#define VC4_DEBUG_ALWAYS_FLUSH 0x0080
#define VC4_DEBUG_ALWAYS_SYNC 0x0100
#define VC4_DEBUG_NIR 0x0200
+#define VC4_DEBUG_DUMP 0x0400
#define VC4_MAX_MIP_LEVELS 12
#define VC4_MAX_TEXTURE_SAMPLERS 16
struct pipe_screen base;
int fd;
+ int v3d_ver;
+
void *simulator_mem_base;
uint32_t simulator_mem_size;
uint32_t bo_size;
uint32_t bo_count;
+ bool has_control_flow;
};
static inline struct vc4_screen *