level; i++)
+                        rsc->slices[i].offset += page_align_offset;
+        }
+
+        /* Cube map faces appear as whole miptrees at a page-aligned offset
+         * from the first face's miptree.
+         */
+        if (prsc->target == PIPE_TEXTURE_CUBE) {
+                rsc->cube_map_stride = align(rsc->slices[0].offset +
+                                             rsc->slices[0].size, 4096);
         }
-        /* XXX: align level 0 offset? */
 }
 
 static struct vc4_resource *
@@ -165,28 +463,60 @@ vc4_resource_setup(struct pipe_screen *pscreen,
         prsc->screen = pscreen;
 
         rsc->base.vtbl = &vc4_resource_vtbl;
-        rsc->cpp = util_format_get_blocksize(tmpl->format);
+        if (prsc->nr_samples <= 1)
+                rsc->cpp = util_format_get_blocksize(tmpl->format);
+        else
+                rsc->cpp = sizeof(uint32_t);
 
         assert(rsc->cpp);
 
         return rsc;
 }
 
-static struct pipe_resource *
+static enum vc4_texture_data_type
+get_resource_texture_format(struct pipe_resource *prsc)
+{
+        struct vc4_resource *rsc = vc4_resource(prsc);
+        uint8_t format = vc4_get_tex_format(prsc->format);
+
+        if (!rsc->tiled) {
+                if (prsc->nr_samples > 1) {
+                        return ~0;
+                } else {
+                        assert(format == VC4_TEXTURE_TYPE_RGBA8888);
+                        return VC4_TEXTURE_TYPE_RGBA32R;
+                }
+        }
+
+        return format;
+}
+
+struct pipe_resource *
 vc4_resource_create(struct pipe_screen *pscreen,
                     const struct pipe_resource *tmpl)
 {
         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
         struct pipe_resource *prsc = &rsc->base.b;
 
-        vc4_setup_slices(rsc);
+        /* We have to make shared be untiled, since we don't have any way to
+         * communicate metadata about tiling currently.
+         */
+        if (tmpl->target == PIPE_BUFFER ||
+            tmpl->nr_samples > 1 ||
+            (tmpl->bind & (PIPE_BIND_SCANOUT |
+                           PIPE_BIND_LINEAR |
+                           PIPE_BIND_SHARED |
+                           PIPE_BIND_CURSOR))) {
+                rsc->tiled = false;
+        } else {
+                rsc->tiled = true;
+        }
 
-        rsc->tiling = VC4_TILING_FORMAT_LINEAR;
-        rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
-                               rsc->slices[0].offset +
-                               rsc->slices[0].size0 * prsc->depth0,
-                               "resource");
-        if (!rsc->bo)
+        if (tmpl->target != PIPE_BUFFER)
+                rsc->vc4_format = get_resource_texture_format(prsc);
+
+        vc4_setup_slices(rsc);
+        if (!vc4_resource_bo_alloc(rsc))
                 goto fail;
 
         return prsc;
@@ -198,23 +528,51 @@ fail:
 static struct pipe_resource *
 vc4_resource_from_handle(struct pipe_screen *pscreen,
                          const struct pipe_resource *tmpl,
-                         struct winsys_handle *handle)
+                         struct winsys_handle *handle,
+                         unsigned usage)
 {
         struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
         struct pipe_resource *prsc = &rsc->base.b;
         struct vc4_resource_slice *slice = &rsc->slices[0];
+        uint32_t expected_stride = align(prsc->width0 / rsc->cpp,
+                                         vc4_utile_width(rsc->cpp));
 
         if (!rsc)
                 return NULL;
 
-        rsc->tiling = VC4_TILING_FORMAT_LINEAR;
-        rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
+        if (handle->stride != expected_stride) {
+                static bool warned = false;
+                if (!warned) {
+                        warned = true;
+                        fprintf(stderr,
+                                "Attempting to import %dx%d %s with "
+                                "unsupported stride %d instead of %d\n",
+                                prsc->width0, prsc->height0,
+                                util_format_short_name(prsc->format),
+                                handle->stride,
+                                expected_stride);
+                }
+                return NULL;
+        }
+
+        rsc->tiled = false;
+        rsc->bo = vc4_screen_bo_from_handle(pscreen, handle);
         if (!rsc->bo)
                 goto fail;
 
-#ifdef USE_VC4_SIMULATOR
-        slice->stride = align(prsc->width0 * rsc->cpp, 16);
-#endif
+        slice->stride = handle->stride;
+        slice->tiling = VC4_TILING_FORMAT_LINEAR;
+
+        rsc->vc4_format = get_resource_texture_format(prsc);
+
+        if (miptree_debug) {
+                fprintf(stderr,
+                        "rsc import %p (format %d), %dx%d: "
+                        "level 0 (R) -> stride %d@0x%08x\n",
+                        rsc, rsc->vc4_format,
+                        prsc->width0, prsc->height0,
+                        slice->stride, slice->offset);
+        }
 
         return prsc;
 
