broadcom/vc5: Introduce a helper for pre-packing our V3DXX structs.
[mesa.git] / src / gallium / drivers / vc5 / vc5_draw.c
index d78fa3265fd953a8fb1c0a368f5b8ff294d08cd3..edc528591542e50b3b974b0d341c83636f6ed9c3 100644 (file)
@@ -80,7 +80,8 @@ vc5_start_draw(struct vc5_context *vc5)
                 config.height_in_tiles = job->draw_tiles_y;
 
                 /* Must be >= 1 */
-                config.number_of_render_targets = 1;
+                config.number_of_render_targets =
+                        MAX2(vc5->framebuffer.nr_cbufs, 1);
 
                 config.multisample_mode_4x = job->msaa;
 
@@ -122,36 +123,9 @@ vc5_predraw_check_textures(struct pipe_context *pctx,
         }
 }
 
-static struct vc5_cl_reloc
-vc5_get_default_values(struct vc5_context *vc5)
-{
-        struct vc5_job *job = vc5->job;
-
-        /* VC5_DIRTY_VTXSTATE */
-        struct vc5_vertex_stateobj *vtx = vc5->vtx;
-
-        /* Set up the default values for attributes. */
-        vc5_cl_ensure_space(&job->indirect, 4 * 4 * vtx->num_elements, 4);
-        struct vc5_cl_reloc default_values =
-                cl_address(job->indirect.bo, cl_offset(&job->indirect));
-        vc5_bo_reference(default_values.bo);
-
-        struct vc5_cl_out *defaults = cl_start(&job->indirect);
-        for (int i = 0; i < vtx->num_elements; i++) {
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 0.0);
-                cl_aligned_f(&defaults, 1.0);
-        }
-        cl_end(&job->indirect, defaults);
-
-        return default_values;
-}
-
 static void
 vc5_emit_gl_shader_state(struct vc5_context *vc5,
-                         const struct pipe_draw_info *info,
-                         uint32_t extra_index_bias)
+                         const struct pipe_draw_info *info)
 {
         struct vc5_job *job = vc5->job;
         /* VC5_DIRTY_VTXSTATE */
@@ -172,12 +146,13 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 vc5_write_uniforms(vc5, vc5->prog.cs,
                                    &vc5->constbuf[PIPE_SHADER_VERTEX],
                                    &vc5->verttex);
-        struct vc5_cl_reloc default_values = vc5_get_default_values(vc5);
 
+        /* See GFXH-930 workaround below */
+        uint32_t num_elements_to_emit = MAX2(vtx->num_elements, 1);
         uint32_t shader_rec_offset =
                 vc5_cl_ensure_space(&job->indirect,
                                     cl_packet_length(GL_SHADER_STATE_RECORD) +
-                                    vtx->num_elements *
+                                    num_elements_to_emit *
                                     cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD),
                                     32);
 
@@ -188,8 +163,13 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                         (info->mode == PIPE_PRIM_POINTS &&
                          vc5->rasterizer->base.point_size_per_vertex);
 
+                /* Must be set if the shader modifies Z, discards, or modifies
+                 * the sample mask.  For any of these cases, the fragment
+                 * shader needs to write the Z value (even just discards).
+                 */
                 shader.fragment_shader_does_z_writes =
-                        vc5->prog.fs->prog_data.fs->writes_z;
+                        (vc5->prog.fs->prog_data.fs->writes_z ||
+                         vc5->prog.fs->prog_data.fs->discard);
 
                 shader.number_of_varyings_in_fragment_shader =
                         vc5->prog.fs->prog_data.base->num_inputs;
@@ -209,9 +189,9 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 shader.coordinate_shader_has_separate_input_and_output_vpm_blocks = true;
                 shader.vertex_shader_has_separate_input_and_output_vpm_blocks = true;
                 shader.coordinate_shader_input_vpm_segment_size =
-                        vc5->prog.cs->prog_data.vs->vpm_input_size;
+                        MAX2(vc5->prog.cs->prog_data.vs->vpm_input_size, 1);
                 shader.vertex_shader_input_vpm_segment_size =
-                        vc5->prog.vs->prog_data.vs->vpm_input_size;
+                        MAX2(vc5->prog.vs->prog_data.vs->vpm_input_size, 1);
 
                 shader.coordinate_shader_output_vpm_segment_size =
                         vc5->prog.cs->prog_data.vs->vpm_output_size;
@@ -231,7 +211,8 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 shader.instance_id_read_by_vertex_shader =
                         vc5->prog.vs->prog_data.vs->uses_iid;
 
