void *bin, *render;
int ret = 0;
uint32_t bin_offset = 0;
- uint32_t render_offset = bin_offset + args->bin_cl_len;
+ uint32_t render_offset = bin_offset + args->bin_cl_size;
uint32_t shader_rec_offset = roundup(render_offset +
- args->render_cl_len, 16);
- uint32_t uniforms_offset = shader_rec_offset + args->shader_record_len;
- uint32_t exec_size = uniforms_offset + args->uniforms_len;
+ args->render_cl_size, 16);
+ uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
+ uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
- args->shader_record_count);
+ args->shader_rec_count);
if (shader_rec_offset < render_offset ||
uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
- args->shader_record_count >= (UINT_MAX /
+ args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
temp_size < exec_size) {
DRM_ERROR("overflow in exec arguments\n");
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
- exec->shader_state_size = args->shader_record_count;
+ exec->shader_state_size = args->shader_rec_count;
- ret = copy_from_user(bin, args->bin_cl, args->bin_cl_len);
+ ret = copy_from_user(bin, args->bin_cl, args->bin_cl_size);
if (ret) {
DRM_ERROR("Failed to copy in bin cl\n");
goto fail;
}
- ret = copy_from_user(render, args->render_cl, args->render_cl_len);
+ ret = copy_from_user(render, args->render_cl, args->render_cl_size);
if (ret) {
DRM_ERROR("Failed to copy in render cl\n");
goto fail;
}
- ret = copy_from_user(exec->shader_rec_u, args->shader_records,
- args->shader_record_len);
+ ret = copy_from_user(exec->shader_rec_u, args->shader_rec,
+ args->shader_rec_size);
if (ret) {
DRM_ERROR("Failed to copy in shader recs\n");
goto fail;
}
ret = copy_from_user(exec->uniforms_u, args->uniforms,
- args->uniforms_len);
+ args->uniforms_size);
if (ret) {
DRM_ERROR("Failed to copy in uniforms cl\n");
goto fail;
#endif
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
- exec->ct0ea = exec->ct0ca + args->bin_cl_len;
+ exec->ct0ea = exec->ct0ca + args->bin_cl_size;
exec->ct1ca = exec->exec_bo->paddr + render_offset;
- exec->ct1ea = exec->ct1ca + args->render_cl_len;
+ exec->ct1ea = exec->ct1ca + args->render_cl_size;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
- exec->shader_rec_size = args->shader_record_len;
+ exec->shader_rec_size = args->shader_rec_size;
exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
- exec->uniforms_size = args->uniforms_len;
+ exec->uniforms_size = args->uniforms_size;
ret = vc4_validate_cl(dev,
exec->exec_bo->vaddr + bin_offset,
bin,
- args->bin_cl_len,
+ args->bin_cl_size,
true,
exec);
if (ret)
ret = vc4_validate_cl(dev,
exec->exec_bo->vaddr + render_offset,
render,
- args->render_cl_len,
+ args->render_cl_size,
false,
exec);
if (ret)