static struct vc4_texture_stateobj *
vc4_get_stage_tex(struct vc4_context *vc4, unsigned shader)
{
- vc4->dirty |= VC4_DIRTY_TEXSTATE;
-
switch (shader) {
case PIPE_SHADER_FRAGMENT:
vc4->dirty |= VC4_DIRTY_FRAGTEX;
assert(start == 0);
- vc4->dirty |= VC4_DIRTY_TEXSTATE;
-
for (i = 0; i < nr; i++) {
if (views[i])
new_nr = i + 1;