-                shader.address_of_default_attribute_values = default_values;
+                shader.address_of_default_attribute_values =
+                        cl_address(vtx->default_attribute_values, 0);
         }
 
         for (int i = 0; i < vtx->num_elements; i++) {
@@ -239,68 +220,16 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 struct pipe_vertex_buffer *vb =
                         &vertexbuf->vb[elem->vertex_buffer_index];
                 struct vc5_resource *rsc = vc5_resource(vb->buffer.resource);
-                const struct util_format_description *desc =
-                        util_format_description(elem->src_format);
 
-                uint32_t offset = (vb->buffer_offset +
-                                   elem->src_offset +
-                                   vb->stride * info->index_bias);
-
-                cl_emit(&job->indirect, GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) {
-                        uint32_t r_size = desc->channel[0].size;
-
-                        /* vec_size == 0 means 4 */
-                        attr.vec_size = desc->nr_channels & 3;
-
-                        switch (desc->channel[0].type) {
-                        case UTIL_FORMAT_TYPE_FLOAT:
-                                if (r_size == 32) {
-                                        attr.type = ATTRIBUTE_FLOAT;
-                                } else {
-                                        assert(r_size == 16);
-                                        attr.type = ATTRIBUTE_HALF_FLOAT;
-                                }
-                                break;
-
-                        case UTIL_FORMAT_TYPE_SIGNED:
-                        case UTIL_FORMAT_TYPE_UNSIGNED:
-                                switch (r_size) {
-                                case 32:
-                                        attr.type = ATTRIBUTE_INT;
-                                        break;
-                                case 16:
-                                        attr.type = ATTRIBUTE_SHORT;
-                                        break;
-                                case 10:
-                                        attr.type = ATTRIBUTE_INT2_10_10_10;
-                                        break;
-                                case 8:
-                                        attr.type = ATTRIBUTE_BYTE;
-                                        break;
-                                default:
-                                        fprintf(stderr,
-                                                "format %s unsupported\n",
-                                                desc->name);
-                                        attr.type = ATTRIBUTE_BYTE;
-                                        abort();
-                                }
-                                break;
-
-                        default:
-                                fprintf(stderr,
-                                        "format %s unsupported\n",
-                                        desc->name);
-                                abort();
-                        }
-
-                        attr.signed_int_type =
-                                desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED;
-
-                        attr.normalized_int_type = desc->channel[0].normalized;
-                        attr.read_as_int_uint = desc->channel[0].pure_integer;
-                        attr.address = cl_address(rsc->bo, offset);
+                const uint32_t size =
+                        cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD);
+                cl_emit_with_prepacked(&job->indirect,
+                                       GL_SHADER_STATE_ATTRIBUTE_RECORD,
+                                       &vtx->attrs[i * size], attr) {
                         attr.stride = vb->stride;
-                        attr.instance_divisor = elem->instance_divisor;
+                        attr.address = cl_address(rsc->bo,
+                                                  vb->buffer_offset +
+                                                  elem->src_offset);
                         attr.number_of_values_read_by_coordinate_shader =
                                 vc5->prog.cs->prog_data.vs->vattr_sizes[i];
                         attr.number_of_values_read_by_vertex_shader =
@@ -308,15 +237,32 @@ vc5_emit_gl_shader_state(struct vc5_context *vc5,
                 }
         }
 
+        if (vtx->num_elements == 0) {
+                /* GFXH-930: At least one attribute must be enabled and read
+                 * by CS and VS.  If we have no attributes being consumed by
+                 * the shader, set up a dummy to be loaded into the VPM.
+                 */
+                cl_emit(&job->indirect, GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) {
+                        /* Valid address of data whose value will be unused. */
+                        attr.address = cl_address(job->indirect.bo, 0);
+
+                        attr.type = ATTRIBUTE_FLOAT;
+                        attr.stride = 0;
+                        attr.vec_size = 1;
+
+                        attr.number_of_values_read_by_coordinate_shader = 1;
+                        attr.number_of_values_read_by_vertex_shader = 1;
+                }
+        }
+
         cl_emit(&job->bcl, GL_SHADER_STATE, state) {
                 state.address = cl_address(job->indirect.bo, shader_rec_offset);
-                state.number_of_attribute_arrays = vtx->num_elements;
+                state.number_of_attribute_arrays = num_elements_to_emit;
         }
 
         vc5_bo_unreference(&cs_uniforms.bo);
         vc5_bo_unreference(&vs_uniforms.bo);
         vc5_bo_unreference(&fs_uniforms.bo);
-        vc5_bo_unreference(&default_values.bo);
 
         job->shader_rec_count++;
 }
@@ -359,7 +305,9 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                 return;
         }
 
-        /* Before setting up the draw, do any fixup blits necessary. */
+        /* Before setting up the draw, flush anything writing to the textures
+         * that we read from.
+         */
         vc5_predraw_check_textures(pctx, &vc5->verttex);
         vc5_predraw_check_textures(pctx, &vc5->fragtex);
 