@@ -229,6 +587,7 @@ vc4_create_surface(struct pipe_context *pctx,
                    const struct pipe_surface *surf_tmpl)
 {
         struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
+        struct vc4_resource *rsc = vc4_resource(ptex);
 
         if (!surface)
                 return NULL;
@@ -248,6 +607,9 @@ vc4_create_surface(struct pipe_context *pctx,
         psurf->u.tex.level = level;
         psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
         psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+        surface->offset = (rsc->slices[level].offset +
+                           psurf->u.tex.first_layer * rsc->cube_map_stride);
+        surface->tiling = rsc->slices[level].tiling;
 
         return &surface->base;
 }
@@ -260,74 +622,350 @@ vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
 }
 
 static void
-vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
+vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
 {
-        struct vc4_context *vc4 = vc4_context(pctx);
+        struct pipe_resource *prsc = psurf->texture;
+        struct vc4_resource *rsc = vc4_resource(prsc);
+        uint32_t *map = vc4_bo_map(rsc->bo);
+        uint32_t stride = rsc->slices[0].stride / 4;
+        uint32_t width = psurf->width;
+        uint32_t height = psurf->height;
+        uint32_t chunk_w = width / 79;
+        uint32_t chunk_h = height / 40;
+        uint32_t found_colors[10];
+        uint32_t num_found_colors = 0;
+
+        if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
+                fprintf(stderr, "%s: Unsupported format %s\n",
+                        __func__, util_format_short_name(psurf->format));
+                return;
+        }
+
+        for (int by = 0; by < height; by += chunk_h) {
+                for (int bx = 0; bx < width; bx += chunk_w) {
+                        int all_found_color = -1; /* nothing found */
+
+                        for (int y = by; y < MIN2(height, by + chunk_h); y++) {
+                                for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
+                                        uint32_t pix = map[y * stride + x];
+
+                                        int i;
+                                        for (i = 0; i < num_found_colors; i++) {
+                                                if (pix == found_colors[i])
+                                                        break;
+                                        }
+                                        if (i == num_found_colors &&
+                                            num_found_colors <
+                                            ARRAY_SIZE(found_colors)) {
+                                                found_colors[num_found_colors++] = pix;
+                                        }
+
+                                        if (i < num_found_colors) {
+                                                if (all_found_color == -1)
+                                                        all_found_color = i;
+                                                else if (i != all_found_color)
+                                                        all_found_color = ARRAY_SIZE(found_colors);
+                                        }
+                                }
+                        }
+                        /* If all pixels for this chunk have a consistent
+                         * value, then print a character for it.  Either a
+                         * fixed name (particularly common for piglit tests),
+                         * or a runtime-generated number.
+                         */
+                        if (all_found_color >= 0 &&
+                            all_found_color < ARRAY_SIZE(found_colors)) {
+                                static const struct {
+                                        uint32_t val;
+                                        const char *c;
+                                } named_colors[] = {
+                                        { 0xff000000, "█" },
+                                        { 0x00000000, "█" },
+                                        { 0xffff0000, "r" },
+                                        { 0xff00ff00, "g" },
+                                        { 0xff0000ff, "b" },
+                                        { 0xffffffff, "w" },
+                                };
+                                int i;
+                                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
+                                        if (named_colors[i].val ==
+                                            found_colors[all_found_color]) {
+                                                fprintf(stderr, "%s",
+                                                        named_colors[i].c);
+                                                break;
+                                        }
+                                }
+                                /* For unnamed colors, print a number and the
+                                 * numbers will have values printed at the
+                                 * end.
+                                 */
+                                if (i == ARRAY_SIZE(named_colors)) {
+                                        fprintf(stderr, "%c",
+                                                '0' + all_found_color);
+                                }
+                        } else {
+                                /* If there's no consistent color, print this.
+                                 */
+                                fprintf(stderr, ".");
+                        }
+                }
+                fprintf(stderr, "\n");
+        }
 
