bool tiled;
/** One of VC4_TEXTURE_TYPE_* */
enum vc4_texture_data_type vc4_format;
+
+ /**
+ * Number of times the resource has been written to.
+ *
+ * This is used to track when we need to update this shadow resource
+ * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
+ * can't support in hardware) or GL_UNSIGNED_INTEGER index buffers.
+ */
+ uint64_t writes;
+
+ /**
+ * Resource containing the non-GL_TEXTURE_BASE_LEVEL-rebased texture
+ * contents, or the 4-byte index buffer.
+ *
+ * If the parent is set for an texture, then this resource is actually
+ * the texture contents just starting from the sampler_view's
+ * first_level.
+ *
+ * If the parent is set for an index index buffer, then this resource
+ * is actually a shadow containing a 2-byte index buffer starting from
+ * the ib's offset.
+ */
+ struct pipe_resource *shadow_parent;
};
static INLINE struct vc4_resource *
void vc4_resource_screen_init(struct pipe_screen *pscreen);
void vc4_resource_context_init(struct pipe_context *pctx);
+struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl);
+void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
+ struct pipe_sampler_view *view);
+void vc4_update_shadow_index_buffer(struct pipe_context *pctx,
+ const struct pipe_index_buffer *ib);
#endif /* VC4_RESOURCE_H */