gallium: s/unsigned/enum pipe_shader_type/ for pipe_screen::get_shader_param()
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.c
index bf219824b14cbc4bd15dfce1f08a7650d8743917..82f380f8e9b26f3cce8c5d0ce5618c70d06590ea 100644 (file)
@@ -123,9 +123,9 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_TEXTURE_SHADOW_MAP:
         case PIPE_CAP_BLEND_EQUATION_SEPARATE:
         case PIPE_CAP_TWO_SIDED_STENCIL:
-        case PIPE_CAP_USER_INDEX_BUFFERS:
         case PIPE_CAP_TEXTURE_MULTISAMPLE:
         case PIPE_CAP_TEXTURE_SWIZZLE:
+        case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
                 return 1;
 
                 /* lying for GL 2.0 */
@@ -241,10 +241,11 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
         case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
         case PIPE_CAP_NATIVE_FENCE_FD:
-        case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
         case PIPE_CAP_TGSI_FS_FBFETCH:
         case PIPE_CAP_TGSI_MUL_ZERO_WINS:
+        case PIPE_CAP_DOUBLES:
         case PIPE_CAP_INT64:
+        case PIPE_CAP_INT64_DIVMOD:
                 return 0;
 
                 /* Stream output. */
@@ -343,8 +344,9 @@ vc4_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
 }
 
 static int
-vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
-                           enum pipe_shader_cap param)
+vc4_screen_get_shader_param(struct pipe_screen *pscreen,
+                            enum pipe_shader_type shader,
+                            enum pipe_shader_cap param)
 {
         if (shader != PIPE_SHADER_VERTEX &&
             shader != PIPE_SHADER_FRAGMENT) {
@@ -363,10 +365,7 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 return vc4_screen(pscreen)->has_control_flow;
 
         case PIPE_SHADER_CAP_MAX_INPUTS:
-                if (shader == PIPE_SHADER_FRAGMENT)
-                        return 8;
-                else
-                        return 16;
+                return 8;
         case PIPE_SHADER_CAP_MAX_OUTPUTS:
                 return shader == PIPE_SHADER_FRAGMENT ? 1 : 8;
         case PIPE_SHADER_CAP_MAX_TEMPS:
@@ -391,7 +390,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 return 0;
         case PIPE_SHADER_CAP_INTEGERS:
                 return 1;
-        case PIPE_SHADER_CAP_DOUBLES:
         case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
         case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
         case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
@@ -613,7 +611,7 @@ vc4_screen_create(int fd)
 
         screen->fd = fd;
         list_inithead(&screen->bo_cache.time_list);
-        pipe_mutex_init(screen->bo_handles_mutex);
+        (void) mtx_init(&screen->bo_handles_mutex, mtx_plain);
         screen->bo_handles = util_hash_table_create(handle_hash, handle_compare);
 
         screen->has_control_flow =