-        /* XXX: Skip this if we don't have any queued drawing to it. */
-        vc4->base.flush(pctx, NULL, 0);
+        for (int i = 0; i < num_found_colors; i++) {
+                fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
+        }
 }
-static bool
-render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
+
+static uint32_t
+vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
+                            uint32_t x, uint32_t y, uint32_t sample)
 {
-        struct vc4_context *vc4 = vc4_context(ctx);
+        struct pipe_resource *prsc = psurf->texture;
+        struct vc4_resource *rsc = vc4_resource(prsc);
+        uint32_t tile_w = 32, tile_h = 32;
+        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
+
+        uint32_t tile_x = x / tile_w;
+        uint32_t tile_y = y / tile_h;
+        uint32_t *tile = (vc4_bo_map(rsc->bo) +
+                          VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
+        uint32_t subtile_x = x % tile_w;
+        uint32_t subtile_y = y % tile_h;
+
+        uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
+        uint32_t tile_stride = quad_samples * tile_w / 2;
+
+        return *((uint32_t *)tile +
+                 (subtile_y >> 1) * tile_stride +
+                 (subtile_x >> 1) * quad_samples +
+                 ((subtile_y & 1) << 1) +
+                 (subtile_x & 1) +
+                 sample);
+}
 
-        if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
-                fprintf(stderr, "blit unsupported %s -> %s",
-                    util_format_short_name(info->src.resource->format),
-                    util_format_short_name(info->dst.resource->format));
-                return false;
+static void
+vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
+                           uint32_t start_x, uint32_t start_y,
+                           uint32_t w, uint32_t h)
+{
+        bool all_same_color = true;
+        uint32_t all_pix = 0;
+
+        for (int y = start_y; y < start_y + h; y++) {
+                for (int x = start_x; x < start_x + w; x++) {
+                        for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
+                                uint32_t pix = vc4_surface_msaa_get_sample(psurf,
+                                                                           x, y,
+                                                                           s);
+                                if (x == start_x && y == start_y)
+                                        all_pix = pix;
+                                else if (all_pix != pix)
+                                        all_same_color = false;
+                        }
+                }
+        }
+        if (all_same_color) {
+                static const struct {
+                        uint32_t val;
+                        const char *c;
+                } named_colors[] = {
+                        { 0xff000000, "█" },
+                        { 0x00000000, "█" },
+                        { 0xffff0000, "r" },
+                        { 0xff00ff00, "g" },
+                        { 0xff0000ff, "b" },
+                        { 0xffffffff, "w" },
+                };
+                int i;
+                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
+                        if (named_colors[i].val == all_pix) {
+                                fprintf(stderr, "%s",
+                                        named_colors[i].c);
+                                return;
+                        }
+                }
+                fprintf(stderr, "x");
+        } else {
+                fprintf(stderr, ".");
+        }
+}
+
+static void
+vc4_dump_surface_msaa(struct pipe_surface *psurf)
+{
+        uint32_t tile_w = 32, tile_h = 32;
+        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
+        uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
+        uint32_t char_w = 140, char_h = 60;
+        uint32_t char_w_per_tile = char_w / tiles_w - 1;
+        uint32_t char_h_per_tile = char_h / tiles_h - 1;
+        uint32_t found_colors[10];
+        uint32_t num_found_colors = 0;
+
+        fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
+                psurf->width, psurf->height, psurf->texture->nr_samples);
+
+        for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
+                fprintf(stderr, "-");
+        fprintf(stderr, "\n");
+
+        for (int ty = 0; ty < psurf->height; ty += tile_h) {
+                for (int y = 0; y < char_h_per_tile; y++) {
+
+                        for (int tx = 0; tx < psurf->width; tx += tile_w) {
+                                for (int x = 0; x < char_w_per_tile; x++) {
+                                        uint32_t bx1 = (x * tile_w /
+                                                        char_w_per_tile);
+                                        uint32_t bx2 = ((x + 1) * tile_w /
+                                                        char_w_per_tile);
+                                        uint32_t by1 = (y * tile_h /
+                                                        char_h_per_tile);
+                                        uint32_t by2 = ((y + 1) * tile_h /
+                                                        char_h_per_tile);
+
+                                        vc4_dump_surface_msaa_char(psurf,
+                                                                   tx + bx1,
+                                                                   ty + by1,
+                                                                   bx2 - bx1,
+                                                                   by2 - by1);
+                                }
+                                fprintf(stderr, "|");
+                        }
+                        fprintf(stderr, "\n");
+                }
+
+                for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
+                        fprintf(stderr, "-");
+                fprintf(stderr, "\n");
         }
 
-        util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
-        util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
-        util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
-        util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
-        util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
-        util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
-        util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
-        util_blitter_save_blend(vc4->blitter, vc4->blend);
-        util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
-        util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
-        util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
-        util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
-        util_blitter_save_fragment_sampler_states(vc4->blitter,
-                        vc4->fragtex.num_samplers,
-                        (void **)vc4->fragtex.samplers);
-        util_blitter_save_fragment_sampler_views(vc4->blitter,
-                        vc4->fragtex.num_textures, vc4->fragtex.textures);
-
-        util_blitter_blit(vc4->blitter, info);
-
-        return true;
+        for (int i = 0; i < num_found_colors; i++) {
+                fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
+        }
+}
+
+/** Debug routine to dump the contents of an 8888 surface to the console */
+void
+vc4_dump_surface(struct pipe_surface *psurf)
+{
+        if (!psurf)
+                return;
+
+        if (psurf->texture->nr_samples > 1)
+                vc4_dump_surface_msaa(psurf);
+        else
+                vc4_dump_surface_non_msaa(psurf);
 }
 
