#include "virgl_protocol.h"
#include "virgl_resource.h"
#include "virgl_screen.h"
+#include "virgl_staging_mgr.h"
struct virgl_vertex_elements_state {
uint32_t handle;
rs->vws->cmd_buf_destroy(vctx->cbuf);
if (vctx->uploader)
u_upload_destroy(vctx->uploader);
- if (vctx->transfer_uploader)
- u_upload_destroy(vctx->transfer_uploader);
+ if (vctx->supports_staging)
+ virgl_staging_destroy(&vctx->staging);
util_primconvert_destroy(vctx->primconvert);
virgl_transfer_queue_fini(&vctx->queue);
goto fail;
vctx->base.stream_uploader = vctx->uploader;
vctx->base.const_uploader = vctx->uploader;
- /* Use a custom/staging buffer for the transfer uploader, since we are
- * using it only for copies to other resources.
- */
+
+ /* We use a special staging buffer as the source of copy transfers. */
if ((rs->caps.caps.v2.capability_bits & VIRGL_CAP_COPY_TRANSFER) &&
vctx->encoded_transfers) {
- vctx->transfer_uploader = u_upload_create(&vctx->base, 1024 * 1024,
- PIPE_BIND_CUSTOM,
- PIPE_USAGE_STAGING,
- VIRGL_RESOURCE_FLAG_STAGING);
- if (!vctx->transfer_uploader)
- goto fail;
+ virgl_staging_init(&vctx->staging, &vctx->base, 1024 * 1024);
+ vctx->supports_staging = true;
}
vctx->hw_sub_ctx_id = rs->sub_ctx_id++;