radeon/winsys: add uvd enc ring type
[mesa.git] / src / gallium / drivers / vc4 / vc4_resource.h
index 87571b75e8bbb4ff748f03f996761470dc27d00d..877db513ace8ebd99becea892efa847590fd7b8b 100644 (file)
@@ -32,6 +32,9 @@
 struct vc4_transfer {
         struct pipe_transfer base;
         void *map;
+
+        struct pipe_resource *ss_resource;
+        struct pipe_box ss_box;
 };
 
 struct vc4_resource_slice {
@@ -49,7 +52,7 @@ struct vc4_surface {
 };
 
 struct vc4_resource {
-        struct u_resource base;
+        struct pipe_resource base;
         struct vc4_bo *bo;
         struct vc4_resource_slice slices[VC4_MAX_MIP_LEVELS];
         uint32_t cube_map_stride;
@@ -67,6 +70,17 @@ struct vc4_resource {
          */
         uint64_t writes;
 
+        /**
+         * Bitmask of PIPE_CLEAR_COLOR0, PIPE_CLEAR_DEPTH, PIPE_CLEAR_STENCIL
+         * for which parts of the resource are defined.
+         *
+         * Used for avoiding fallback to quad clears for clearing just depth,
+         * when the stencil contents have never been initialized.  Note that
+         * we're lazy and fields not present in the buffer (DEPTH in a color
+         * buffer) may get marked.
+         */
+        uint32_t initialized_buffers;
+
         /**
          * Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
          * contents, or the 4-byte index buffer.
@@ -107,9 +121,10 @@ struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
 void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
                                          struct pipe_sampler_view *view);
 struct pipe_resource *vc4_get_shadow_index_buffer(struct pipe_context *pctx,
-                                                  const struct pipe_index_buffer *ib,
+                                                  const struct pipe_draw_info *info,
+                                                  uint32_t offset,
                                                   uint32_t count,
-                                                  uint32_t *offset);
+                                                  uint32_t *shadow_offset);
 void vc4_dump_surface(struct pipe_surface *psurf);
 
 #endif /* VC4_RESOURCE_H */