#include "vc4_context.h"
#include "vc4_qir.h"
-static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
-{
- switch (p_wrap) {
- case PIPE_TEX_WRAP_REPEAT:
- return 0;
- case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- return 1;
- case PIPE_TEX_WRAP_MIRROR_REPEAT:
- return 2;
- case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- return 3;
- case PIPE_TEX_WRAP_CLAMP:
- return (using_nearest ? 1 : 3);
- default:
- fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
- assert(!"not reached");
- return 0;
- }
-}
-
static void
write_texture_p0(struct vc4_context *vc4,
struct vc4_cl_out **uniforms,
struct vc4_texture_stateobj *texstate,
uint32_t unit)
{
- struct pipe_sampler_view *texture = texstate->textures[unit];
- struct vc4_resource *rsc = vc4_resource(texture->texture);
+ struct vc4_sampler_view *sview =
+ vc4_sampler_view(texstate->textures[unit]);
+ struct vc4_resource *rsc = vc4_resource(sview->base.texture);
- cl_reloc(vc4, &vc4->uniforms, uniforms, rsc->bo,
- VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
- VC4_SET_FIELD(texture->u.tex.last_level -
- texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
- VC4_SET_FIELD(texture->target == PIPE_TEXTURE_CUBE,
- VC4_TEX_P0_CMMODE) |
- VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE));
+ cl_reloc(vc4, &vc4->uniforms, uniforms, rsc->bo, sview->texture_p0);
}
static void
struct vc4_texture_stateobj *texstate,
uint32_t unit)
{
- struct pipe_sampler_view *texture = texstate->textures[unit];
- struct vc4_resource *rsc = vc4_resource(texture->texture);
- struct pipe_sampler_state *sampler = texstate->samplers[unit];
- static const uint8_t minfilter_map[6] = {
- VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
- VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
- VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
- VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
- VC4_TEX_P1_MINFILT_NEAREST,
- VC4_TEX_P1_MINFILT_LINEAR,
- };
- static const uint32_t magfilter_map[] = {
- [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
- [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
- };
-
- bool either_nearest =
- (sampler->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
- sampler->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
+ struct vc4_sampler_view *sview =
+ vc4_sampler_view(texstate->textures[unit]);
+ struct vc4_sampler_state *sampler =
+ vc4_sampler_state(texstate->samplers[unit]);
- cl_aligned_u32(uniforms,
- VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
- VC4_SET_FIELD(texture->texture->height0 & 2047,
- VC4_TEX_P1_HEIGHT) |
- VC4_SET_FIELD(texture->texture->width0 & 2047,
- VC4_TEX_P1_WIDTH) |
- VC4_SET_FIELD(magfilter_map[sampler->mag_img_filter],
- VC4_TEX_P1_MAGFILT) |
- VC4_SET_FIELD(minfilter_map[sampler->min_mip_filter * 2 +
- sampler->min_img_filter],
- VC4_TEX_P1_MINFILT) |
- VC4_SET_FIELD(translate_wrap(sampler->wrap_s, either_nearest),
- VC4_TEX_P1_WRAP_S) |
- VC4_SET_FIELD(translate_wrap(sampler->wrap_t, either_nearest),
- VC4_TEX_P1_WRAP_T));
+ cl_aligned_u32(uniforms, sview->texture_p1 | sampler->texture_p1);
}
static void
}
cl_end(&vc4->uniforms, uniforms);
+
+ vc4_bo_unreference(&ubo);
+}
+
+void
+vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader)
+{
+ uint32_t dirty = 0;
+
+ for (int i = 0; i < shader->uniforms.count; i++) {
+ switch (shader->uniforms.contents[i]) {
+ case QUNIFORM_CONSTANT:
+ break;
+ case QUNIFORM_UNIFORM:
+ case QUNIFORM_UBO_ADDR:
+ dirty |= VC4_DIRTY_CONSTBUF;
+ break;
+
+ case QUNIFORM_VIEWPORT_X_SCALE:
+ case QUNIFORM_VIEWPORT_Y_SCALE:
+ case QUNIFORM_VIEWPORT_Z_OFFSET:
+ case QUNIFORM_VIEWPORT_Z_SCALE:
+ dirty |= VC4_DIRTY_VIEWPORT;
+ break;
+
+ case QUNIFORM_USER_CLIP_PLANE:
+ dirty |= VC4_DIRTY_CLIP;
+ break;
+
+ case QUNIFORM_TEXTURE_CONFIG_P0:
+ case QUNIFORM_TEXTURE_CONFIG_P1:
+ case QUNIFORM_TEXTURE_CONFIG_P2:
+ case QUNIFORM_TEXTURE_BORDER_COLOR:
+ case QUNIFORM_TEXRECT_SCALE_X:
+ case QUNIFORM_TEXRECT_SCALE_Y:
+ dirty |= VC4_DIRTY_TEXSTATE;
+ break;
+
+ case QUNIFORM_BLEND_CONST_COLOR:
+ dirty |= VC4_DIRTY_BLEND_COLOR;
+ break;
+
+ case QUNIFORM_STENCIL:
+ case QUNIFORM_ALPHA_REF:
+ dirty |= VC4_DIRTY_ZSA;
+ break;
+ }
+ }
+
+ shader->uniform_dirty_bits = dirty;
}