#include "util/set.h"
#include "util/u_memory.h"
#include "util/u_mm.h"
-
-#define HW_REGISTER_RO(x) (x)
-#define HW_REGISTER_RW(x) (x)
-#include "libs/core/v3d/registers/3.3.0.0/v3d.h"
+#include "vc5_simulator_wrapper.h"
#include "vc5_screen.h"
#include "vc5_context.h"
-#define V3D_TECH_VERSION 3
-#define V3D_REVISION 3
-#define V3D_SUB_REV 0
-#define V3D_HIDDEN_REV 0
-#undef unreachable
-#include "v3d_hw_auto.h"
/** Global (across GEM fds) state for the simulator */
static struct vc5_simulator_state {
mtx_t mutex;
struct v3d_hw *v3d;
+ int ver;
/* Base virtual address of the heap. */
void *mem;
struct vc5_simulator_bo *sim_bo =
vc5_get_simulator_bo(file, bo->handle);
- assert(*(uint32_t *)(sim_bo->vaddr +
- sim_bo->size) == BO_SENTINEL);
+ if (*(uint32_t *)(sim_bo->vaddr +
+ sim_bo->size) != BO_SENTINEL) {
+ fprintf(stderr, "Buffer overflow in %s\n", bo->name);
+ }
vc5_bo_map(bo);
memcpy(bo->map, sim_bo->vaddr, bo->size);
}
#endif
-#define V3D_WRITE(reg, val) v3d_hw_write_reg(sim_state.v3d, reg, val)
-#define V3D_READ(reg) v3d_hw_read_reg(sim_state.v3d, reg)
-
-static void
-vc5_flush_l3(void)
-{
- if (!v3d_hw_has_gca(sim_state.v3d))
- return;
-
- uint32_t gca_ctrl = V3D_READ(V3D_GCA_CACHE_CTRL);
-
- V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH_SET);
- V3D_WRITE(V3D_GCA_CACHE_CTRL, gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH_SET);
-}
-
-/* Invalidates the L2 cache. This is a read-only cache. */
-static void
-vc5_flush_l2(void)
-{
- V3D_WRITE(V3D_CTL_0_L2CACTL,
- V3D_CTL_0_L2CACTL_L2CCLR_SET |
- V3D_CTL_0_L2CACTL_L2CENA_SET);
-}
-
-/* Invalidates texture L2 cachelines */
-static void
-vc5_flush_l2t(void)
-{
- V3D_WRITE(V3D_CTL_0_L2TFLSTA, 0);
- V3D_WRITE(V3D_CTL_0_L2TFLEND, ~0);
- V3D_WRITE(V3D_CTL_0_L2TCACTL,
- V3D_CTL_0_L2TCACTL_L2TFLS_SET |
- (0 << V3D_CTL_0_L2TCACTL_L2TFLM_LSB));
-}
-
-/* Invalidates the slice caches. These are read-only caches. */
-static void
-vc5_flush_slices(void)
-{
- V3D_WRITE(V3D_CTL_0_SLCACTL, ~0);
-}
-
-static void
-vc5_flush_caches(void)
-{
- vc5_flush_l3();
- vc5_flush_l2();
- vc5_flush_l2t();
- vc5_flush_slices();
-}
-
int
vc5_simulator_flush(struct vc5_context *vc5,
struct drm_vc5_submit_cl *submit, struct vc5_job *job)
//vc5_dump_to_file(&exec);
- /* Completely reset the GMP. */
- v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_CFG,
- V3D_GMP_0_CFG_PROTENABLE_SET);
- v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_TABLE_ADDR, file->gmp->ofs);
- v3d_hw_write_reg(sim_state.v3d, V3D_GMP_0_CLEAR_LOAD, ~0);
- while (v3d_hw_read_reg(sim_state.v3d, V3D_GMP_0_STATUS) &
- V3D_GMP_0_STATUS_CFG_BUSY_SET) {
- ;
- }
-
- vc5_flush_caches();
-
- v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT0QBA, submit->bcl_start);
- v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT0QEA, submit->bcl_end);
-
- /* Wait for bin to complete before firing render, as it seems the
- * simulator doesn't implement the semaphores.
