vc4: Don't forget to store stencil along with depth when storing either.
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.h
index 34ca7ec8abb43b018b61909a2c2643196a5b0ab1..01f481d15c4a42c37bc33243b9874465ec8f5314 100644 (file)
 #define VC4_RESOURCE_H
 
 #include "vc4_screen.h"
+#include "vc4_packet.h"
 #include "util/u_transfer.h"
 
+struct vc4_transfer {
+        struct pipe_transfer base;
+        void *map;
+};
+
 struct vc4_resource_slice {
         uint32_t offset;
         uint32_t stride;
-        uint32_t size0;
+        uint32_t size;
+        /** One of VC4_TILING_FORMAT_* */
+        uint8_t tiling;
 };
 
 struct vc4_surface {
@@ -41,15 +49,18 @@ struct vc4_surface {
         uint32_t width;
         uint16_t height;
         uint16_t depth;
+        uint8_t tiling;
 };
 
 struct vc4_resource {
         struct u_resource base;
         struct vc4_bo *bo;
         struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
+        uint32_t cube_map_stride;
         int cpp;
-        /** One of VC4_TILING_FORMAT_* */
-        uint8_t tiling;
+        bool tiled;
+        /** One of VC4_TEXTURE_TYPE_* */
+        enum vc4_texture_data_type vc4_format;
 };
 
 static INLINE struct vc4_resource *
@@ -64,6 +75,12 @@ vc4_surface(struct pipe_surface *psurf)
         return (struct vc4_surface *)psurf;
 }
 
+static INLINE struct vc4_transfer *
+vc4_transfer(struct pipe_transfer *ptrans)
+{
+        return (struct vc4_transfer *)ptrans;
+}
+
 void vc4_resource_screen_init(struct pipe_screen *pscreen);
 void vc4_resource_context_init(struct pipe_context *pctx);