#define VC4_RESOURCE_H
#include "vc4_screen.h"
+#include "vc4_packet.h"
#include "util/u_transfer.h"
+struct vc4_transfer {
+ struct pipe_transfer base;
+ void *map;
+};
+
struct vc4_resource_slice {
uint32_t offset;
uint32_t stride;
- uint32_t size0;
+ uint32_t size;
+ /** One of VC4_TILING_FORMAT_* */
+ uint8_t tiling;
};
struct vc4_surface {
uint32_t width;
uint16_t height;
uint16_t depth;
+ uint8_t tiling;
};
struct vc4_resource {
struct u_resource base;
struct vc4_bo *bo;
struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
+ uint32_t cube_map_stride;
int cpp;
- /** One of VC4_TILING_FORMAT_* */
- uint8_t tiling;
+ bool tiled;
+ /** One of VC4_TEXTURE_TYPE_* */
+ enum vc4_texture_data_type vc4_format;
};
static INLINE struct vc4_resource *
return (struct vc4_surface *)psurf;
}
+static INLINE struct vc4_transfer *
+vc4_transfer(struct pipe_transfer *ptrans)
+{
+ return (struct vc4_transfer *)ptrans;
+}
+
void vc4_resource_screen_init(struct pipe_screen *pscreen);
void vc4_resource_context_init(struct pipe_context *pctx);