#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_format.h"
+#include "util/u_prim.h"
#include "util/u_transfer.h"
#include "util/u_helpers.h"
#include "util/slab.h"
unsigned i;
for (i = 0; i < vctx->num_vertex_buffers; i++) {
- res = virgl_resource(vctx->vertex_buffer[i].buffer);
+ res = virgl_resource(vctx->vertex_buffer[i].buffer.resource);
if (res)
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
}
-static void virgl_attach_res_index_buffer(struct virgl_context *vctx)
+static void virgl_attach_res_index_buffer(struct virgl_context *vctx,
+ struct virgl_indexbuf *ib)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res;
- res = virgl_resource(vctx->index_buffer.buffer);
+ res = virgl_resource(ib->buffer);
if (res)
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
virgl_attach_res_sampler_views(vctx, shader_type);
virgl_attach_res_uniform_buffers(vctx, shader_type);
}
- virgl_attach_res_index_buffer(vctx);
virgl_attach_res_vertex_buffers(vctx);
virgl_attach_res_so_targets(vctx);
}
virgl_encoder_set_blend_color(vctx, color);
}
-static void virgl_set_index_buffer(struct pipe_context *ctx,
- const struct pipe_index_buffer *ib)
-{
- struct virgl_context *vctx = virgl_context(ctx);
-
- if (ib) {
- pipe_resource_reference(&vctx->index_buffer.buffer, ib->buffer);
- memcpy(&vctx->index_buffer, ib, sizeof(*ib));
- } else {
- pipe_resource_reference(&vctx->index_buffer.buffer, NULL);
- }
-}
-
static void virgl_hw_set_index_buffer(struct pipe_context *ctx,
- struct pipe_index_buffer *ib)
+ struct virgl_indexbuf *ib)
{
struct virgl_context *vctx = virgl_context(ctx);
virgl_encoder_set_index_buffer(vctx, ib);
- virgl_attach_res_index_buffer(vctx);
+ virgl_attach_res_index_buffer(vctx, ib);
}
static void virgl_set_constant_buffer(struct pipe_context *ctx,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct virgl_context *vctx = virgl_context(ctx);
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *rs = virgl_screen(ctx->screen);
- struct pipe_index_buffer ib = {};
+ struct virgl_indexbuf ib = {};
struct pipe_draw_info info = *dinfo;
+ if (!dinfo->count_from_stream_output && !dinfo->indirect &&
+ !dinfo->primitive_restart &&
+ !u_trim_pipe_prim(dinfo->mode, (unsigned*)&dinfo->count))
+ return;
+
if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) {
- util_primconvert_save_index_buffer(vctx->primconvert, &vctx->index_buffer);
util_primconvert_draw_vbo(vctx->primconvert, dinfo);
return;
}
- if (info.indexed) {
- pipe_resource_reference(&ib.buffer, vctx->index_buffer.buffer);
- ib.user_buffer = vctx->index_buffer.user_buffer;
- ib.index_size = vctx->index_buffer.index_size;
- ib.offset = vctx->index_buffer.offset + info.start * ib.index_size;
+ if (info.index_size) {
+ pipe_resource_reference(&ib.buffer, info.has_user_indices ? NULL : info.index.resource);
+ ib.user_buffer = info.has_user_indices ? info.index.user : NULL;
+ ib.index_size = dinfo->index_size;
+ ib.offset = info.start * ib.index_size;
if (ib.user_buffer) {
u_upload_data(vctx->uploader, 0, info.count * ib.index_size, 256,
vctx->num_draws++;
virgl_hw_set_vertex_buffers(ctx);
- if (info.indexed)
+ if (info.index_size)
virgl_hw_set_index_buffer(ctx, &ib);
virgl_encoder_draw_vbo(vctx, &info);
vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state;
vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state;
vctx->base.set_vertex_buffers = virgl_set_vertex_buffers;
- vctx->base.set_index_buffer = virgl_set_index_buffer;
vctx->base.set_constant_buffer = virgl_set_constant_buffer;
vctx->base.create_vs_state = virgl_create_vs_state;
vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask);
vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024,
- PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
+ PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM, 0);
if (!vctx->uploader)
goto fail;
vctx->base.stream_uploader = vctx->uploader;