@@ -380,22 +328,38 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
 
         vc5_emit_state(pctx);
 
-        if ((vc5->dirty & (VC5_DIRTY_VTXBUF |
-                           VC5_DIRTY_VTXSTATE |
-                           VC5_DIRTY_PRIM_MODE |
-                           VC5_DIRTY_RASTERIZER |
-                           VC5_DIRTY_COMPILED_CS |
-                           VC5_DIRTY_COMPILED_VS |
-                           VC5_DIRTY_COMPILED_FS |
-                           vc5->prog.cs->uniform_dirty_bits |
-                           vc5->prog.vs->uniform_dirty_bits |
-                           vc5->prog.fs->uniform_dirty_bits)) ||
-            vc5->last_index_bias != info->index_bias) {
-                vc5_emit_gl_shader_state(vc5, info, 0);
+        if (vc5->dirty & (VC5_DIRTY_VTXBUF |
+                          VC5_DIRTY_VTXSTATE |
+                          VC5_DIRTY_PRIM_MODE |
+                          VC5_DIRTY_RASTERIZER |
+                          VC5_DIRTY_COMPILED_CS |
+                          VC5_DIRTY_COMPILED_VS |
+                          VC5_DIRTY_COMPILED_FS |
+                          vc5->prog.cs->uniform_dirty_bits |
+                          vc5->prog.vs->uniform_dirty_bits |
+                          vc5->prog.fs->uniform_dirty_bits)) {
+                vc5_emit_gl_shader_state(vc5, info);
         }
 
         vc5->dirty = 0;
 
+        /* The Base Vertex/Base Instance packet sets those values to nonzero
+         * for the next draw call only.
+         */
+        if (info->index_bias || info->start_instance) {
+                cl_emit(&job->bcl, BASE_VERTEX_BASE_INSTANCE, base) {
+                        base.base_instance = info->start_instance;
+                        base.base_vertex = info->index_bias;
+                }
+        }
+
+        /* The HW only processes transform feedback on primitives with the
+         * flag set.
+         */
+        uint32_t prim_tf_enable = 0;
+        if (vc5->prog.bind_vs->num_tf_outputs)
+                prim_tf_enable = (V3D_PRIM_POINTS_TF - V3D_PRIM_POINTS);
+
         /* Note that the primitive type fields match with OpenGL/gallium
          * definitions, up to but not including QUADS.
          */
@@ -420,7 +384,7 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                                 prim.maximum_index = (1u << 31) - 1; /* XXX */
                                 prim.address_of_indices_list =
                                         cl_address(rsc->bo, offset);
-                                prim.mode = info->mode;
+                                prim.mode = info->mode | prim_tf_enable;
                                 prim.enable_primitive_restarts = info->primitive_restart;
 
                                 prim.number_of_instances = info->instance_count;
@@ -433,7 +397,7 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                                 prim.maximum_index = (1u << 31) - 1; /* XXX */
                                 prim.address_of_indices_list =
                                         cl_address(rsc->bo, offset);
-                                prim.mode = info->mode;
+                                prim.mode = info->mode | prim_tf_enable;
                                 prim.enable_primitive_restarts = info->primitive_restart;
                         }
                 }
@@ -445,14 +409,14 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
         } else {
                 if (info->instance_count > 1) {
                         cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMITIVES, prim) {
-                                prim.mode = info->mode;
+                                prim.mode = info->mode | prim_tf_enable;
                                 prim.index_of_first_vertex = info->start;
                                 prim.number_of_instances = info->instance_count;
                                 prim.instance_length = info->count;
                         }
                 } else {
                         cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, prim) {
-                                prim.mode = info->mode;
+                                prim.mode = info->mode | prim_tf_enable;
                                 prim.length = info->count;
                                 prim.index_of_first_vertex = info->start;
                         }
@@ -495,17 +459,6 @@ vc5_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
                 vc5_flush(pctx);
 }
 
-static uint32_t
-pack_rgba(enum pipe_format format, const float *rgba)
-{
-        union util_color uc;
-        util_pack_color(rgba, format, &uc);
-        if (util_format_get_blocksize(format) == 2)
-                return uc.us;
-        else
-                return uc.ui[0];
-}
-
 static void
 vc5_clear(struct pipe_context *pctx, unsigned buffers,
           const union pipe_color_union *color, double depth, unsigned stencil)
@@ -522,49 +475,72 @@ vc5_clear(struct pipe_context *pctx, unsigned buffers,
                 job = vc5_get_job_for_fbo(vc5);
         }
 