- */
- while (v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT0CA) !=
- v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT0EA)) {
- v3d_hw_tick(sim_state.v3d);
- }
-
- v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT1QBA, submit->rcl_start);
- v3d_hw_write_reg(sim_state.v3d, V3D_CLE_0_CT1QEA, submit->rcl_end);
-
- while (v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT1CA) !=
- v3d_hw_read_reg(sim_state.v3d, V3D_CLE_0_CT1EA) ||
- v3d_hw_read_reg(sim_state.v3d, V3D_CLE_1_CT1CA) !=
- v3d_hw_read_reg(sim_state.v3d, V3D_CLE_1_CT1EA)) {
- v3d_hw_tick(sim_state.v3d);
- }
+ if (sim_state.ver >= 41)
+ v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
+ else
+ v3d33_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
ret = vc5_simulator_unpin_bos(fd, job);
if (ret)
return ret;
}
+static int
+vc5_simulator_get_bo_offset_ioctl(int fd, struct drm_vc5_get_bo_offset *args)
+{
+ struct vc5_simulator_file *file = vc5_get_simulator_file_for_fd(fd);
+ struct vc5_simulator_bo *sim_bo = vc5_get_simulator_bo(file,
+ args->handle);
+
+ args->offset = sim_bo->block->ofs;
+
+ return 0;
+}
+
static int
vc5_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
{
static int
vc5_simulator_get_param_ioctl(int fd, struct drm_vc5_get_param *args)
{
- static const uint32_t reg_map[] = {
- [DRM_VC5_PARAM_V3D_UIFCFG] = V3D_HUB_CTL_UIFCFG,
- [DRM_VC5_PARAM_V3D_HUB_IDENT1] = V3D_HUB_CTL_IDENT1,
- [DRM_VC5_PARAM_V3D_HUB_IDENT2] = V3D_HUB_CTL_IDENT2,
- [DRM_VC5_PARAM_V3D_HUB_IDENT3] = V3D_HUB_CTL_IDENT3,
- [DRM_VC5_PARAM_V3D_CORE0_IDENT0] = V3D_CTL_0_IDENT0,
- [DRM_VC5_PARAM_V3D_CORE0_IDENT1] = V3D_CTL_0_IDENT1,
- [DRM_VC5_PARAM_V3D_CORE0_IDENT2] = V3D_CTL_0_IDENT2,
- };
-
- if (args->param < ARRAY_SIZE(reg_map) && reg_map[args->param]) {
- args->value = v3d_hw_read_reg(sim_state.v3d,
- reg_map[args->param]);
- return 0;
- }
-
- fprintf(stderr, "Unknown DRM_IOCTL_VC5_GET_PARAM(%lld)\n",
- (long long)args->value);
- abort();
+ if (sim_state.ver >= 41)
+ return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
+ else
+ return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
}
int
return vc5_simulator_create_bo_ioctl(fd, args);
case DRM_IOCTL_VC5_MMAP_BO:
return vc5_simulator_mmap_bo_ioctl(fd, args);
+ case DRM_IOCTL_VC5_GET_BO_OFFSET:
+ return vc5_simulator_get_bo_offset_ioctl(fd, args);
case DRM_IOCTL_VC5_WAIT_BO:
- case DRM_IOCTL_VC5_WAIT_SEQNO:
/* We do all of the vc5 rendering synchronously, so we just
* return immediately on the wait ioctls. This ignores any
* native rendering to the host BO, so it does mean we race on
}
static void
-vc5_simulator_init_global(void)
+vc5_simulator_init_global(const struct v3d_device_info *devinfo)
{
mtx_lock(&sim_state.mutex);
if (sim_state.refcount++) {
}
sim_state.v3d = v3d_hw_auto_new(NULL);
- v3d_hw_alloc_mem(sim_state.v3d, 256 * 1024 * 1024);
+ v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
sim_state.mem_base =
v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
&sim_state.mem);
- sim_state.heap = u_mmInit(0, sim_state.mem_size);
+ /* Allocate from anywhere from 4096 up. We don't allocate at 0,
+ * because for OQs and some other addresses in the HW, 0 means
+ * disabled.
+ */
+ sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
/* Make a block of 0xd0 at address 0 to make sure we don't screw up
* and land there.
struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
+ sim_state.ver = v3d_hw_get_version(sim_state.v3d);
+
mtx_unlock(&sim_state.mutex);
sim_state.fd_map =
_mesa_hash_table_create(NULL,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
+
+ if (sim_state.ver >= 41)
+ v3d41_simulator_init_regs(sim_state.v3d);
+ else
+ v3d33_simulator_init_regs(sim_state.v3d);
}
void
vc5_simulator_init(struct vc5_screen *screen)
{
- vc5_simulator_init_global();
+ vc5_simulator_init_global(&screen->devinfo);
screen->sim_file = rzalloc(screen, struct vc5_simulator_file);
struct vc5_simulator_file *sim_file = screen->sim_file;