-/* Optimal hardware path for blitting pixels.
- * Scaling, format conversion, up- and downsampling (resolve) are allowed.
- */
 static void
-vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
+vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
 {
-        struct pipe_blit_info info = *blit_info;
+        /* All calls to flush_resource are followed by a flush of the context,
+         * so there's nothing to do.
+         */
+}
+
+void
+vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
+                                    struct pipe_sampler_view *view)
+{
+        struct vc4_resource *shadow = vc4_resource(view->texture);
+        struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
+        assert(orig);
 
-        if (info.src.resource->nr_samples > 1 &&
-            info.dst.resource->nr_samples <= 1 &&
-            !util_format_is_depth_or_stencil(info.src.resource->format) &&
-            !util_format_is_pure_integer(info.src.resource->format)) {
-                fprintf(stderr, "color resolve unimplemented");
+        if (shadow->writes == orig->writes && orig->bo->private)
                 return;
+
+        perf_debug("Updating shadow texture due to %s\n",
+                   view->u.tex.first_level ? "base level" : "raster layout");
+
+        for (int i = 0; i <= shadow->base.b.last_level; i++) {
+                unsigned width = u_minify(shadow->base.b.width0, i);
+                unsigned height = u_minify(shadow->base.b.height0, i);
+                struct pipe_blit_info info = {
+                        .dst = {
+                                .resource = &shadow->base.b,
+                                .level = i,
+                                .box = {
+                                        .x = 0,
+                                        .y = 0,
+                                        .z = 0,
+                                        .width = width,
+                                        .height = height,
+                                        .depth = 1,
+                                },
+                                .format = shadow->base.b.format,
+                        },
+                        .src = {
+                                .resource = &orig->base.b,
+                                .level = view->u.tex.first_level + i,
+                                .box = {
+                                        .x = 0,
+                                        .y = 0,
+                                        .z = 0,
+                                        .width = width,
+                                        .height = height,
+                                        .depth = 1,
+                                },
+                                .format = orig->base.b.format,
+                        },
+                        .mask = ~0,
+                };
+                pctx->blit(pctx, &info);
         }
 
-        if (util_try_blit_via_copy_region(pctx, &info)) {
-                return; /* done */
+        shadow->writes = orig->writes;
+}
+
+/**
+ * Converts a 4-byte index buffer to 2 bytes.
+ *
+ * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
+ * include 4-byte index support, and we have to shrink it down.
+ *
+ * There's no fallback support for when indices end up being larger than 2^16,
+ * though it will at least assertion fail.  Also, if the original index data
+ * was in user memory, it would be nice to not have uploaded it to a VBO
+ * before translating.
+ */
+struct pipe_resource *
+vc4_get_shadow_index_buffer(struct pipe_context *pctx,
+                            const struct pipe_index_buffer *ib,
+                            uint32_t count,
+                            uint32_t *shadow_offset)
+{
+        struct vc4_context *vc4 = vc4_context(pctx);
+        struct vc4_resource *orig = vc4_resource(ib->buffer);
+        perf_debug("Fallback conversion for %d uint indices\n", count);
+
+        void *data;
+        struct pipe_resource *shadow_rsc = NULL;
+        u_upload_alloc(vc4->uploader, 0, count * 2, 4,
+                       shadow_offset, &shadow_rsc, &data);
+        uint16_t *dst = data;
+
+        struct pipe_transfer *src_transfer = NULL;
+        const uint32_t *src;
+        if (ib->user_buffer) {
+                src = ib->user_buffer;
+        } else {
+                src = pipe_buffer_map_range(pctx, &orig->base.b,
+                                            ib->offset,
+                                            count * 4,
+                                            PIPE_TRANSFER_READ, &src_transfer);
         }
 
-        if (info.mask & PIPE_MASK_S) {
-                fprintf(stderr, "cannot blit stencil, skipping");
-                info.mask &= ~PIPE_MASK_S;
+        for (int i = 0; i < count; i++) {
+                uint32_t src_index = src[i];
+                assert(src_index <= 0xffff);
+                dst[i] = src_index;
         }
 
-        render_blit(pctx, &info);
+        if (src_transfer)
+                pctx->transfer_unmap(pctx, src_transfer);
+
+        return shadow_rsc;
 }
 
 void