-        if (buffers & PIPE_CLEAR_COLOR0) {
-                struct vc5_resource *rsc =
-                        vc5_resource(vc5->framebuffer.cbufs[0]->texture);
-                uint32_t clear_color;
-
-#if 0
-                if (vc5_rt_format_is_565(vc5->framebuffer.cbufs[0]->format)) {
-                        /* In 565 mode, the hardware will be packing our color
-                         * for us.
-                         */
-                        clear_color = pack_rgba(PIPE_FORMAT_R8G8B8A8_UNORM,
-                                                color->f);
-                } else {
-                        /* Otherwise, we need to do this packing because we
-                         * support multiple swizzlings of RGBA8888.
-                         */
-                        clear_color =
-                                pack_rgba(vc5->framebuffer.cbufs[0]->format,
-                                          color->f);
+        for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+                uint32_t bit = PIPE_CLEAR_COLOR0 << i;
+                if (!(buffers & bit))
+                        continue;
+
+                struct pipe_surface *psurf = vc5->framebuffer.cbufs[i];
+                struct vc5_surface *surf = vc5_surface(psurf);
+                struct vc5_resource *rsc = vc5_resource(psurf->texture);
+
+                union util_color uc;
+                uint32_t internal_size = 4 << surf->internal_bpp;
+
+                switch (surf->internal_type) {
+                case INTERNAL_TYPE_8:
+                        if (surf->format == PIPE_FORMAT_B4G4R4A4_UNORM ||
+                            surf->format == PIPE_FORMAT_B4G4R4A4_UNORM) {
+                                /* Our actual hardware layout is ABGR4444, but
+                                 * we apply a swizzle when texturing to flip
+                                 * things back around.
+                                 */
+                                util_pack_color(color->f, PIPE_FORMAT_A8R8G8B8_UNORM,
+                                                &uc);
+                        } else {
+                                util_pack_color(color->f, PIPE_FORMAT_R8G8B8A8_UNORM,
+                                                &uc);
+                        }
+                        memcpy(job->clear_color[i], uc.ui, internal_size);
+                        break;
+                case INTERNAL_TYPE_8I:
+                case INTERNAL_TYPE_8UI:
+                        job->clear_color[i][0] = ((uc.ui[0] & 0xff) |
+                                                  (uc.ui[1] & 0xff) << 8 |
+                                                  (uc.ui[2] & 0xff) << 16 |
+                                                  (uc.ui[3] & 0xff) << 24);
+                        break;
+                case INTERNAL_TYPE_16F:
+                        util_pack_color(color->f, PIPE_FORMAT_R16G16B16A16_FLOAT,
+                                        &uc);
+                        memcpy(job->clear_color[i], uc.ui, internal_size);
+                        break;
+                case INTERNAL_TYPE_16I:
+                case INTERNAL_TYPE_16UI:
+                        job->clear_color[i][0] = ((uc.ui[0] & 0xffff) |
+                                                  uc.ui[1] << 16);
+                        job->clear_color[i][1] = ((uc.ui[2] & 0xffff) |
+                                                  uc.ui[3] << 16);
+                        break;
+                case INTERNAL_TYPE_32F:
+                case INTERNAL_TYPE_32I:
+                case INTERNAL_TYPE_32UI:
+                        memcpy(job->clear_color[i], color->ui, internal_size);
+                        break;
                 }
-#endif
-                clear_color = pack_rgba(vc5->framebuffer.cbufs[0]->format,
-                                        color->f);
 
-                job->clear_color[0] = job->clear_color[1] = clear_color;
-                rsc->initialized_buffers |= (buffers & PIPE_CLEAR_COLOR0);
+                rsc->initialized_buffers |= bit;
         }
 
-        if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
+        unsigned zsclear = buffers & PIPE_CLEAR_DEPTHSTENCIL;
+        if (zsclear) {
                 struct vc5_resource *rsc =
                         vc5_resource(vc5->framebuffer.zsbuf->texture);
-                unsigned zsclear = buffers & PIPE_CLEAR_DEPTHSTENCIL;
 
-                if (buffers & PIPE_CLEAR_DEPTH) {
-                        job->clear_zs |=
-                                util_pack_z_stencil(PIPE_FORMAT_S8_UINT_Z24_UNORM,
-                                                    depth, 0);
-                }
-                if (buffers & PIPE_CLEAR_STENCIL) {
-                        job->clear_zs |=
-                                util_pack_z_stencil(PIPE_FORMAT_S8_UINT_Z24_UNORM,
-                                                    0, stencil);
-                }
+                if (zsclear & PIPE_CLEAR_DEPTH)
+                        job->clear_z = depth;
+                if (zsclear & PIPE_CLEAR_STENCIL)
+                        job->clear_s = stencil;
 
                 rsc->initialized_buffers |= zsclear;
         }