#define VC4_DEBUG_ALWAYS_SYNC 0x0100
#define VC4_DEBUG_NIR 0x0200
#define VC4_DEBUG_DUMP 0x0400
+#define VC4_DEBUG_SURFACE 0x0800
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
bool has_control_flow;
bool has_etc1;
bool has_threaded_fs;
+ bool has_tiling_ioctl;
struct vc4_simulator_file *sim_file;
};