struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
- int num_transfers;
- int num_draws;
+ uint32_t num_transfers, num_draws, num_compute;
struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];