vc4: Move simulator memory management to a u_mm.h heap.
[mesa.git] / src / gallium / drivers / vc4 / vc4_screen.h
index 470cb06e2bf436e81e944c8416e39de2b43411f6..83bb5aacfcf8f0fedc9f053c87d4d4897d818021 100644 (file)
 #define VC4_SCREEN_H
 
 #include "pipe/p_screen.h"
+#include "os/os_thread.h"
 #include "state_tracker/drm_driver.h"
+#include "util/list.h"
+#include "util/slab.h"
 
 struct vc4_bo;
 
@@ -37,16 +40,53 @@ struct vc4_bo;
 #define VC4_DEBUG_PERF      0x0020
 #define VC4_DEBUG_NORAST    0x0040
 #define VC4_DEBUG_ALWAYS_FLUSH 0x0080
+#define VC4_DEBUG_ALWAYS_SYNC  0x0100
+#define VC4_DEBUG_NIR       0x0200
+#define VC4_DEBUG_DUMP      0x0400
 
 #define VC4_MAX_MIP_LEVELS 12
 #define VC4_MAX_TEXTURE_SAMPLERS 16
 
+struct vc4_simulator_file;
+
 struct vc4_screen {
         struct pipe_screen base;
         int fd;
 
-        void *simulator_mem_base;
-        uint32_t simulator_mem_size;
+        int v3d_ver;
+
+        const char *name;
+
+        /** The last seqno we've completed a wait for.
+         *
+         * This lets us slightly optimize our waits by skipping wait syscalls
+         * if we know the job's already done.
+         */
+        uint64_t finished_seqno;
+
+        struct slab_parent_pool transfer_pool;
+
+        struct vc4_bo_cache {
+                /** List of struct vc4_bo freed, by age. */
+                struct list_head time_list;
+                /** List of struct vc4_bo freed, per size, by age. */
+                struct list_head *size_list;
+                uint32_t size_list_size;
+
+                pipe_mutex lock;
+
+                uint32_t bo_size;
+                uint32_t bo_count;
+        } bo_cache;
+
+        struct util_hash_table *bo_handles;
+        pipe_mutex bo_handles_mutex;
+
+        uint32_t bo_size;
+        uint32_t bo_count;
+        bool has_control_flow;
+
+        struct vc4_simulator_file *sim_file;
 };
 
 static inline struct vc4_screen *
@@ -62,9 +102,18 @@ boolean vc4_screen_bo_get_handle(struct pipe_screen *pscreen,
                                  struct winsys_handle *whandle);
 struct vc4_bo *
 vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
-                          struct winsys_handle *whandle,
-                          unsigned *out_stride);
+                          struct winsys_handle *whandle);
+
+const void *
+vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
+                                enum pipe_shader_ir ir, unsigned shader);
 
 extern uint32_t vc4_debug;
 
+void
+vc4_fence_init(struct vc4_screen *screen);
+
+struct vc4_fence *
+vc4_fence_create(struct vc4_screen *screen, uint64_t seqno);
+
 #endif /* VC4_SCREEN_H */